Tigranes
Armenian
- Joined
- Sep 11, 2008
- Messages
- 9,927
Rhye has indicated that RFC will be patched as a first priority after his return. Lets collect here all the things each of us feels nessesary to include in the new patch. I will try to summarize all the proposed changes in this openning post for a quicker reference. The actual posts will contain all the details, therefore.
Tigranes:
1. Introduce new strategic resource for Gunpowder units (replace with Cotton, maybe).
2. If one to keep Cotton, give Cotton second bonus (+1 health with Market or Hospitals).
3. Address the Exploit with collapsing a civ with multiple civic changes. Civic/Religion change should be very expensive.
4. UHV Wonders' lock does not seem to work.
-Perceval-
1. Stronger independants and natives
2. Less probability to collapse but more chance to see some of our cities becoming independants and more chance to see an old civilization come back in our territory if we are unstable
3. Stronger Aztecs
4. More agressive mongols and persians.
5. More chance to see the civilization build their own wonders
6. More stable german empire in 600 ad games
7. No bonus tech searching for europeans
-The Q-Meister-
1. More unstable Mongolia
2. More European activity (colonization/wars/vassals) in Asia
-AnotherPacifist-
1. Mali start out with code of laws and fishing, while Arabia could do without fishing
2. Khmer should have Feudalism but not machinery.
3. Inca should have monarchy, while Aztecs should not have calendar but have monarchy also.
4. America should have any tech that is known by 2 civs already (in particular, scientific method).
5. AI to found a capital that is different every time
6. Fix the independent conquerors for 3000 BC starts (when Maya collapses their cities should be barbs or native)
7. Give maces to machinery and give crossbows to an earlier tech.
8. Everybody should have code of laws, especially if they spawn late (> 600 AD).
-Star15389-
1. Historical Vassals (India to England, Mali to France, Aztec to Spain)
2. Spain more likely to get conquerors.
3. Less advanced Chinese.
4. More advanced Japan.
5. An Iron resource for France and another food resource for Paris.
6. More aggressive and sustained English colonization.
-Zagoroth-
1. Replace the historically important resources with improved resources of the same type
-Wessel V1-
1. Replace food for iron for Paris
-Panoptikon-
1. Change American AI behaviour/settler map
2. Reduce 600 AD Byzantine AI's tendency to build Notre Dame
3. The UK's dynamic name should be "British Empire" even under Rep/Suffrage governments.
4. Colonial cities (i.e. outside normal area) should be more likely to declare independence under master's instability.
5. American UP should spread religion from immigrants.
6. Implement RealCapitals mod.
7. Paint the River Spree beside Germany's starting point
8. Replace Celtic Lugdunum with Massilia in the 3000 BC start.
-Tibur753-
1. China's GP to influence GP rate
2. Egypt to start with Great Engeneer
Tigranes:
1. Introduce new strategic resource for Gunpowder units (replace with Cotton, maybe).
2. If one to keep Cotton, give Cotton second bonus (+1 health with Market or Hospitals).
3. Address the Exploit with collapsing a civ with multiple civic changes. Civic/Religion change should be very expensive.
4. UHV Wonders' lock does not seem to work.
-Perceval-
1. Stronger independants and natives
2. Less probability to collapse but more chance to see some of our cities becoming independants and more chance to see an old civilization come back in our territory if we are unstable
3. Stronger Aztecs
4. More agressive mongols and persians.
5. More chance to see the civilization build their own wonders
6. More stable german empire in 600 ad games
7. No bonus tech searching for europeans
-The Q-Meister-
1. More unstable Mongolia
2. More European activity (colonization/wars/vassals) in Asia
-AnotherPacifist-
1. Mali start out with code of laws and fishing, while Arabia could do without fishing
2. Khmer should have Feudalism but not machinery.
3. Inca should have monarchy, while Aztecs should not have calendar but have monarchy also.
4. America should have any tech that is known by 2 civs already (in particular, scientific method).
5. AI to found a capital that is different every time
6. Fix the independent conquerors for 3000 BC starts (when Maya collapses their cities should be barbs or native)
7. Give maces to machinery and give crossbows to an earlier tech.
8. Everybody should have code of laws, especially if they spawn late (> 600 AD).
-Star15389-
1. Historical Vassals (India to England, Mali to France, Aztec to Spain)
2. Spain more likely to get conquerors.
3. Less advanced Chinese.
4. More advanced Japan.
5. An Iron resource for France and another food resource for Paris.
6. More aggressive and sustained English colonization.
-Zagoroth-
1. Replace the historically important resources with improved resources of the same type
-Wessel V1-
1. Replace food for iron for Paris
-Panoptikon-
1. Change American AI behaviour/settler map
2. Reduce 600 AD Byzantine AI's tendency to build Notre Dame
3. The UK's dynamic name should be "British Empire" even under Rep/Suffrage governments.
4. Colonial cities (i.e. outside normal area) should be more likely to declare independence under master's instability.
5. American UP should spread religion from immigrants.
6. Implement RealCapitals mod.
7. Paint the River Spree beside Germany's starting point
8. Replace Celtic Lugdunum with Massilia in the 3000 BC start.
-Tibur753-
1. China's GP to influence GP rate
2. Egypt to start with Great Engeneer