Suggestions for WWII mod?

Steve Thompson

haughty & over-confident
Joined
Jul 1, 2004
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410
Location
near Baltimore, Maryland, USA
I'm slowly (college/social life/bad PC) making a detailed (362x362) WWII scenario. Actually I've been casually screwing around with it for months and just recently started taking it more seriously, to get it done and over with and played before Civ4 comes out. I was hoping that since everyone's made such a scenario, they could offer some advice.

Should I have fewer players, or have every country as a player, or walk that fine line in the middle? At first, I had Allied, Axis, Neutral players, but that seemed too simple. Then I had All countries except Ireland and Switzerland and Bulgaria and Slovakia, but that seemed to complicated. So now I have all the major countries as separate players, and also Portugal, Hungary, Sweden, Iran, and Romania, but not Bulgaria or Slovakia or Egypt or Iraq or Switz. or Ireland. Do you think it would be better to represent those countries, or leave them controlled by Britian/Germany to keep the effect more realistic? I'm thinking about not having anything in Switzerland, just a bunch of mountains and lakes with no cities. Ireland is British and Bulgaria & Slovakia are German.

I have it starting at January 1941, after the Nazis have kicked the Allies out of W Europe & set up Vichy France, but before they've come to totally dominate the Balkans and Italy. Is that a good place to start so the course of the war isn't completely predestined, or should I move it to June 1941 when the Balkans are firmly Axis and the pro-Axis rulers in Egypt and Iraq are gone?

Is it better to have a detailed map, like what I have, that focuses on Europe, North Africa, and Western Asia, or would it be better (since it is 362x362) to span the Atlantic to the eastern US and Canada, or west into Afghanistan, Sinkiang, and British India, or farther south to inclide Abyssinia and more European holdings in Africa? I think if I make it too expansive I'm very easily going to reach the 512 limit on cities...

I have it so that various contries can produce American units (Soviets can make Shermans, British can make 155mm Long Toms) with certain resources and techs. Is that a good idea, or would it be much easier to keep the bloody Yanks out of it? Similarly, I have it so that most countries can make foreign units from Euro countries (Turks can make T-26s, Hungarians can make Me-109s, Soviets can make Matildas, etc...) because that way it's more realistic, and some countries didn't manufacture all their own equipment so players like Portugal and Turkey wouldn't really have some things unless they can make imports. Of course, these countries need to have certain resources from the host country (German Aid, Italian Aid, etc.) to make them, so it is still dependant on international relations (that way Finland can't make StuGs if things with Germany go sour). Is that pushing the limits of what can be done in a scenario?

I'm just starting to get into making this and I've never made anything this big before, so I don't know if I'm biting off more than I can chew... If you've tried something like this, please let me know if I'm taking on something too big!

Also, are there ways I can make the war something more than capturing cities, so that there is fighting in the countryside as well? Would placing a ton of VP locations effect AI strategy, or will it just go after cities no matter what?
 
Leave the countries controlled by Britian and Germany.

In my opinion you should combine the UK and US and have them be able to use both US and UK units. Or make the US on a different continent.

Place VP's where major cities and battles take place.
 
If I have enough room left for eastern North America I'll have a couple American cities. I just made it so that the British can produce more US units. But there's not much of a point in giving the Soviets too many US/British units since they're units are plenty good and they didn't receive as much aid as Britain (I think...)

So the AI willl hunt the VP tiles? That's good. I've never placed a map with a lot of them before so I wouldn't know.
 
What, exactly, do you plan on doing differently than any of the current WW2 mods? (there are like 50...) Thats what you should probably focus on.
 
I know there's a lot, that's why I was asking for input! I've never made a huge and involved scenario before!

Different? Well it can't be too different can it? Besides, I'm making this more for myself, although I'll probably post it on here, if my connection isn't slow. But the big differences I can think of, although I haven't downloaded any other WWII mods, are that the map is as big as they come, and it's "more involved" than most others when it comes to units (I'm assuming...) Once I can get the enormous map done the rest will be cake!
 
maybe you can make some paratrooper/marine things. they used those in WWII u know. y dont you start with that? hmmm....

I know!!! recreate NYC, Trenton, Albany, Tampa Bay, blah blae and all the east coastal cities and ENGLAND and france locked allies of america. put summa 8 (or more) marines inside a city with one (or more) transports. then put some paratroopers into a newly made carrier craft in england, with a city there. then puta some o' them american GI's in the cities that you made. that should starta u off good
 
staraddict93 said:
ENGLAND and france locked allies of america.

By the time the U.S. entered the war the French already surrendered to Germany. The only part of France still "French" was the Vichy French who allied with the Nazis.
 
Of course I'd use paratroopers! But, I want to focus on the war between Germany and the Soviet Union, so I may or may not have enough space for Americans. That would leave some Marines, for sure, but certainly not as many as with the Americans.

I'd like it to start out after France fell to the Nazis, more like right before Barbarossa, with a whole bunch of German units poised for action at the eastern border and with the Nazis and Soviets locked in a war to the death.
 
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