But those results are based on Marathon. Anyone can get the ball rolling with stacked modifiers and enough settled Specialists on the game speed. Normal Industrial is just fine as is; the only thing of note is that Rifles + MGs finally shift the offensive-oriented meta to a defensive one, as Cavs get stopped cold by Rifles even though they can slip through MGs to an extent. In tandem though, they cover each other's weaknesses almost perfectly and even defend adequately against aerial bombardment. Industrial war at parity for late starts (1700AD) and generated 3000BC games really tends to bog down quite a bit, and for that reason, I do oppose adding more bloat to stretch out the era. This also comes with repercussions to the Prussian and Japanese UHVs as well, forcing the waiting game to be even more prolonged and generally a waste of turns. The above encapsulates a sizable portion of my rationale towards the addition of new techs.