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Sukritact's Khmer Civilization for VP

Discussion in 'Mods Repository' started by pineappledan, May 9, 2019.

  1. pineappledan

    pineappledan Warlord

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    Sukritact's Khmer Empire for VP
    Original mod Here
    Download Here
    Requires VP version 04/20 or later




    UA - Great Barays of Angkor

    • Gain +50 :c5food: Food and :c5faith: Faith on the completion of a World Wonder or Public Works Project, scaling with era.
    • +2:c5greatperson: Great Engineer Point in the City For every World Wonder or Public Works in a City

    UGP - Royal Tromeak (great engineer)
    3 movement
    Can build Prangs
    Can Hurry Production in a city
    On expend, increases instant yield boost for all subsequent Engineers/Tromeaks by 10%

    UI - Prang
    Unique Great Person Tile Improvement built by Royal Tromeak
    Must be built Adjacent to a city.
    Connects Strategic and Luxury Resources to your trade network
    Does not remove Features.

    +4:c5production:, +2:c5food:, +2:c5faith:, +2:c5culture:
    +1 :c5food: from Shrine, Temple, and Grand Temple in Nearby City
    +1 :c5faith: from Granary, Aqueduct, and Grocer in Nearby City
    +2 :c5culture: if City has a World Wonder
    +2:c5production: if city has a Factory
    +1 :c5production: for every 3 :c5citizen: population in City
    +5%:c5production:Production towards Wonders in City working a Prang
    +10% Hurry Production boost for Great Engineers


    UU - Dhomrey (trebuchet)
    Unlocked at Physics
    200:c5production: (+25 from trebuchet)
    15:c5strength: CS 24 :c5rangedstrength:RCS (+4 CS, +2 RCS)
    2 Range
    3 Movement
    Feared Elephant Promotion
    Field I Promotion

    Cover I
    1/2 movement in enemy terrain
    "bonus vs cities" (100)
    -25% vs naval and land units
    Is a mounted unit (spearman +50% bonus is applied)

    Spoiler More Unique Components :


    3UC - UB -
    Prasat (replaces Temple)
    available at Philosophy
    200 :c5production: Production Cost

    +3 :c5faith: Faith, +2:c5food: Food, and +2 :c5culture: Culture
    1 Engineer slot
    1 Specialist does not Generate :c5unhappy: Unhappiness from Urbanization, Increasing by 1 for each Public Works Project completed in the City
    +50% Religious Pressure

    -1 :c5unhappy: Unhappiness from Religious Unrest
    +1:c5culture: and +1:c5gold: from Incense, Wine and Amber.



    4UC - UU - Chivopol (Spearman)
    Unlocked at Construction
    60:c5production: (down from 70)
    11 :c5strength:CS
    Bonus vs Mounted (+50%)
    Bokator - +10%:c5strength:CS
    Rice Farmer - Unit does not cost Supply. Can repair improvements, and construct all pre-industrial improvements as if it were a worker (Farms, Mines, Quarries, Pastures, Plantations, Camps, Lumber Mills, Logging Camp, Village, Roads and Forts). Lost on upgrade.


    Credits:
    • Sukritact: Code, Artwork, Design
    • Janboruta: Artwork
    • Leugi: Unit Model
    • Viregel: Text
    • Lastsword: Chivopol icon
    • Civitar: Chivopol unit graphics
    • DJS Henninger: Prang graphics
    • pineappledan: VP compatibility
     
    Last edited: May 20, 2019
    Hinin and Eboq like this.
  2. maptap

    maptap Chieftain

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    Looks really fun. One potentially stupid question: What's a public works project?
     
  3. pineappledan

    pineappledan Warlord

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    Unlocked at machinery, Public Works are a repeatable project that any city can build that reduces local :c5unhappy:unhappiness. Project cost scales with # of existing projects and era.

    You may not have noticed them because, as of writing, PWs are sucky and don't do their job well. There is an ongoing discussion on how to make them better.
     
  4. pineappledan

    pineappledan Warlord

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  5. pineappledan

    pineappledan Warlord

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    After playing a bit with the Khmer, 2 things pop out as needing a bit of a tune-up:
    - UA is lacking power. I can't boost the yields on wonder completion much more than they already are, or else the :c5faith:faith will catapult khmer hard, and that much :c5food:growth could cause a problem. I'm thinking I might boost the :c5greatperson:GEPoints to +2 per wonder though, or extend that portion of the bonus to national wonders as well.
    - Having to avoid settling your cities with no luxuries in your 1st ring because your prang can't improve luxuries is bad. I'm going to make Prang improve all luxuries
     
  6. phantomaxl1207

    phantomaxl1207 Chieftain

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    Dhomrey looks very intimidating at +200% vs Cities; Siege in VP normally only has +100% vs Cities. Perhaps, that was overlooked

    +2 Great Engineer Points would be a good change, as they UA looks very slow to get started. You could also add an Engineer to the Prasat, or even grant a GE Points as a base Yield to the Capital to get them started.
     
  7. pineappledan

    pineappledan Warlord

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    dhomrey has the same bonus as Trebuchet. I thought it was 200%, but evidently it is only +100%
    I'd avoid the bonus to capital, since if you rush stonehenge and get Goddess of Beauty, that's already 6:c5greatperson:GEP in your capital at turn 20
    Prasat getting an engineer slot isn't a bad idea... What do others think?
     
  8. pineappledan

    pineappledan Warlord

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  9. Cebrudras

    Cebrudras Chieftain

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    I just tried to start a game with this and 4UC and the Khmers themselves are missing their additional components.
    It is my first go at a round of VP after a multi version break, so there is a decent chance that the mess is on my end though^^
     
  10. pineappledan

    pineappledan Warlord

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  11. Cebrudras

    Cebrudras Chieftain

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    Oh, sorry. That comment about the break was probably more distracting than it helpful. I did the nobrainer stuff like getting version 4-20 and 44 of 4UC.

    The particular part that me quit the start and run to this thread was the spearman not showing up on the techtree. I am going to check more thoroughly later today.

    Edit: I just realised that the new spearman would show up at a different tech. I think I saw the generic one, but now I definitely have to take another look^^
     
    Last edited: May 14, 2019
  12. pineappledan

    pineappledan Warlord

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  13. Cebrudras

    Cebrudras Chieftain

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    Yeah, that realisation was what caused my edit.
    However, after checking again I can confirm that I was not just a dumbass. ^^
    In my game the regular temple and spearman show up, with no indication in the startup screen or civilopedia that a replacement exists. The other three UCs all do work and a look at the actual folder shows all the files for the two additional components being there.
    So it pretty much looks as if the Khmer mod doesnt realize that I have your 4UC mod activated.
     
  14. pineappledan

    pineappledan Warlord

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    That’s a mod load order issue and is often particular to people’s mod lists and settings. An easy fix is to go into your local install and just disable the load triggers which add the 2 extra UCs, and just make them always fire. Search the Khmer mod for BUILDING_GERMANY_TEUTONIC_ORDER, and delete any line with that.

    Don’t forget to make sure every statement ends with a ;
     
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  15. Cebrudras

    Cebrudras Chieftain

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    That fix worked. Thank you for the quick help!
     
  16. pineappledan

    pineappledan Warlord

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    Khmer v3 launched
    Prasat engineer slot removed. With the newest boost to public works and how specialists will unlock in cities based on unhappiness, its scaling no urbanization boost is much stronger.
    Prang nerf. Removed a bunch of buildings from boosts. The potential yields from wonder-whoring the medieval religious wonders and getting all the free religious buildings was bonkers. The late faith on hostpital/agribusiness was just yield gore. Added +2 base food though
     

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