Suggestions and Requests

1SDANi

Brother Lady
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one could argue basically anything
Yes, I'm aware, the point of including that counter was an attempt to prevent an off-topic discussion on climate change before it happened by making it clear that whether or not runaway climate change can happen is irrelevant to the suggestion, which apparently failed.

Also, again I ask can you please revise your quote so that it is not taking my words out of context in a reputation harming manner?
 

Leoreth

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Are you accusing me of slander now? Your post is right above in its entirety. I think you need to shift down a couple of gears.
 

1SDANi

Brother Lady
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Are you accusing me of slander now? Your post is right above in its entirety. I think you need to shift down a couple of gears.
I am not accusing you of slander, I am politely asking you if you could make my words in your quote block more representative of what I said. My words in my second request were more direct as you seemed to have not noticed my first request, apologies if I came off as not being calm.
 

Leoreth

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Okay, good to know that you are calm about this.
 

1SDANi

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Leoreth

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Sorry, I thought it was a request, not a question. The answer is yes. I could change the quote.
 

1SDANi

Brother Lady
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Sorry, I thought it was a request, not a question. The answer is yes. I could change the quote.
Thank you, I will patiently await the edit
 

Leoreth

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You are free to do that.
 

Sergey_Kalinin

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Hi, Leoreth!
my suggestion might be quite simple to formulate and i wonder it might have been many times suggested already, but i suppose that it might not be as simple to implement... Nevertheless It correlates with on-going development of changing civilizations mechanics, so I do really hope that we might see it one day in some git update :)

When player receives a message with possibility to switch to a new civilization - the new civilization already exists on the map and AI already ended its first turn. It sometimes really irritates as for example in some cases it is better to found capital in different places, but AI makes it right in the 1st turn, right at the place where its settler is appeared.

So, basically, my suggestion is to shift this switch dialogue window by 1 turn earlier and ideally try to unify the switch mechanic output with the result that you would see if you have just started playing for the new civilization from the beginning of the game without switching (dialogue about newborn civilization\civ-music change\you start from the first turn, etc).
 
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Leoreth

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Yeah, I already have that on the agenda for the new spawn implementation.
 
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France has no historical area or city names in a lot of Western Africa and New Caledonia, even though they had the largest colonial empire and they still hold NC to this day.
 

freethink

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Okay, good to know that you are calm about this.
:lol::lol::lol:

This forum for many reasons, has been a pinnacle of my young adulthood.
That being said however explosive it might be, I would like to see changes to the climate change situation (could there be a way in game to counter it)

Also pretty sure that Greenland is melting right now even if that is [offtopic].
https://www.theguardian.com/environment/2021/jul/30/greenland-ice-sheet-florida-water-climate-crisis#:~:text=Greenland's ice is melting faster,tons of ice since 1994.
:nuke::borg::nuke:

PS: I am going to shamelessly advertise and ask for contributions on looking for new additions to the natural ambient sounds! I have figured out how to make changes to them via XML
(is this going to be my first modding work ever? I am not sure)
https://docs.google.com/document/d/10CaWhN9UTG5-4jutIDgSxUNGlJEotYfWXT66ITPeCfk/edit?usp=sharing

Group hug for everyone that has been posting here for at least five years. (10 for me? :shifty:)
:grouphug:

I know I am being a brat, I am nostalgic for the Y2K emojis
 
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mrrandomplayer

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I'm glad embassies are gone, but is there a tech point at which you no longer lose contact with civs you're not near? If there isn't one, I feel like it would make sense to have some tech in the Global or Digital era (maybe Radio?) keep civs in contact permanently.
 

Leoreth

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The tech that prevents losing contact is Electricity, because it also represents telegraphy. It has been like this ever since the original RFC, but I agree that it's not properly documented. Maybe a special effect entry for the tech and a loading screen hint wouldn't hurt.
 

Hickman888

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The tech that prevents losing contact is Electricity, because it also represents telegraphy. It has been like this ever since the original RFC, but I agree that it's not properly documented. Maybe a special effect entry for the tech and a loading screen hint wouldn't hurt.
Something strange also happens when you research electricity, regarding foreign cities you have dumped :espionage: into, that I have always wondered about. Before the tech, foreign cities that you can "investigate" are dark on the map, and don't reveal any tiles in your line of sight (but you may still investigate and see the units inside the city). After the tech, cities are "revealed" in your line of sight, and also begin to reveal the 8 tiles surrounding the city as well. Here's a picture that shows what I'm talking about.
Spoiler Investigate City :

20210915191523_1.jpg
20210915191727_1.jpg
Does this just represent better spy networks, or what?
 

Leoreth

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I'd have to check what exactly is causing that but I am pretty sure that Electricity somehow unlocks that espionage effect for free. Not sure if it's a BtS or RFC thing.
 
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