Cacaso
Warlord
- Joined
- Apr 9, 2020
- Messages
- 214
My idea is to create a new unit, the "planter" so that it can actively and non-passively disseminate resources such as coffee, orange, sugar, tobacco, cotton, banana, rubber, cocoa, tea and silk. Since these resources simply appear in a non-historical way in locations where they are not native, you simply found the cities and wait for the spawn. So in order to create this unit, a civilization would have to found a city in a location with the in range resource (usually in asia / africa, build the planter, and then transport that unit to a tile with a "good soil for coffee growing" feature ", and then the planter switches to the coffee resource itself.
If civilization did not have a city with a native coffee resource, it could use espionage on a coffee plantation tile from another civilization to steal its production technique and allow the creation of the "coffee planter" in the capital or if the civilization had friendly relations with the local civilization that owns the resource a unit explorer could go to the resource, perform a learning mission during some turns, win a promotion (it would be only 1 per explorer) and when that unit returned to the capital it was replaced by a planter (we could use the units of CIV4 Colonization), this would give us another way beyond espionage or founding a city close to the resource
The planter would be a national unit, you could only produce the unit or carry out espionage, if you have a city with at least one tile with the resource "good soil for growing coffee" in your empire.
The "good soil for coffee cultivation" tile would only be revealed if viewed by a caravel / explorer earlier or within the cultural radius later. This would make an interesting synergy with the search engine for natural wonders if it were adopted, valuing the explorer unit, making it interesting to explore america and africa with the explorer.
The spawn dates for the "good soil for growing coffee" tiles would be chosen individually for each region or for each resource.
Coffee: Ethiopia and sawali coast will be the native areas for the first 5 resources,
at 1301 spawn 1 coffe in yemen,
in 1475 spawn "good soil for growing coffee" in turkey,
in 1574 spawn "good soil for growing coffee" in Mecca and Cairo (to represent Arab dominance in this market),
in 1700 spawn "good soil for coffee cultivation" in Suriname and despawn in Turkey Mecca and Cairo (this despawn may coincide with the fall of arabia),
in 1706 spawn "good soil for coffee cultivation" in sumatra,
in 1748 spawn "good soil for growing coffee" in cuba
in 1774; 1794; 1820 "good soil for growing coffee" in Rio de Janeiro; São Paulo; Sao Paulo,
in 1835 spawn 3 "good soil for growing coffee" in Colombia,
in 1850 spawn "good soil for growing coffee" in vietnam
Orange / citrus: the 7 resources in China, Myamar and India will be the native resources, they spawn in 2500BC (I see this exaggerated number, maybe start at 3 and go to spawn the other 4 later),
in 100 spawn 1 orange in Jerusalem and 2 "good soil for growing orange" in turkey and egypt,
in 1000 spawn "good soil for growing orange" in sicily,
in 1200 spawn "good soil for growing orange" in valencia seville and morocco,
in 1493 spawn "good soil for orange cultivation" in the Dominican republic,
in 1516 1518 1530 spawn "good soil for orange cultivation" in panama mexico and são paulo,
in 1700 spawn "good soil for orange cultivation" in argentina angola zimbabwe south africa (i did not find date information),
in 1800 spawn "good soil for growing orange" in california and florida
Sugar: India's 3 sugar resources will be the native area,
at 400 spawn sugar in Fiji island and indonesia,
at 606 spawn sugar in china,
in 647 spawn "good soil for growing sugar" in china and taiwan,
at 800 spawn 2 sugar in thailand,
in 1100 spawn sugar in east africa,
in 1100 spawn "good soil for growing sugar" in Zinbabwe and south africa,
in 1400 spawn sugar in azores,
in 1500 spawn 2 "good soil for growing sugar" in philippines (date just to coincide with European maritime expansion),
in 1500 spawn "good soil for growing sugar" in hispaniola
in 1534 spawn 2 "good soil for growing sugar" in northeast brazil,
in 1640 spawn 3 "good soil for growing sugar" in caribbean, caribbean and guiana (this could be related to a Dutch UHV, the capture of northeastern Brazil and the transfer of plantations to the West Indies)
in 1654 despawn 2 sugar in northeast brazil,
in 1700 spawn 3 "good soil for growing sugar" in brazil, inner brazil, northeast brazil
in 1850 spawn "good soil for growing sugar" in hawai
Rubber: the 8 resources in america will be the native area,
in 1875 spawn "good soil for growing rubber" in Malaysia, Sri lanka, thailand, indonesia, liberia, ivory coast, nigeria, Cameroon and 2 in congo.(some are great modern producers)
Tabacco: 1 tabacco in cuba and 2 in middle USA will be native area,
in 1585 spawn 2 "good soil for tabacco cultivation" in east coast usa,
in 1600 spawn "good soil for tabacco cultivation" in venezuela,
in 1674 spawn 2 tabacco in brazil,
in 1700 spawn "good soil for tabacco cultivation" in malawi,
in 1700 spawn "good soil for tabacco cultivation" in turkey,
in 1700 spawn "good soil for tabacco cultivation" in china
Cotton: as this is a crop very dispersed in the globe, there will be several native areas, 1 cotton in Inca, Maya, Sawali coast, Pakistan, India; 2 cotton in egypt, mongolia; 3 in Turkmenistan
I suggest the spawn of 1 cotton in bangladesh and peninsula arab (due to the expressive fabric industry / the name "al-qotom" comes from arab)
in 1100 cotton spawn in congo,
in 1600 spawn "good soil for growing cotton" in florida, Louisiana, california and Louisiana,
in 1760 spawn "good soil for growing cotton" in belém-brasil,
Banana: the 5 resources in australia and indonesia will be the native areas,
in 327 spawn "good soil for growing banana" in india,
in 400 spawn "good soil for growing banana" in china
in 1100 spawn 2 "good soil for growing banana" in central africa,
in 1500 spawn "good soil for growing banana" in ecuador,
in 1600 spawn "good soil for growing banana" in guatemala, colombia, brazil and brazil,
in 1800 spawn "good soil for growing banana" in brasilia,
in 1850 spawn "good soil for growing banana" in hawai
Cocoa: the 8 resources in the amazon and central america will be the native area.
