[Suggestions]Naval units

Phyr_Negator

Anti-tolerast
Joined
Aug 26, 2005
Messages
464
Location
Eye of Terror
No surprise that they are weak and used only for transportation of troops and, in rare occasions, for bombarding enemy land with fighters. Marines are almost useless units with their ability to attack from water.
So ideas to make naval forces more important is:
- Give potent bonus to units with Marine ability to city and unit attack(I mean units stationed at coasts). That'll make them usable in war and potent at taking initial holds, as well as storming cities. Also they can have ability not to waste moves when unloading.
- Naval combat units. If one enemy naval unit stationed adjacent to city then city coincidered blockaded and cut off from all naval trade routes and naval resources such as fish/clam/crabs/whales(even if there is road connection by land).
 
Naval units were ok in Civ2, I don't know why they were "dumbed down" in Civ4 (shame if you ask me).
I'd like to add that certain civs can have naval UUs, like the Dutch, Koreans and the Vikings. That would add some flavour to them.
 
Reagarding lack of usage there is no point of adding naval UU -_-.
 
Marines are not the only units that can attack off ships. Mainly because it's possible to build a city on a single tile island. I didn't bother with Marines and I've captured island straight off a transport before.
Units without the Amphibious assault won't get the 50% str against the attackers.

But yeah, I find that naval units are far too weak. Submarines are practically useless. It should do more damage to ships that are not designed to detect a submarine. Instead I kept seeing them blown into bits by the battleship using their main guns. (a Mk48 ADCAP is >60kts and can break many ships in one hit.) The inability of putting bombers on a carrier makes it practically useless.
 
Well, inability to place bombers on carriers at least logical.
 
yes and not even a battle ship can bombard improvements !!!!. now that sucks i think.:crazyeye:

and sometimes not even bombers can
 
I hate what they have done to my navy too. I loved civ 3 navies, but they now have less units ( Nuclear sub had a very important use), who all can do less. After winning the battle of the seas ( ie kill of most of another persons navies, and bombarding their costal cities ( and you wana hope has a lot to give some justification for all the time and money you spent on your navy) whats next. No boming of improvments, no boming of units, and no boming of enermy ships either for that matter. Look at most modern war (ie wwII) and navies were hugely important, and possible the most important part.

not meaning to winge as there has been many great improvment in the game but at sea is certainly not one of them.
 
I liked the new and improved destroyer, with its extra speed and new abiltity to intercept aircraft. Along with its ability to see subs (in theory this would allow one attack the sub before it reaches the fleet) we finally have a ship that fits the name destroyer-except for one thing. Destroyers are no where near as powerful and expensive as battleships. I guess you have to see it as whole fleet of the things.
I agree that the subs in the new game are still useless. Without destroyer escort, even a mighty battleship shouldn't stand a chance againts a submerged sub. Faraxis had a great idea with the specific combat bonuses and i think they should be applied here.
I haven't seen the effectiveness of airpower vs. surface ships in civ4 yet, but it looks to me like the carrier will still be important for providing air cover for the fleet. I had no use for carriers in civ3 until I saw battleships being taken out by frigates becuase they had been bombed down to 1 hit.
The battleship also ought to have the ability intercept aircraft. If the destroyer can do it, the battleship should too. Look at the pacific theather in ww2. After carrier fighters, battleship and destroyer gunfire were the second line of defense againts incomming aircraft.
If we're talking about really modern naval power, I would like to see AEGIS cruisers that can launch cruise missiles with at least equal range to a jet fighter.
 
Why did they drop the Cruiser?
All the ships should have flak ability. Carriers were lined with AA guns in WWII. Battleships could throw huge amounts of lead in the air. There were Light Cruisers specifically armed for AA.
Ironclads should be ocean going.
Naval units should have advancements like Combat I to V. In the history of naval warfare perhaps crew quality is most important. Good ships with poor crews were consistently defeated by (on paper) inferior ships with good crews.
Hadsund
 
These are the naval units i think they have to/should have include:

1) Cruiser
2) Aegis crusier
3) fire ship

not sure about fire ship but the two cruisers are a must
 
zoommooz said:
I hate what they have done to my navy too. I loved civ 3 navies, but they now have less units ( Nuclear sub had a very important use), who all can do less. After winning the battle of the seas ( ie kill of most of another persons navies, and bombarding their costal cities ( and you wana hope has a lot to give some justification for all the time and money you spent on your navy) whats next. No boming of improvments, no boming of units, and no boming of enermy ships either for that matter. Look at most modern war (ie wwII) and navies were hugely important, and possible the most important part.

not meaning to winge as there has been many great improvment in the game but at sea is certainly not one of them.

-------

In history, control of the seas meant disrupting sea-borne trade - in Civ this means sea-borne strategic resources are denied and less gold from exports. In C4 you get this effect if a harbor is destroyed, however this takes place after a lot of bombardment. Perhaps some notion of naval blockade needs to be introduced, which involves cutting of sea trade routes. This would prove very significant if access to strategic resources is denied.
 
Top Bottom