Suleiman just gave me his entire empire

Unionfield

Warlord
Joined
Apr 16, 2007
Messages
273
So here is a little interesting AI quirk. I can't imagine that this is the product of good AI design.

I am playing a game on Prince where I was at war with Suleiman of the Ottoman Empire. The war was steadily pushing in my favor, though I had some strategic setbacks trying to take a city and getting flanked by some cannons that nearly wiped out my northern invasion. Overall, I'd say I was winning but not facerolling him.

I decided I was a little tired of war, so I went to go make peace with Suleiman. I clicked "Negotiate Peace" and then "What would make this deal work?" just to see if there was anything I could get out of him. Lo and behold, he hands over about 15 cities to me, plus all of his gold.

WTH?
 
Cool. What difficulty? Obviously after being humiliated by your war effort he was low on self esteem. Brilliant programming.
 
Interesting. In my game, England gave me everything as well after beating down their army. Mind you, I was not really in shape of doing anything (cost me everything to take out their army that was coming after a city-state).

Maybe AI a bit too "leave me alone, here is everything I got"?
 
The same thing happened to me. On my first game, I was going for domination, so I attacked Monty across the sea. I took one coastal city and his capital. Then I sued for peace, and he gave me every one of his cities except 1.
 
I believe a scenario is the equivalent of a person rage-quitting in an MP game. I'm personally loving the "diplomacy" division in this game. Though the above case does seem a little quirky. Could be fixed in a patch.

Civ A.I. interact with us like players. Very simple intuitive stuff like, "uh... hey... wanna be friends?" There's no numbers or meaning behind it because it's no different than me and some guy doing the same thing in an MP game. If I realize he beat me to my key wonder, or is befreinding a bunch of city states... or is not a worthy ally cause I could face-roll him in 20 turns... Obviously I'd reconsider my relationship with him without factoring in how "nice" we've been to eachother.

Then City-states replicate the civ4 model of diplomacy where it's very gamey, and everything you need to know is put right in front of you; "Your relationship with us is X much." ~ "We will give you X if we're friends", etc. Right down to the fact that you can see their territory once their your ally, akin to having control of the religious mecca and spreading your religion.

It's a split that I don't think many people grasp, and I can tell plenty of people don't favor... but in my game, my interactions with the other civs has been very flued. I think a situation where an A.I. goes to war with a city-state that's under my influence, and when I negotiate peace they say, "Oh... didn't realize it was under your influence, my bad... hope you don't take it personal" (paraphrasing) is pretty cool.

I like that a civ can walk up to me and say "Hey, let's be friendly!" and then change their mind for no other reason than they think I suck, want to expand, or find me to be a nusance.
 
I decided I was a little tired of war, so I went to go make peace with Suleiman. I clicked "Negotiate Peace" and then "What would make this deal work?" just to see if there was anything I could get out of him. Lo and behold, he hands over about 15 cities to me, plus all of his gold.

WTH?

:cringe:
Why am I cringing? Because last night I went to war against Rome. Ceasar was rapidly expanding, with 4 cities to my 2. The fourth split my "empire" clean in half. When I captured the closest city, he had a 4th set up straight away, again making it 4 cities to 3.

It was my opening game and I needed to hit the sack, so I decided I didn't want peace. So I simply jacked up his initial offers to the point of insult. He started by offering me 400 gold and 5 gold per turn. So I jacked it up to 800 gold, 10 gold per turn, and both his luxury resources. He accepted. But I didn't even bothered to ask him for cities because (as EVERYONE KNOWS), nobody ever surrenders their cities. I wish I had read this thread yesterday!
 
It could be a deliberate ploy to shaft you with un-happiness. :p

Do "gifted" cities count as anexed or just as part of your empire?
 
I've seen the same thing in the demo, and I'm hoping for a patch.
I don't mind winning but the AI has to put up some kind of fight.
 
It could be a deliberate ploy to shaft you with un-happiness. :p

Do "gifted" cities count as anexed or just as part of your empire?

Well, Suleiman was my only remaining competitor on the map. Once he gave me all of his cities, it took me about 20 turns to wipe everyone else out, resulting in a domination victory.

I mean, he forfeited a massive empire. At the very least, they should start small and keep trying to please you turn-by-turn. I was ready to declare peace and race to the diplomatic victory via buying off City-States. Essentially, the AI short-circuited my victory by 75-100 turns.
 
I'm actually thinking it's somewhere between a feature and a bug. Were you right next to his capital?

If so, there's your reason.
 
It could be a deliberate ploy to shaft you with un-happiness. :p

Do "gifted" cities count as anexed or just as part of your empire?

They start in Rebellion status, I remember that much, at least.
 
I'm actually thinking it's somewhere between a feature and a bug. Were you right next to his capital?

If so, there's your reason.

There was Ankara, a 10-pop city, in between my retreating northern armies and his capital.
 
well...doesnt seem like fun ending of game did it?

The comment with "rage quitting" is somewhat OK, but I hope they do something about it. Don't know what to think about the new diplomacy and more human-like AIs... it seems a lot of people are not that content how it's looking out right now.
 
Ive noticed that some AI have the "never giving up, NEVER" personallity and others have "oh, you beat me. Please take everything and be my friend :sad:"
 
It happened in my initial game too but to a much smaller scale. Monty had only 2 cities left by the time he begged for peace and one was his capital. He gave me the 1 of the 2 plus an massive amount of gold and resources, basically everything he has... I just assumed it was coz I played on Chieftain...
 
Ive noticed that some AI have the "never giving up, NEVER" personallity and others have "oh, you beat me. Please take everything and be my friend :sad:"

I noticed that with Ramesses II, cept he only ceded two cities to me, along with a bunch of other goodies 6 horses, marble and cash. The only problem I had is with the insane unhappiness hit I took from it.
 
It also seems a little buggy in that you can be nowhere *near* a civ's empire and they start messaging you with *argh* why are you building near me!!!! I had that once when I hadn't built a city in about 15 turns. I also had one where I was at war with Caesar and the English are complaining about me amassing armies on their border -- she was at the opposite end of my empire compared to Caesar o.O
 
I haven't seen it that extreme but the AIs are very willing to give away tons of stuff if you're threatening their capital, it seems.

It cripples them so badly it's almost like vassals.
 
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