adriankowaty
Chieftain
- Joined
- Mar 31, 2023
- Messages
- 14
It's a small suggestion I got while playing long-term games in Co a while ago and expanding over time.
So my idea is to have city actions (constructions) converting hammer yield into some other thing (gold/commodity/culture - idea is up to mod maker) similar to BtS which would allow player to set cities into permament motion once he rans out of available/useful construction (in case of statue of governor building, it's not permament solution, as it eventually gets built within up to 1000 turns - possibly less with fully developed carpenter building chain with specialist carpenters, good wood supply and revolutionary rate). It would less of another money generating scheme and more about setting city permamently to do something either useful, or minor thing, until it gets replaced by player decision to set up another "construction". Basically equiqvalent of idleness action.
I often like to play long term games (long term being far more than 1000 turns for me, although much less at scope than in some BtS mods like C2C) on gigantic maps and just roleplay development of colonial nation rather than rush to victory - thus I would like to be able to set up cities to permament idleness option rather than have to make them doing useless actions like training excess units in order to keep them busy.
So my idea is to have city actions (constructions) converting hammer yield into some other thing (gold/commodity/culture - idea is up to mod maker) similar to BtS which would allow player to set cities into permament motion once he rans out of available/useful construction (in case of statue of governor building, it's not permament solution, as it eventually gets built within up to 1000 turns - possibly less with fully developed carpenter building chain with specialist carpenters, good wood supply and revolutionary rate). It would less of another money generating scheme and more about setting city permamently to do something either useful, or minor thing, until it gets replaced by player decision to set up another "construction". Basically equiqvalent of idleness action.
I often like to play long term games (long term being far more than 1000 turns for me, although much less at scope than in some BtS mods like C2C) on gigantic maps and just roleplay development of colonial nation rather than rush to victory - thus I would like to be able to set up cities to permament idleness option rather than have to make them doing useless actions like training excess units in order to keep them busy.