A quick update -
So... Amica actually ALSO did O3 and O4 Alternate Histories. LOL! Sullla had just forgotten to update his HTML code - no worries, we all make such mistakes! At least, we have 40 games for two sets. You can see the links to Amica's version on my first post.
Note that Amica forced all the AIs to have their listed peaceweights, so take that into mind when comparing his and mine.
As you can see, however, for O3, the Big Three was still the Big Three, although Hannibal was much more dominant, (and that makes sense, as in my games Hannibal was within ten turns of winning in most of his Runner Up finishes), while Sury/GK were essentially NPCs. Most hilariously, Sitting Bull still has not survived. Amica was correct: SB would probably still have a 100% death rate in a 100 game AH set.
Amica's O4 AH
Amica's version had Justinian as the clear cut king of the hill with Saladin as his right hand man, and everyone else were just on the sidelines (with the exception of a couple random Darius wins). This was pretty much what I got, except the high PWs were more viable and Louis got much luckier.
Note: I discarded what would have been a cookie cutter Justin 1st Sal 2nd Monty FTD game due to screwing up with the AI Autoplay. I also changed Louis’ color to the Spanish pink as there were already two other leaders with blue-colored borders.
Overview
After seeing Sullla run five games, I was expecting this to be a complete Justinian stomp. That... didn't quite happen. Yes, Justinian was incredibly strong here, securing a playoff spot in 80% of my test games. However, some of his 2nd place (and even 1st place) finishes were not all that impressive, and there was occasionally the feeling that his success stemmed less from him earning it and moreso from the incompetence of his competition. Thus, this was a more open-ended setup than expected, with Saladin and Louis proving capable of pulling off good games and Darius and FDR displaying a few shockers. Nevertheless, Justinian was still the ruler of the roost, and he more or less dictated how these games went.
Map Dynamics
Although Justinian’s performance was not as dominant as I predicted it would be (seriously, I thought he’d win 15/20 games or something), what was more surprising was how well Darius and FDR performed considering their diplomatic situation (a high peaceweight leader made the playoffs in 40% of these replays). Moreover, a “Good” leader did not necessarily need the other to do well in order to advance; Darius and FDR each won a game despite the other being First To Die.
I observed two main reasons for this impressive display by the high peaceweight tandem. First, calling this a 2 v. 5 good vs. evil split turned out to be a tad deceptive. In reality, there were three equally sized factions of leaders: the
Good (Darius, FDR), the
Bad (Monty, Cathy, Louis), and the
Fanatically Handsome (Justin, Sal). Depending on religious spread, a Good leader could align with a handsome fanatic to ensure a Robin-esque playoff spot (8, 11). In a select few situations, the fanatics found themselves so mired in fighting that one or more of the Good leaders were able to outscale everyone and come out on top (6, 19). Something to note is the shockingly low defensive war count from the two. One would have expected the two to face upwards of 60-70 invasions considering the "2v5" situation. However, both FDR and Darius faced fewer than fifty invasions in this set, which was particularly noteworthy for the centrally-located Darius who was First To Die in the Actual Game.
Justinian cosplaying as a high peaceweight leader. An important caveat to this set: Justinian may have high-rolled if he was Pleased with FDR at only +2 relations.
The other reason for FDR and Darius' relative success: the Bad leaders were
bad in every definition of the word. Monty being terrible was no surprise: he may very well be the most incompetent leader in Civ IV. The ineptitude of Louis and Cathy, however, was perplexing. The final results
way overstate Louis’ true strength in this setup; all four of his wins were fool's gold, where he turned on the Cultural slider before Rifling and was somehow not punished for it. Cathy was even more of a dud here, barely mustering two backdoor second-place finishes. The biggest issue with the Evil leaders was that in a world defined by the unbreakable bonds of shared religion, aggression and backstabbing was not a good pathway to success. Most games saw these three weaken themselves with fruitless pre-Catapult warring and silly cross-map wars, make too many enemies from unnecessary betrayals, and eventually become backward and isolated rump states destined to be conquered.
There were also games where fanatics just decided to work together (10, 14, 18), as even with different religions the two were predisposed to like each other due to identical peaceweight. Naturally, this was bad news for everyone else, as the handsome fanatics joined forces to wipe out those who just didn't believe hard enough.
