Suggestions

can somebody help me to find worldbuilder where can i create my own scenarios and maps for road to war? and how to make new units plz.
 
Here's an idea - have dynamic leader changes, i.e. in 1940 after Norway is occupied, British PM changes from Chamberlain to Churchill, with a little event notifier to point it out. Several little event notifiers could be used in other circumstances, e.g. French resistance, to give the game a historical feel.
 
These have probably been posted before (and most are cosmetic changes) but here goes nothing:

1) Replace the 'West Balkans' Civilization with Yugoslavia (which I believe was existent during WWII), and the 'East Balkans' Civilization with Greece. It'll make a tad more sense (IMO). I've already done this in Notepad, so really small change, I guess.
2) Replace the Commonwealth in all the names with British or Great Britain/British Empire. A tad nicer to read, and though it was truly the Commonwealth during this time...whatever.

3) Give Reykjavik to Norway or Sweden. I don't see why the United States got it, unless it was to give it a Base of Operations in Europe.

4) This one is a major change. Taking the United States off the map and shifting focus to an enlarged Europe would do wonders for gameplay. Give the United States of America the city of Gibraltar or no cities at all initially, just soldiers. Or, make the USA a non-playable Civilization. While this sucks for people who want to play America, adding in America through python (if possible) at the time it joined the war would be (IMO) pretty cool. It would allow for more action in Poland, Greece, Italy, Sicily, etc.

5) The Civics should probably be changed to Ideology, Propaganda, Corporate, Labor, War, and Economy.

Ideology:
Spoiler :
Communism
Fascism
Republic

Propaganda:
Spoiler :

Free Press
Nationhood (more drafting, more happiness when culture present in city)
Censored Expression (+5 unhappiness, -25% WW, but way more upkeep)

Corporate:
Spoiler :

Free Market
Nationalization
Socialist Policy


That's all I can think of right now.

This is an awesome scenario/mod, and I can't wait to see the next installment! :goodjob:
 
Get add-on pack 2. Most of your suggestions are addressed in it.
 
3) Give Reykjavik to Norway or Sweden. I don't see why the United States got it, unless it was to give it a Base of Operations in Europe.

The U.S. was historically given possession of it before America entered the war partly to discourage any potential German invasion. It happened in 1940, I think.
 
When units are created make them spawn with military names such as for Americans the 1st Infantry Division or for the Germans 1st Panzergrenadier Division.

I know one can do this manually but it would be easier to just code it into the system.

Also having unit types would make the game funner to see... Enstead of Early Infantry or Advanced Infantry or Improved Infantry have things such as Volksgrenadier, Grenadier, Panzergrenadier.

Also add Lithuania, Latvia, and Estonia and then add Czechoslovakia (I forgot if its in Add On 2 or not), Austria, and seperate the low countries into Netherlands and Beligium. Add Ukraine too.

That way it seems Germany is actually conquering and running throughout Europe.

Make Soviet troops weaker but make it so that they can be recruited faster. Perhaps they can be the Zergs of RtW.


Rename the German paratroopers to Fallschirmjager.

Give Germany the ability to recruit an elite unit such as the Waffen-SS.. Which would be like the normal infantry units except stronger.

Have workers or soldier units be able to build fortifications such as trenches.
 
lol add vatikan, lihtenschtein, luxemburg and san marino too then and remove useless countries like china, usa, ussr, brazil, france...
 
When units are created make them spawn with military names such as for Americans the 1st Infantry Division or for the Germans 1st Panzergrenadier Division.

I'm actually going to do this for my WWII mod, so maybe I can help you out there. :cool:
 
he won't add them because everytime u add country u gotta remove 1 in place there is - countries limit, unless Dale can increase limit to have 100 countries and

10 times huger map to fit all migit countries proportionaly
 
As long as everyone has a dual quad-core proc, 8 gig RAM, 800 Mhz full bus etc. :)
 
Dale, I just want to thank you again for making this great mode and to say that you made the right decision to draw the line at PoW camps. The forced labor civic is there for people who want that option. And the ability for Germany to conquer the world should be enough for any neo-nazi on these forums. Giving these neo-nazis an opportunity to send their PoWs to a city called Auschwitz and disband them there would be a little exessive.

PS As for the atrocities committed during WWII, only the Nazis ran the extermination camps with the purpose of killing as many people as they can as effectively as they can. The prison camps in Siberia were terrible places, but their pupose wasn't genoside, and far more people survivied those camps than nazi camps.

As far as I can tell a death is a death purpusful or fron negligence. The solviets just saved poisinous gas with their strategy. Also didn't the solviets basicly kill the entire polish POW army in some forest I cant remember the name of.
So my post has some game Idea in it i recomend the next version has a "firebomb" option. This would be fun as unlike most other things sugested fire bombing was basicly done by all major powers durring the time except mabye the Solviets ( they probaly would have had they a stronger air force )
It would kill 1 population from a city and raise unhappyness in the city for a certin amount of turns. Only bombers could do this at the time so only bombers should have the option. Americans should get a large adventage fire bombing mabye killing 2 population as they were great at it and the japanese built most houses out of paper and wood as opposed to brick or other less flamable materials.
 
I haven't actually played the pacific mods yet, but looking at the units on the Japanese and the Chinese very much confuses me. Why are the chinese units so strong while the japanese are so weak? In my opinion, if they just switched everything would be ok. Also, regular infantry is WAY too weak. Why is early german infantry 4 times as strong as a regular infantry. German infantry should only be twice as strong as the weakest infantry in the game. Also, Panzer II's are WAY too strong as well. They should be about 20 strength.

I would like to point out is that tanks, especially german tanks, should be good against artillery (first though, you have to make anti-tank guns and regular artillery separate groups). If you look at Blitzkrieg doctrine, tanks were supposed to make breakthroughs and then take out artillery on the secondary levels to allow infantry to mop up without worrying about artillery. Tank artillery should also be +75% against tanks, if not +100%. German infantry should get a +25% against anti-tank guns, as it was one of their main jobs to do.

For the heavy tank tech, Germany should unlock the Panther, not the tiger. Although the tiger was a heavy tank while the panther was not, in the game no one in their right mind would ever make a tiger because it is just a strong as the Panzer IV but it is slower.

Lastly, due to Germany's incapacity to make tanks and aircraft, the cost of those for Germany should be raised by about 50%.
 
Uh...there is an option to continue building medium tanks. But I think for Germany that you might as well just elimate the Tiger and replace it with the Panther, even though it was a medium tank.
 
There are some very easy fixes, in my opinion, to make the game much better.

Leveling of Strength First off, the discrepency of infantry strength is way to high. 20 for Germany to begin with and 5 for most other countries. German infantry should not be more than twice as powereful. Also, Artillery, anti-tank artillery, marines, and paratroopers (all non-nation specific) should become nation specific and have adjusted strength. Artillery should not be as strong for Greece as it is for Germany, thats just foolish. Also, consider taking some units from AsioAsio's WWII mod and put it in yours, but asking for permission first of course. Maybe even consider working together on this to make the Mod uber-good because there'll be two expert Modders working together. I realize that you probably will not agree to that, and nor will Asio, but at least consider it for the benefit and well-being of the civ community.
 
I'm not sure if this is already posted, no-one's played on Finland and reported it here, or is it just balancing, but Finnish industry is way better, for example,than Polish. Slowest goods factories come in only three turns, and only in Vaasa. Perhaps construction should be halted a bit? At that time, Finland was far beyond that kind of industry.
 
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