AtlantaMarty
No longer active
I think pirates should be added to the game.
They should spawn in 1520, and suffer a stability penalty after 1775, and be in a golden age and have a 10% combat strength bonus from 1650-1730 (the golden age of piracy)
There should be multiple pirate captains that all start at war with each other. All pirates start with 3 ships carrying a special unit called the Buccaneer (11 strength, 1 movement, bonus from amphibious attack, bonus attacking coastal cities, bonus when near a ship). Pirates cannot build cities and can only capture them. Captured cities can be ransomed back to the owner. The price of ransom should be: 100 gold per population point, 5 gold for each tile controlled by the city, 5 gold per building, 75 gold per wonder, 10 gold per resource, 5 gold per tile improvement, +100% if city is in core area, +50% if city is in historical area, +0% if city is in contested area, -25% if city is in foreign area, -50% if city is in foreign core area. Cities may only be ransomed back to the civilization that owned the city when it was captured; the civilization that founded the city; any civilization for which the city is in core, historical , or contested for; any civilization that borders the city; and any civilizations that held the city for 5 turns on standard speed. (10 on epic, 15 on marathon).
Pirates should be able to attack ships at and plunder them (1/2 Gold purchase cost of ship +10 gold for every unit on ship)
Players should be able to pay pirates to stop attacking them and hire them as privateers through the diplomacy screen.
All pirates will have the same UHVs:
*Gain 1701 gold through conquest and pillaging by 1650
*Conquer at least 5 cities by 1730 (ransomed cities count)
*Control at least 3 cities by 1770
Suggestions for pirate captains:
Blackbeard - Unique ability: Beard of Fire - enemy units are weakened by 10%
Captain Kidd - Unique ability: Buried Treasure - Receive an interest rate of 10% on gold in your treasury
Henry Morgan - Unique ability: Sword of England - 10% attack bonus against a civ at war with England - starts in an unbreakable alliance with England - +5% gold pillaged from non-English cities and ships, can dock in English cities
Black Bart - Unique ability: Genteel Pirate - +50% Gold from pillaging if a privateer
Calico Jack - Unique ability: Women on board - all Pirates have +1 combat strength, starts in an unbreakable alliance with Anne Bonny and a breakable alliance with Mary Read, can dock in cities owned by Mary Read or Anne Bonny.
Howell Davis - Unique ability: Trickery - +50% Gold from ransom
Mary Read - Unique ability: Pregnancy I - +25 hit points and starts in a breakable alliance with Calico Jack, +10% combat strength, can dock in cities owned by Anne Bonny or Calico Jack
Anne Bonny - Unique ability: Pregnancy II - +30 hit points and starts in a unbreakable alliance with Calico Jack, can dock in cities owned by Mary Read or Calico Jack
Henry Avery - Unique ability: Last Man Standing - Invisible to enemies
Jean Lafitte - Unique ability: American Allies - 10% attack bonus against a civ at war with America - starts in an unbreakable alliance with America - +5% gold pillaged from non-America cities and ships, can dock in American cities, No stability penalty until 1825
Stede Bonnet - Unique ability: Gentleman Pirate - Can buy cities from European civs, these cities count for UHVs
(The reason all pirates spawn in 1520 instead of their birthdates is so they can have more than 3 turns of gameplay)
They should spawn in 1520, and suffer a stability penalty after 1775, and be in a golden age and have a 10% combat strength bonus from 1650-1730 (the golden age of piracy)
There should be multiple pirate captains that all start at war with each other. All pirates start with 3 ships carrying a special unit called the Buccaneer (11 strength, 1 movement, bonus from amphibious attack, bonus attacking coastal cities, bonus when near a ship). Pirates cannot build cities and can only capture them. Captured cities can be ransomed back to the owner. The price of ransom should be: 100 gold per population point, 5 gold for each tile controlled by the city, 5 gold per building, 75 gold per wonder, 10 gold per resource, 5 gold per tile improvement, +100% if city is in core area, +50% if city is in historical area, +0% if city is in contested area, -25% if city is in foreign area, -50% if city is in foreign core area. Cities may only be ransomed back to the civilization that owned the city when it was captured; the civilization that founded the city; any civilization for which the city is in core, historical , or contested for; any civilization that borders the city; and any civilizations that held the city for 5 turns on standard speed. (10 on epic, 15 on marathon).
Pirates should be able to attack ships at and plunder them (1/2 Gold purchase cost of ship +10 gold for every unit on ship)
Players should be able to pay pirates to stop attacking them and hire them as privateers through the diplomacy screen.
All pirates will have the same UHVs:
*Gain 1701 gold through conquest and pillaging by 1650
*Conquer at least 5 cities by 1730 (ransomed cities count)
*Control at least 3 cities by 1770
Suggestions for pirate captains:
Blackbeard - Unique ability: Beard of Fire - enemy units are weakened by 10%
Captain Kidd - Unique ability: Buried Treasure - Receive an interest rate of 10% on gold in your treasury
Henry Morgan - Unique ability: Sword of England - 10% attack bonus against a civ at war with England - starts in an unbreakable alliance with England - +5% gold pillaged from non-English cities and ships, can dock in English cities
Black Bart - Unique ability: Genteel Pirate - +50% Gold from pillaging if a privateer
Calico Jack - Unique ability: Women on board - all Pirates have +1 combat strength, starts in an unbreakable alliance with Anne Bonny and a breakable alliance with Mary Read, can dock in cities owned by Mary Read or Anne Bonny.
Howell Davis - Unique ability: Trickery - +50% Gold from ransom
Mary Read - Unique ability: Pregnancy I - +25 hit points and starts in a breakable alliance with Calico Jack, +10% combat strength, can dock in cities owned by Anne Bonny or Calico Jack
Anne Bonny - Unique ability: Pregnancy II - +30 hit points and starts in a unbreakable alliance with Calico Jack, can dock in cities owned by Mary Read or Calico Jack
Henry Avery - Unique ability: Last Man Standing - Invisible to enemies
Jean Lafitte - Unique ability: American Allies - 10% attack bonus against a civ at war with America - starts in an unbreakable alliance with America - +5% gold pillaged from non-America cities and ships, can dock in American cities, No stability penalty until 1825
Stede Bonnet - Unique ability: Gentleman Pirate - Can buy cities from European civs, these cities count for UHVs
(The reason all pirates spawn in 1520 instead of their birthdates is so they can have more than 3 turns of gameplay)