I suggest the spawn of 1 more native resource near Porto Velho due to the lack of resources in the Midwest area of Brazil
in 1655 spawn "good soil for growing cocoa" in salvador brazil,
in 1700 spawn "good soil for growing cocoa" in hispaniola, java, clebes,
in 1850 spawn 4 "good soil for growing cocoa" in ivory coast, ghana, nigeria and Cameroon
Tea: the 4 resources in china and 2 in south america (yerba mate) will be the native areas,
in 525 spawn "good soil for growing tea" in japan
in 800 spawn "good soil for growing tea" in myiamar,
in 1000 spawn 2 "good soil for growing tea" in india
in 1600 spawn "good soil for growing tea" in indonesia,
in 1700 spawn "good soil for growing tea" in west bengal,
Silk: the 5 resources in china will be native area
(the only way to get the silk planter is to spy)
in 300 spawn "good soil for growing silk" in Korea, japan, vietnam, indonesia,
this mechanic would be interesting to emulate historical events like Europeans bringing Asian cultures, until then exotic, to the colonies in America, Holland capturing the Brazilian sugar northeast and leading the cultivation technique to the West Indies, as well as espionage related to these themes like the English taking rubber trees from brazil to asia, and the theft of silkworms from china. this would add value to the exploration as well.
ideas related to pests that have affected crops such as potatoes in Ireland (so one idea would be that the resource is back to "good soil for growing potatoes" and with that you have to use a planter to recover the resource)
please make comments if you liked it, if you find it viable, it is just an initial idea and can be improved
If civilization did not have a city with a native coffee resource, it could use espionage on a coffee plantation tile from another civilization to steal its production technique and allow the creation of the "coffee planter" in the capital or if the civilization had friendly relations with the local civilization that owns the resource a unit explorer could go to the resource, perform a learning mission during some turns, win a promotion (it would be only 1 per explorer) and when that unit returned to the capital it was replaced by a planter (we could use the units of CIV4 Colonization), this would give us another way beyond espionage or founding a city close to the resource
The planter would be a national unit, you could only produce the unit or carry out espionage, if you have a city with at least one tile with the resource "good soil for growing coffee" in your empire.
The "good soil for coffee cultivation" tile would only be revealed if viewed by a caravel / explorer earlier or within the cultural radius later. This would make an interesting synergy with the search engine for natural wonders if it were adopted, valuing the explorer unit, making it interesting to explore america and africa with the explorer.
The spawn dates for the "good soil for growing coffee" tiles would be chosen individually for each region or for each resource.
