Suggestions and Requests

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I know that dynamic names are not our current priority, but Britain as a Vassal of France is such a iconic possibility, that I would love to hear better vassal name suggestions than the one we have now. I mean, Dutchy of Normandy makes no sense. If this is an allusion to the only time in history when French speaking Normans from Dutchy of Normandy successfully conquered England -- England didn't become part of that Dutchy, but rather the other way around.

I think about the names of French client states established by Napoleon, trying to guess how would he call England in the case of successful invasion. Perhaps Dutchy of London (like Dutchy of Warsaw, to hurt the English pride?)

As a historical side note, the entire amount from the sale of Louisiana was spent on preparations for Napoleon's planned invasion of the United Kingdom at the start of the War of the Third Coalition. The United States had partly funded the purchase by means of a loan from Baring Brothers of London, which essentially meant that a British bank was indirectly funding an invasion of the country :crazyeye:!
 
As a historical side note, the entire amount from the sale of Louisiana was spent on preparations for Napoleon's planned invasion of the United Kingdom at the start of the War of the Third Coalition. The United States had partly funded the purchase by means of a loan from Baring Brothers of London, which essentially meant that a British bank was indirectly funding an invasion of the country :crazyeye:!
But the invasion failed, so I think it worked out well for everyone except the French.
 
1) Should Nature Reserves be able to be built on Savanna and Taiga? They can't for now.

2) Maybe the victory screen could have for UHV, in addition to conditions fulfilled or not, an additional condition showing the year, turn and/or number of turns remaining.
For #2 you can see them if you enable an option in BUG menu.
 
- Natural Reserve can be built in Savannah and Taiga.

Hi Leoreth, I saw in the last update on GIT that tiles with the savannah or taiga feature can receive the natural reserve improvement. Could this also be implemented for tiles with the marsh feature?

This way, these useless tiles will have some use by generating +1 happiness in the city, in a tile that was previously a "lost" tile. Since it is in the "Civil Rights" tech more in LateGame, I don't think it will have any problems with being unbalanced.

If you think it is too early in the tech tree, you could put it in techs that fit well, such as "Tourism" or "ecology", or even in "aviation" since tiles with marsh are usually quite inaccessible areas in real life, and since aviation tech has few bonuses, it could also fit.
 
- Natural Reserve can be built in Savannah and Taiga.

Hi Leoreth, I saw in the last update on GIT that tiles with the savannah or taiga feature can receive the natural reserve improvement. Could this also be implemented for tiles with the marsh feature?

This way, these useless tiles will have some use by generating +1 happiness in the city, in a tile that was previously a "lost" tile. Since it is in the "Civil Rights" tech more in LateGame, I don't think it will have any problems with being unbalanced.

If you think it is too early in the tech tree, you could put it in techs that fit well, such as "Tourism" or "ecology", or even in "aviation" since tiles with marsh are usually quite inaccessible areas in real life, and since aviation tech has few bonuses, it could also fit.
Excellent suggestion! Everglades National Park was authorized 90 years ago, for example, which is certainly still falls into Global Era/Ecology. It would be very satisfying to finally improve Marsh in such a meaningful and realistic way!
 
Hello!

I have some suggestions, maybe not all will agree: 1) give to +1 food and -1 food for slave plantation in caste system and respublic civics. Now it works only for usual plantation
2) Units could move on desert tile if this tile has improvement (like quarry on salt) (like reinforest with improvement)

P.S. Barbs sometimes upload on island with no city
 

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@Nikk7 , those are very sensible suggestions, thank you!
 
Hello!

I have some suggestions, maybe not all will agree: 1) give to +1 food and -1 food for slave plantation in caste system and respublic civics. Now it works only for usual plantation
2) Units could move on desert tile if this tile has improvement (like quarry on salt) (like reinforest with improvement)

P.S. Barbs sometimes upload on island with no city
One thing I noticed in regard to barb spawns is the Somali barb galleys spawning next to the island SE of Somalia, and being completely useless except for randomly harassing passing caravels. Not sure if it's only when Ethiopia controls Mogadishu or not.
 
This may be a result of late-game tech leads, but as I'm going through the post-1700 civs I'm finding that so many independently powerful civs are still vassaling to others voluntarily at surprising rates, even at a vast distance--like a Canada that's settled the West bending to the Netherlands c.1910! But I suppose I also noticed it most prominently in earlier games with the Swahili, who have a tendency to allow whatever civ they like the most vassalize them regardless of distance or religion--I frequently see them become a Mughal, Chinese, French, Mongol vassal. Perhaps the AI should be a little bit more reluctant to vassalize peacefully?
 
Concerning the Stored Data Screen - assuming the Python Error does not result in problems I was unable to detect - consider restoring it sooner rather than later? It's supremely useful for Playtesting, specifically forcing collapses.
 
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