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Suggestions/requests for future 6otM?

Thorak

Warlord
GOTM Staff
Joined
Dec 22, 2013
Messages
259
To make it easier for me as a game creator to understand what the community wants, I would like to ask for feedback regarding what future 6otM settings you would like?
- What difficulties do you prefer and what is too difficult/too easy?
- What game modes do you like and what game modes do you want to avoid?
- What victory type do you prefer and what victory types do you want to avoid?
- Do you have a specific request for a civ/leader and settings for a future game?
 
Hi,
first of all thanks for taking the time to set up 6otM's!
- I personally only play deity difficulty. I might not win each game without replaying some turns, but I like the challenge.
- I like that the game modes are changing from game to game. I do not play zombie game mode. (And I'm not a big fan of the Dramatic Ages)
- All fine for me. From my side nothing needs to be avoided.
- I'm a fan of standard speed and not really of online speed games. Beside that it is fun to have some variety in the game settings.
 
I agree too mostly, the main difference being that for lack of time I prefer faster games. Sometimes that is the reason why I decide not to start a war...
I would love to see a game which was played badly until a certain point and the aim is not just to win, but save the game somehow. Or add some extra aims to achieve, eg. make sure all City States are reinstated (the one that were not razed at least...)
 
- What difficulties do you prefer and what is too difficult/too easy?
I typically play deity, but don't mind playing other game difficulties.
- What game modes do you like and what game modes do you want to avoid?
Tech and Civ Shuffle add variety. I like them all in moderation, variety is good. If there are ones that I'd hesitate to play it would be Zombies / Dramatic Ages / Apocalypse
- What victory type do you prefer and what victory types do you want to avoid?
In order of preference Science Victory, Culture Victory, Religious Victory, Score Victory, with Domination and Diplomatic Victories tied for last.
- Do you have a specific request for a civ/leader and settings for a future game?
I like challenges, the one that had no City States was a ripper. Novel things like that I enjoy.
I'd be open to starting a game in different era. Say Industrial era to try something different.
I'm not sure if everyone has access to Civ6 via Steam... But I really enjoy playing the civ's that have been reworked by Sukritact's (Yongle, Lincoln, Gilgamesh, etc.).

But at the end of the day, I'm just grateful that a community like this exists for me to enjoy and learn from. Keep up the great work!
 
- What difficulties do you prefer and what is too difficult/too easy?
I've used the series to learn how to beat deity, so i enjoy that the most. Though lower challenges add the spice of getting too ambitious and playing with more risk. But 2 deity 6otM out of 3 is probably preferred
- What game modes do you like and what game modes do you want to avoid?
I'm not a big fan of monopolies and never even touched Zombies / Dramatic Ages / Apocalypse
- What victory type do you prefer and what victory types do you want to avoid?
- Do you have a specific request for a civ/leader and settings for a future game?
I'd like to see some leaders from Vanilla / R&F and older patch versions again. 6otM helps me a lot to cure my "regenerate map" trigger finger.

Overall: I am very thankful that you still keep this series running. I'm not a very constant follower - more an on and off Civ6 player. It's just nice to come here, pick the latest game and instantly get an interesting setup, instead of getting bored with my own generated maps. How do you generate those 6otM maps btw? Do you world edit them?
 
First of all: thanks for doing this; I do believe there are a lot of lurkers like me who always play the games but rarely or never post here.
I strongly prefer Deity-games
Not a big fan of Zombie / Dramatic Ages
Have been playing some games on Huge and Marathon settings lately and kind of enjoyed that
Also tried removing goody huts, could be interesting in a gotm-setting.

Anyways: whatever you do will be much appreciated!
 
I have recently been unable to participate in the GotMs due to sudden lack-of-free-time syndrome, but I wanted to say thank you Thorak for your contributions! I am really excited to see more games being posted :)

Now regarding feedback, I think that the three topics (difficulty, modes and victory conditions) are actually pretty tied together in a lot of ways, but I will try to address them separately nonetheless.
1. Difficulty
I prefer Deity games. This has nothing to do with how the AI does later on, but mostly because on lower difficulties it becomes pretty trivial to bum-rush the AI in the Ancient Era, to the point where playing in any other way puts you in a disadvantage. On Deity (8), perhaps even on Immortal (7), the combat bonuses are large enough to make early warring more situational, and as such it increases the decision depth in the first era. Unfortunately, this also means that newer players might be too scared to try a GotM when they see 'Deity' level in the description. Conversely, think that even lower-level players are capable of beating Deity AI, they just need a bit of help from the seed and game settings.

2. Game modes. I can segregate them into 4 groups:
i) Never:
-Zombies. It's a horrible, horrible game mode, that invalidates the entire experience of playing a Civ game. AI can't beat it, and any longer games just become tedious micromanagement hell which drags on forever. No zombies, please!

ii) Unadvised:
-Dramatic Ages and Apocalypse. These two are not so bad, but I also don't think we should include them. I have yet to see anyone who enjoys them often - the first one shapes the gameplay into a weird rubber-band loop, where the better you do, the harder you get punished. The gameplay is shifted towards only caring about managing era scores, as the AI will colapse eventually to a dark age. Unfun, and also, not what Civ is about at all. Apocalypse is better, but I just think that it doesn't add much to the game, it just clutters the gameplay with 'Appease the Gods' emergencies.

iii) Game-breaking:
-Secret Societies
and Heroes and Legends. The first one offers a huge boost to the human player, while the second one makes it almost impossible to lose. I think this is a good place to refer to my notion regarding managing game difficulty - adding Secret Societies could be a good way of making a Deity game much easier for newer players. For the second mode, Heroes and Legends are incredibly busted and if they are ever enabled, they should be accompanied with a brutal starting location and a weak civ.

