Tomice
Passionate Smart-Ass
I was just browsing through EricB's new Communitas modmod's files, and I found something very interesting.
He put all the changes for each leader/civ in a single file, making sure that you could just delete the file if you wanted to keep the original version.
Actually, it would be cool if this would be implemented for the base version, too!
Leaders/civ changes are unique in that they are balanced seperately from other gameplay elements. We have a baseline - all the general values (e.g. how much yield from a farm, how many movement points for ships, a base set of units,...). Each civ could actually be seen as a modmod of this basic gameplay, changing a bit of this baseline to alter the gaming expirience.
So, if we have all changes for a civ in a single file, it would be very easy to provide two versions of Rome for example. We have discussed over and over if this specific civ should have a naval UU or some kind of UB. Why not make it modular?
Sure, this would be some work, but it seems like this wouldn't involve much more than some copy-paste to distribute the changes over multiple files. I have no real programming skills, so I can only estimate, but it seems like not too much work compared to the huge possibilities.
We could even have a subforum for alternative civ modmods - surely a much better way to balance them compared to the endless discussions in the various leader threads. If a leader modmod is more popular than the "official" version, the modmod could become the new official version shipped with the one-click download of Communitas (a.k.a. Steam version)
He put all the changes for each leader/civ in a single file, making sure that you could just delete the file if you wanted to keep the original version.
Actually, it would be cool if this would be implemented for the base version, too!
Leaders/civ changes are unique in that they are balanced seperately from other gameplay elements. We have a baseline - all the general values (e.g. how much yield from a farm, how many movement points for ships, a base set of units,...). Each civ could actually be seen as a modmod of this basic gameplay, changing a bit of this baseline to alter the gaming expirience.
So, if we have all changes for a civ in a single file, it would be very easy to provide two versions of Rome for example. We have discussed over and over if this specific civ should have a naval UU or some kind of UB. Why not make it modular?
Sure, this would be some work, but it seems like this wouldn't involve much more than some copy-paste to distribute the changes over multiple files. I have no real programming skills, so I can only estimate, but it seems like not too much work compared to the huge possibilities.
We could even have a subforum for alternative civ modmods - surely a much better way to balance them compared to the endless discussions in the various leader threads. If a leader modmod is more popular than the "official" version, the modmod could become the new official version shipped with the one-click download of Communitas (a.k.a. Steam version)