I would rather this thread not be used for suggestions that overhaul the game (like new Civs and game mechanics). Instead, use it for the small things that you encounter that you feel should be handled differently. I'll keep coming across them as I play so it's probably better to bundle them all together in the same thread.
---
- Cities need to indicate when there's a food shortage without requiring the player to enter the city in order to uncover this information:
---
I don't think there's an indicator for low stability as well. That's probably another thing that should be displayed here.
I disagree, since losing population is a normal thing, your population grows, slightly over shoots, and then drops... and gains,,, and drops, etc.
There should be something for a large food shortfall (20% or more... where losing one pop won't fix the issue)
There probably should be something for Stability, though... once the target is low it will lead to continuous problems.
As for the "Who am I facing"
Civ (Persona) sounds good [and I really like the ________ -________ empire idea]
Having a minimap would be good.
Also, Territories should be named by the civ that outposted them, using some "minor city" names... that they retain when joined to a major city (if they become a major city, then they change to a major city name)
- Or an 'arrogance' or 'decadence' modifiers/event chains which make catching up to a fame leader a possibility.
I think this is key... HK gets too much of the snowballing 4X, when its victory condition (fame that you can't lose, and is worth just as much in the early game as the late game) doesn't need it.
I would really like to see
You continuously accumulate "decadence" based on the size of your empire... this leads to all sorts of penalties. (combat strength, stability, influence, IMS.. not food probably)... enough so that building layer upon layer of decadence will lead to your empire collapsing
When you transition from one Era to the next, you lose some of that decadence... depending on how many stars you have... less stars=less decadence carried into the next era
Then, make sure that the thresholds for getting stars are based on how much you gained, not how much you Have... if you start the era as a single region city you only need to get 1+N territories for your first expansion star, if you start as a 20 territory empire you need 20+N territories for your first expansion star.