Hello, all.
I'll start out by admitting that I haven't liked Civ V so far, for the most part. But I'm trying to morph just another Civ V hating post (JAC5HP?) into something useful.
I am trying to have an open mind about Civ V, and there are aspects I like, but I'm struggling to connect with it the way I did to Civ IV. At the same time, I don't want to NOT like Civ V just because it isn't Civ IV.
So, with that in mind, I'd like to describe some high-level game-play issues that I don't like about Civ V and ask some of the more experienced folks to suggest how I could shift my obviously Civ IV-ish viewpoints to better take advantage of what Civ V has to offer. Fair?
I. Diplomacy - Ok, so I got the Civ IV diplomacy system and it made sense to me, right? I mean, matching civics, religion, and so forth would make friends (most of the time). Usually, you could overcome the "our close borders spark tensions" bit with just a little bit of work. But in Civ V I can't get any traction diplomatically. I was playing a game the other day where I was carefully cultivating positive relations with Egypt and Russia (who were also friends). But they got mad at me if I settled within any kind of range of their cities. So, we can't be friends if we're near each other? Also, I would have them yelling at me for getting in a war with an agressive neighbor they didn't like while they themselves were at war with someone else?
And, what else confuses me is that I couldn't get them to be happier with me after they denounced me (backstabbed). I tried to go to war with their enemies, give them gifts, and anything else I could think of.
Again, I'm obviously stuck in a Civ IV mindset. So, what's the Civ V way to approach Diplomacy?
As a side note, I kind of like the City States, but I find it annoying that I have to (largely) use gold to keep them as allies. It doesn't matter what my behavior is like as long as I give them money, huh? That rubs me the wrong way. How do you guys like to manage your city states?
II. Warfare management - For the most part, I like one unit per tile, but there are other aspects of the warfare I can't seem to wrap my head around.
(a) Water transport - I *really* hate moving a large army over a lot of water in civ V. We really couldn't have some type of water transport that can defend itself? Ok, if not, I could deal with that if I could order my military ships to "escort" the embarked units. Because I can't do this, I have to do serious micro-management to move them safely (because a Caravel can somehow destroy my embarked helicopter gunship). How do you guys manage your naval convoys? Do you enjoy this?
(b) No airlifting - Why?
(c) Lack of a "surrendering" system. I didn't think the Civ IV vassaling system was perfect, but I liked it better than these "puppet" cities. Do you Civ V fans prefer to just conquer capitals? Or do you fight until the enemy effectively surrenders by giving you most of his cities? If you do the latter, how do you deal with the unhappiness from suddenly inheriting a bunch of cities? More abstractly, how have you altered your world conquering view from civ IV to civ V?
(d) Military intel - In civ IV, I could view inside cities using espionage to know which cities I should target first. What is your Civ V equivalent?
III. Great People - Compared to their Civ IV equivalents, these guys seem a bit under powered, but again, maybe I'm not catching their Civ V potential. I'm struggling to figure out how to use their special buildings. Again, what is the Civ V viewpoint?
There are other things, but I've probably written too much as is. Still, if you feel like there are more general ideas and concepts I'm missing in playing civ V, please share.
Thanks,
(PS, I apologize because I recognize I'm somewhat duplicating other posts that address these various issues separately. What I'm really trying to get at here is the civ V "vision".)
I'll start out by admitting that I haven't liked Civ V so far, for the most part. But I'm trying to morph just another Civ V hating post (JAC5HP?) into something useful.
I am trying to have an open mind about Civ V, and there are aspects I like, but I'm struggling to connect with it the way I did to Civ IV. At the same time, I don't want to NOT like Civ V just because it isn't Civ IV.
So, with that in mind, I'd like to describe some high-level game-play issues that I don't like about Civ V and ask some of the more experienced folks to suggest how I could shift my obviously Civ IV-ish viewpoints to better take advantage of what Civ V has to offer. Fair?
I. Diplomacy - Ok, so I got the Civ IV diplomacy system and it made sense to me, right? I mean, matching civics, religion, and so forth would make friends (most of the time). Usually, you could overcome the "our close borders spark tensions" bit with just a little bit of work. But in Civ V I can't get any traction diplomatically. I was playing a game the other day where I was carefully cultivating positive relations with Egypt and Russia (who were also friends). But they got mad at me if I settled within any kind of range of their cities. So, we can't be friends if we're near each other? Also, I would have them yelling at me for getting in a war with an agressive neighbor they didn't like while they themselves were at war with someone else?
And, what else confuses me is that I couldn't get them to be happier with me after they denounced me (backstabbed). I tried to go to war with their enemies, give them gifts, and anything else I could think of.
Again, I'm obviously stuck in a Civ IV mindset. So, what's the Civ V way to approach Diplomacy?
As a side note, I kind of like the City States, but I find it annoying that I have to (largely) use gold to keep them as allies. It doesn't matter what my behavior is like as long as I give them money, huh? That rubs me the wrong way. How do you guys like to manage your city states?
II. Warfare management - For the most part, I like one unit per tile, but there are other aspects of the warfare I can't seem to wrap my head around.
(a) Water transport - I *really* hate moving a large army over a lot of water in civ V. We really couldn't have some type of water transport that can defend itself? Ok, if not, I could deal with that if I could order my military ships to "escort" the embarked units. Because I can't do this, I have to do serious micro-management to move them safely (because a Caravel can somehow destroy my embarked helicopter gunship). How do you guys manage your naval convoys? Do you enjoy this?
(b) No airlifting - Why?
(c) Lack of a "surrendering" system. I didn't think the Civ IV vassaling system was perfect, but I liked it better than these "puppet" cities. Do you Civ V fans prefer to just conquer capitals? Or do you fight until the enemy effectively surrenders by giving you most of his cities? If you do the latter, how do you deal with the unhappiness from suddenly inheriting a bunch of cities? More abstractly, how have you altered your world conquering view from civ IV to civ V?
(d) Military intel - In civ IV, I could view inside cities using espionage to know which cities I should target first. What is your Civ V equivalent?
III. Great People - Compared to their Civ IV equivalents, these guys seem a bit under powered, but again, maybe I'm not catching their Civ V potential. I'm struggling to figure out how to use their special buildings. Again, what is the Civ V viewpoint?
There are other things, but I've probably written too much as is. Still, if you feel like there are more general ideas and concepts I'm missing in playing civ V, please share.
Thanks,
(PS, I apologize because I recognize I'm somewhat duplicating other posts that address these various issues separately. What I'm really trying to get at here is the civ V "vision".)