Coffee: Ethiopia and sawali coast will be the native areas for the first 5 resources,
at 1301 spawn 1 coffe in yemen,
in 1475 spawn "good soil for growing coffee" in turkey,
in 1574 spawn "good soil for growing coffee" in Mecca and Cairo (to represent Arab dominance in this market),
in 1700 spawn "good soil for coffee cultivation" in Suriname and despawn in Turkey Mecca and Cairo (this despawn may coincide with the fall of arabia),
in 1706 spawn "good soil for coffee cultivation" in sumatra,
in 1748 spawn "good soil for growing coffee" in cuba
in 1774; 1794; 1820 "good soil for growing coffee" in Rio de Janeiro; São Paulo; Sao Paulo,
in 1835 spawn 3 "good soil for growing coffee" in Colombia,
in 1850 spawn "good soil for growing coffee" in vietnam
Orange / citrus: the 7 resources in China, Myamar and India will be the native resources, they spawn in 2500BC (I see this exaggerated number, maybe start at 3 and go to spawn the other 4 later),
in 100 spawn 1 orange in Jerusalem and 2 "good soil for growing orange" in turkey and egypt,
in 1000 spawn "good soil for growing orange" in sicily,
in 1200 spawn "good soil for growing orange" in valencia seville and morocco,
in 1493 spawn "good soil for orange cultivation" in the Dominican republic,
in 1516 1518 1530 spawn "good soil for orange cultivation" in panama mexico and são paulo,
in 1700 spawn "good soil for orange cultivation" in argentina angola zimbabwe south africa (i did not find date information),
in 1800 spawn "good soil for growing orange" in california and florida
Sugar: India's 3 sugar resources will be the native area,
at 400 spawn sugar in Fiji island and indonesia,
at 606 spawn sugar in china,
in 647 spawn "good soil for growing sugar" in china and taiwan,
at 800 spawn 2 sugar in thailand,
in 1100 spawn sugar in east africa,
in 1100 spawn "good soil for growing sugar" in Zinbabwe and south africa,
in 1400 spawn sugar in azores,
in 1500 spawn 2 "good soil for growing sugar" in philippines (date just to coincide with European maritime expansion),
in 1500 spawn "good soil for growing sugar" in hispaniola
in 1534 spawn 2 "good soil for growing sugar" in northeast brazil,
in 1640 spawn 3 "good soil for growing sugar" in caribbean, caribbean and guiana (this could be related to a Dutch UHV, the capture of northeastern Brazil and the transfer of plantations to the West Indies)
in 1654 despawn 2 sugar in northeast brazil,
in 1700 spawn 3 "good soil for growing sugar" in brazil, inner brazil, northeast brazil
in 1850 spawn "good soil for growing sugar" in hawai
Rubber: the 8 resources in america will be the native area,
in 1875 spawn "good soil for growing rubber" in Malaysia, Sri lanka, thailand, indonesia, liberia, ivory coast, nigeria, Cameroon and 2 in congo.(some are great modern producers)
Tabacco: 1 tabacco in cuba and 2 in middle USA will be native area,
in 1585 spawn 2 "good soil for tabacco cultivation" in east coast usa,
in 1600 spawn "good soil for tabacco cultivation" in venezuela,
in 1674 spawn 2 tabacco in brazil,
in 1700 spawn "good soil for tabacco cultivation" in malawi,
in 1700 spawn "good soil for tabacco cultivation" in turkey,
in 1700 spawn "good soil for tabacco cultivation" in china
Cotton: as this is a crop very dispersed in the globe, there will be several native areas, 1 cotton in Inca, Maya, Sawali coast, Pakistan, India; 2 cotton in egypt, mongolia; 3 in Turkmenistan
I suggest the spawn of 1 cotton in bangladesh and peninsula arab (due to the expressive fabric industry / the name "al-qotom" comes from arab)
in 1100 cotton spawn in congo,
in 1600 spawn "good soil for growing cotton" in florida, Louisiana, california and Louisiana,
in 1760 spawn "good soil for growing cotton" in belém-brasil,
Banana: the 5 resources in australia and indonesia will be the native areas,
in 327 spawn "good soil for growing banana" in india,
in 400 spawn "good soil for growing banana" in china
in 1100 spawn 2 "good soil for growing banana" in central africa,
in 1500 spawn "good soil for growing banana" in ecuador,
in 1600 spawn "good soil for growing banana" in guatemala, colombia, brazil and brazil,
in 1800 spawn "good soil for growing banana" in brasilia,
in 1850 spawn "good soil for growing banana" in hawai
Cocoa: the 8 resources in the amazon and central america will be the native area.
I suggest the spawn of 1 more native resource near Porto Velho due to the lack of resources in the Midwest area of Brazil
in 1655 spawn "good soil for growing cocoa" in salvador brazil,
in 1700 spawn "good soil for growing cocoa" in hispaniola, java, clebes,
in 1850 spawn 4 "good soil for growing cocoa" in ivory coast, ghana, nigeria and Cameroon
Tea: the 4 resources in china and 2 in south america (yerba mate) will be the native areas,
in 525 spawn "good soil for growing tea" in japan
in 800 spawn "good soil for growing tea" in myiamar,
in 1000 spawn 2 "good soil for growing tea" in india
in 1600 spawn "good soil for growing tea" in indonesia,
in 1700 spawn "good soil for growing tea" in west bengal,
Silk: the 5 resources in china will be native area
(the only way to get the silk planter is to spy)
in 300 spawn "good soil for growing silk" in Korea, japan, vietnam, indonesia,
this mechanic would be interesting to emulate historical events like Europeans bringing Asian cultures, until then exotic, to the colonies in America, Holland capturing the Brazilian sugar northeast and leading the cultivation technique to the West Indies, as well as espionage related to these themes like the English taking rubber trees from brazil to asia, and the theft of silkworms from china. this would add value to the exploration as well.
ideas related to pests that have affected crops such as potatoes in Ireland (so one idea would be that the resource is back to "good soil for growing potatoes" and with that you have to use a planter to recover the resource)
please make comments if you liked it, if you find it viable, it is just an initial idea and can be improved
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