iv) Good stuff, the modes which can be used along certain other settings to make the gameplay more enjoyable:
-Tech and Civic Shuffle is interesting, and usually makes for a fun game. I wouldn't enable them often, as the core gameplay of Civ6 is pretty well balanced around the trees themselves, but they can make a Science and Culture games more enjoyable. Probably not a good mode for Domination games, as it makes it difficult (or rather too random) to plan your strategy.
-Monopolies are a game mode which is a nice addition in Science and Domination games, they make the game a little bit easier, but in a minor way. For me, they can be pretty much enabled always. An important exception are Culture games, where the Monopolies have to be disabled, otherwise the gameplay will be railroaded into grabbing lux resources, as anything else is suboptimal.
-Barbarian Clans
can easily clutter the game and produce way too many City States for usual games, but they can be turned on on any Archipelago type maps. For those, it allows the players to actually control the barbarians and the game does not turn into 'Zombies on sea' mode, which can happen with regular barbarians on water maps.

3. Victory types
Science is the most fun way to play the game, as it promotes a most balanced playstyle of empire-building. All yields are useful, and so the decision space is at its peak from the very start.
Domination can be very fun on specific starts, as it can lead to something I call 'Science-Domination' game. It usually culminates in warfare which makes use of a wide spectrum of units from all ages, as long as there are powerful civs which are not located on the same continent. In other words, Domination games are best if there is a distant land with an AI that can't be reached before Cartography. Pursuing the science tree in order to gain a military advantage is way more fun than rushing Horsemen or Men at Arms and rolling over your neighbours:).
Culture is the hardest, as the AI can really run away with it if you don't get a good start. The only thing I dislike about Culture is that whenever I see that the AI are easy to find early on (for example on Pangea) then I know that Reliquaries are probably the way to go, and I really really hate Reliquaries-based cultrual victory. It's more of a speedrunning gimmick than playing Civ6.
Diplo/Religious/Score - I really don't care about them. I don't think they are in any way engaging and never opt to play for them - stringing them along with cultural and domination victories as secondary conditions is a good idea.

Finally, I am all for additional challanges, which don't have to be enforced by the game itself. I absolutely loved the 'peaceful' challange for one of the Christmas games last year, I think more stuff like that would be great :). Adding such optional modifiers could be an another interesting to make agame more difficult for the most experienced players, while still allowing more casual players to participate (as the modifier is optional). Some other wild ideas: what about Domination game where you have to burn all the conquered cities, a Science game where gold trading is forbidden, a Culture game with no wonders? Maybe this year Christmas game could be a nice experiment;)
 
Thanks a lot for the feedback. This is how I approach creating a game for 6otM:

1) Decide what type of scenario I want to create by setting up the settings that are posted in the forum. Once I have decided that I create a temporary config with those settings in case I need it and to ensure they correspond to the actual map.
2) I roll maps until I find one that is interesting in some way. Then I create a save at the start of the map to keep as a potential map.
3) I perform some early scouting (perhaps 10-15 turns) without building a city with my settler and warrior to ensure the map is reasonable for the scenario I want. Potentially I change some settings during this phase as well if the maps don't turn out as expected (usually not though).
4) If I don't find anything wierd during my initial scouting I use it as a 6OTM, otherwise I keep rolling and repeat steps 2-3.

I will go down to creating one game/month from now on, so I am wondering if anyone is interested in trying out to create a 6otM to get 2 games each month? Otherwise we'll go back to one game/month as before.
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I would like to summarize your feedback as well as adding my own:
- Difficulty seems like almost everyone prefers Deity so I will continue to do that as that is my personal preference as well.
- For victory conditions, my own preference is Science with culture as a second. Domination can be ok, but I dislike it if it becomes too much micromanagement (which is often the case). Religion, Diplomatic and Score victory conditions I don't enjoy at all.
- For game modes, I think @Chrumo managed to summarise it rather well. The only thing I disagree with is Monopolies + culture which I personally find really fun to play. The game becomes a mix of a domination and culture game which I personally find to be an interesting take on a culture game.
- Additional challenges can be added, but if they are made optional it gives a smaller pool of people to compare the result to which is somehting I don't really like. We'll see if we can try out some of these though like no wars, no lump sum trading with AI and so on.
 
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To make it easier for me as a game creator to understand what the community wants, I would like to ask for feedback regarding what future 6otM settings you would like?
- What difficulties do you prefer and what is too difficult/too easy?
I don't mind. The challenge is not to beat the AI, it's to beat the other humans - Difficulty setting does not impact the difficulty of winning (if that makes sense).

- What game modes do you like and what game modes do you want to avoid?
I like straight Civ. No embellishments

- What victory type do you prefer and what victory types do you want to avoid?
I think all victory conditions should be enabled for all games. I think that SV and CV are the only "true" victory conditions which require full command of the game. Score is also valid, but too boring unless you set the turn limit low - say turn 150.

- Do you have a specific request for a civ/leader and settings for a future game?
All the Civs have something to offer and I'm happy to play them all.

I do like slightly contrived conditions for games, like always war, or OCC, 5CC etc. First to 12 wonders would be a good laugh for a (12 wonders of) christmas game. I also like maps with a lot of water which forces a choice between harbours and CHs and slows exploration - forces you to build boats, makes domination a bit more long winded.

The only setting I would like to see used are to remove huts and barbs.
 
We are still looking for someone that is interested to become a game creator. Contact me or Leif Eriksson if you're interested or just leave a message here and we'll contact you.
I might not have time to create 2 games/month from now on. This means there will likely only be 1 game/month until we manage to find someone (with some exceptions when I have enough time).
 
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