Zhahz
PC Gamer
There seems to be a lot of balance/rebalance mods hitting and in a lot of cases people are making sweeping changes to the game seemingly without considering the big picture, or without considering the fact that most things in Civ 5 are done on a very subtle scale (a +1 here, a +2 rarely there), or without considering the game has only been out a week!
You don't create fine art with a sledge hammer! Be gentle.
Another consideration here is this. Some say the early game drags or everything is slow. What I find ironic is that one of the biggest complaints people had in Civ IV is that the early game flew by too fast and then the late game dragged. Main complaint? Units obsolete too fast. So in Civ 5 they extend the early game (kinda feels like FfH paced to me) and now people complain about that. You have to figure the devs think they can't win!
So I guess, keep in mind that huge changes anywhere can have major impact on the game. The game isn't just one tile, or improvement, or one SP - it's a combination of everything and making one huge change in just one spot can throw off balance as a whole.
Lastly, the game has been out a week and people are already rebalancing it? Can you really have played the game enough and tried everything already available to know that it needs to be tweaked? I've put in 100 hours since release (thanks to taking the week off and a wife who puts up with my gaming habits) and I still feel like I'm experimenting and learning how to play the game. I haven't played every civ, built every wonder, played every map type or size, every difficulty, etc -and I'm intentionally mixing it up to cover as much as possible.
And while the AI and some aspects of the game are lacking in some spots, I feel like I'm getting better at playing - getting more efficient and learning how and when to do stuff. All the rebalancing I've seen is boosting stuff across the board, which means you're either already a universal expert and know the game needs changed or you're handicapping yourself and never learning how to play as well as you could.
You don't create fine art with a sledge hammer! Be gentle.
Another consideration here is this. Some say the early game drags or everything is slow. What I find ironic is that one of the biggest complaints people had in Civ IV is that the early game flew by too fast and then the late game dragged. Main complaint? Units obsolete too fast. So in Civ 5 they extend the early game (kinda feels like FfH paced to me) and now people complain about that. You have to figure the devs think they can't win!
So I guess, keep in mind that huge changes anywhere can have major impact on the game. The game isn't just one tile, or improvement, or one SP - it's a combination of everything and making one huge change in just one spot can throw off balance as a whole.
Lastly, the game has been out a week and people are already rebalancing it? Can you really have played the game enough and tried everything already available to know that it needs to be tweaked? I've put in 100 hours since release (thanks to taking the week off and a wife who puts up with my gaming habits) and I still feel like I'm experimenting and learning how to play the game. I haven't played every civ, built every wonder, played every map type or size, every difficulty, etc -and I'm intentionally mixing it up to cover as much as possible.
And while the AI and some aspects of the game are lacking in some spots, I feel like I'm getting better at playing - getting more efficient and learning how and when to do stuff. All the rebalancing I've seen is boosting stuff across the board, which means you're either already a universal expert and know the game needs changed or you're handicapping yourself and never learning how to play as well as you could.