Dear modders & community members I have few suggestions, to improve game logic a bit. 1. Problem. Hunter gets food & fur, but Trapper does not. Those time people tried to get every piece of food they could gather. Suggestion. Add food & premium fur to Trapper 2. Problem. Rancher at the moment is too 'overpowerred' & comes out of game logic where 1 bonus resourse on 1 specialist (Prospector does the same, but it is for good) Suggestion 1. Remove Rancher to tier 1 units (like fisherman) or Suggestion 2: Unit class changes. (yeild/bonus_yeild) Rancher now affects only horses (3/2) & get bonus to sheeps & cows (2/1) New unit Sheppard = affects sheeps (3/2) & get bonus to horses & cows (2/1) New unit Cowboy = affects cows (3/2) & get bonus to horses & sheeps (2/1) 3. Problem. Seal hunter should be removed or become more valuable Actualy there are no big difference between hunter & seal hunter. Suggestion 1. Remove as no real need in this 'exotic' profession or Suggestion 2. Give to seal hunter bonus to all fur tipe resourses in water & increase it like +4 to furs & premium furs and +3 to bonus yeilds All at the moment, may add some more later. If needed.