Suggestions and Requests

jerusalem is counted as historical area for england. not that it ever happens in games with cpu england. france also has conquest area for jersusalem and historical area for northern levant

the iron on cuba could be moved 1E of havana or 1W of where it currently is, at least then havana would be able to work it
 
Can you add a Civopedia entry about what you mean by "disables cascading defense pacts" from the UN.
 
Correct me if I'm wrong, but I think a regular Defensive Pact is: You are Civ A. You declare war on Civ B, and Civ C declares war on you because it has a Defensive Pact with Civ B.

While a cascading Defensive Pacts situation would be that, but Civ D also declares war on Civs B and C because it has a Defensive Pact with you and Civ C declared war on you. Sort of simulating the escalation that led to WWI.

So what the UN does is ensure the declarations of war only apply to DFs with Civ B, and the DF between you and Civ D doesn't count.
 
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A few notes from my games last week :

- For clarity, the third Russian UHV could precise that it only counts Satellites-as-units, and not Satellites-as-specialists.

- Whenever an UHV requires "a road/railroad", maybe indicate that it is "in controlled territory". It can trip you up playing as Persia/Turks/Russia/England/Canada.

- Marshes could be a valid tile for Nature Reserves, a couple of city spots would appreciate it.

- Not sure if it possible as it is in Civ V, but Macchu Pichu and Mole Antonelliana could have a check for having a Peak in the city radius.

- The Malay are really starving for production, they could use a small buff — their UHV's have tight deadlines and depend on a lot of external factors. With so little production to go around, it's very hard to have an answer in time if things don't line up. The Javanese have the Candi fulfilling that role for them, but to avoid retreading the same ground, maybe add a "+1/+2 Production from Islands" to the Malay UP ? Would fit the theme, and they have a few of those around their main cities.

- The Great Prophet mission could have a set conversion depending on distance, on top of its current effect who seems to only check the landmass. A bit sad that I can't use them to quickly convert to Islam when playing in Indonesia, as they will at best get me 3 cities.
 
The Malay are really starving for production, they could use a small buff — their UHV's have tight deadlines and depend on a lot of external factors. With so little production to go around, it's very hard to have an answer in time if things don't line up. The Javanese have the Candi fulfilling that role for them, but to avoid retreading the same ground, maybe add a "+1/+2 Production from Islands" to the Malay UP ? Would fit the theme, and they have a few of those around their main cities.
The Malay are the archetype whip civ. For size to matter in trade routes, cities have to be at least of size 10 (In BtS, providing +5% per pop starting at 10. I do not think this has been changed, ... but it might. ), so bigger cities are not that much better.

Basically you have tons of food and lots of happiness resources for UHV#2, resulting in ~5 stacked whip unhappiness not being a problem.

I do not see a need for more production as long as whipping is viable. Also the UP is very strong already.

+1 on your other suggestions.
 
The Malay are the archetype whip civ. For size to matter in trade routes, cities have to be at least of size 10 (In BtS, providing +5% per pop starting at 10. I do not think this has been changed, ... but it might. ), so bigger cities are not that much better.

Basically you have tons of food and lots of happiness resources for UHV#2, resulting in ~5 stacked whip unhappiness not being a problem.

I do not see a need for more production as long as whipping is viable. Also the UP is very strong already.

+1 on your other suggestions.

It's an interesting discussion about the Malay and how strict or lenient you want their game to be, but I think the lack of Production is still a problem for them, even as whipping is viable. It's not that it makes the UHV impossible, but that it compounds on any potential bad luck as you simply have less tools to work with if too many of your partners collapse — and the first two Malay UHV are quite dependent on enough of them staying alive. If the trades aren't good and you need to go for a backup (take Tea/Silk yourself, settle Australia for Silver) you don't have much to do it.

Now you make a fair point, as whipping is indeed your main tool ; maybe the Malay game is meant to be an archetype of it. But I will mention that Java is in roughly the same map and has an extremely strong UB to make up for the lack of production, which makes playing as them less of a slog, allowing for some first-time mistakes. Playing a consistent game as the Malay already requires a decent amount of prior knowledge ; is it meant to be that demanding ?
 
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