Veteranewbie
Prince
- Joined
- Dec 26, 2002
- Messages
- 402
1. Civil engineer (the specialist that come with conquest) should only require engineering (middle age tech)
2. Scientist require improvement university in the city, but provides 2 science output.
3. Nation should earn culture points for each technology. So a more technological advance nation should have higher culture.
4. Guerilla should have 'stealth' attack.
5. The Chinese shouldn't be militaristic. Instead be agricultural. They may as well replace industrious with scientific. Also, change rider to something else
6. Flak should be able to upgrade to mobile SAM
7. Tanks should require iron but not rubber
8. Infantry shouldn't require rubber shouldnt it, or do they use rubber bullets?
9. All modern ships should require iron
10. Carrier should have a larger capacity, as well as cost much much more shields. (Go figure, a nation can have hundreds of tanks, but only a few carriers.)
11. A.I. shouldn't keep trading techs so frequently (i mean in regent level, it should slow down a bit).
12. You shouldn't be able to build roads on snow capped mountain (anyone build a road/railroad across Mt everest from china to nepel?)
13. Expansionist should have an advantage in expanding (i.e. build settlers) instead of their better relation with barbarians.
14. Tanks shouldn't lost to spearman.......
15. Some resources should require workers action to make usable i.e. to use iron, the tile should first be connected by road, then MINED, before the iron is usable. So should aluminium.
16. If there is rubber/fur in the forest (I think it only comes out in forest) and you chop the trees down, the rubber will move (you chop down all the rubber trees)
17. Oasis should have fresh water provided. Also, please explain, why can i 'irrigate' inside an oasis or build a mine in it?
That's so far I can think of, I wish someone can add more to all my suggestions
2. Scientist require improvement university in the city, but provides 2 science output.
3. Nation should earn culture points for each technology. So a more technological advance nation should have higher culture.
4. Guerilla should have 'stealth' attack.
5. The Chinese shouldn't be militaristic. Instead be agricultural. They may as well replace industrious with scientific. Also, change rider to something else
6. Flak should be able to upgrade to mobile SAM
7. Tanks should require iron but not rubber
8. Infantry shouldn't require rubber shouldnt it, or do they use rubber bullets?
9. All modern ships should require iron
10. Carrier should have a larger capacity, as well as cost much much more shields. (Go figure, a nation can have hundreds of tanks, but only a few carriers.)
11. A.I. shouldn't keep trading techs so frequently (i mean in regent level, it should slow down a bit).
12. You shouldn't be able to build roads on snow capped mountain (anyone build a road/railroad across Mt everest from china to nepel?)
13. Expansionist should have an advantage in expanding (i.e. build settlers) instead of their better relation with barbarians.
14. Tanks shouldn't lost to spearman.......
15. Some resources should require workers action to make usable i.e. to use iron, the tile should first be connected by road, then MINED, before the iron is usable. So should aluminium.
16. If there is rubber/fur in the forest (I think it only comes out in forest) and you chop the trees down, the rubber will move (you chop down all the rubber trees)
17. Oasis should have fresh water provided. Also, please explain, why can i 'irrigate' inside an oasis or build a mine in it?
That's so far I can think of, I wish someone can add more to all my suggestions