Leader Dynamics
There were three key pairings of leaders that shaped these games. The first pair was Justinian and Montezuma: the two fought early in all twenty games, and Justinian’s success was predicated on the efficiency in which he was able to conquer the Aztecs; he won every single game in which Monty died before Turn 150. However, there were games in which Monty was pricklier than expected, slowing down Justin’s game enough that another leader would instead occupy the top spot. The ease in which Justinian was able to conquer the Aztecs often hinged on the location of Justin’s second city – see the individual leader discussion for more details.
The second key pairing revolved around the contentious relationship between Louis and Saladin. The early cultural emphasis of the two created massive border tensions that often derailed any chance of cooperation, even if they shared the same religion. Louis, one of the most unreliable allies in Civ IV, was almost always the instigator, and the result of his fighting against Saladin had the entire gamut of results. Sometimes, Louis destroyed Saladin early on, usually with help from other leaders, giving him enough momentum to win (7, 20). Other times, Louis would foolishly attack a more advanced Saladin in the midst of an early culture gambit, leading to his demise (9, 15 – Louis only survived Game 15 because Saladin decided to forgive the French monarch when he had just one city left). Finally, the two could just war each other into irrelevancy (5, 14). No matter the outcome, one leader always provided both an opportunity and a trap for the other.
Finally, there was the hostile and antagonistic relationship between FDR and Cathy. While Justin v. Monty was an entirely one-sided conflict and Sal v. Louis encompassed a wide range of outcomes, FDR v. Cathy tended to be a fight where both contestants lost. FDR’s territory, with lots of rivers and hills, made for a fortress, and Cathy almost always struggled to break through his defenses. Unfortunately for the Americans, they were squeezed on territory and thus lacked the production queues to make any meaningful military headway against Cathy. By the conclusion of the Russo-American deathmatch, the victor was typically too exhausted to contend for anything more than a Runner Up finish.
Cathy and FDR were not at war at the time of this screenshot.
The two also had a tendency to fight way too early, thus ruining both of their games. Cathy attacked FDR before Turn 50 on three separate occasions, including on
Turn 38 in Game 12. Two of these games saw FDR caught without metals and ultimately eliminated. The true winner of these conflicts was Darius, and two of his wins (12, 13) were direct results of Cathy completely ceding contested expansion opportunities to the Persians in order to bash her skull against New York City. In some rare circumstances, Cathy and FDR were able to work together due to shared religion, but the outcome was not much better for either of the two for a couple of reasons. First, this tended to mean that they had a different religion than Justinian, and second, Cathy was a shoddy ally, often dragging her friend into Defensive Pact triggered wars against much stronger leaders.
Despite the violent nature of these games (an average of 12.5 wars) and the presence of only one Financial leader, the tech pace was quite fast, as shrine income provided a pretty significant economic boost to these games. These were quick games, which helped inflate survival rates as dying civs would often hold on long enough for a victory condition to be triggered. Games tended to go three ways:
- Justin killed someone early (almost always Monty, but occasionally Darius) and became an unstoppable runaway.
- Justin stalled out warring and another leader, usually Saladin or a Good leader, took advantage.
- Justin played well but Louis got enough territory and was sane or lucky enough diplomatically to sneak out a Cultural victory.
Justinian was also a contender for culture victories, as if he conquered or founded enough Holy Cities he could be tempted to switch on the slider. Notwithstanding the Louis games, there was otherwise an even split between Spaceship and Domination finishes, depending on how strong the 2nd or 3rd place leader was.
How Typical Was The Actual Game?
6/10. Justinian winning and Darius getting ripped apart early was quite normal, but some factors were quite strange. Monty, for example, survived to the Wildcard Game, while he died in every replay. His stronger performances tended to coincide with Justin's weaker performances, so Monty surviving reasonably intact while Justin was still a monster was certainly an anomaly. Louis was also unusually docile in the livestream and managed to secure a (not very impressive) second place finish; he either won, died, or almost died in the Alternate Histories.
Delving deeper into individual performances:
Justinian of Byzantium
Offensive Wars: 38
Defensive Wars: 43
Survival Rate: 100%
Finishes: 9 Wins, 7 Runner Ups (59 Points)
Kills: 27
Overall Score:
86
I can come up with two reasons for Justinian’s relative lack of dominance as compared to Sullla's five replays. First, having the Apostolic Palace really seemed to rig this setup in favor of Justinian, as with Saladin generally starting slow (more on that later), Justin was almost certain to get to Theology first, secure the AP, and use it to take complete control of the game, if he had not already. That especially made a difference in the livestream game, where Justinian still won easily despite failing to conquer Monty. The other explanation could simply be that a five-game sample size is too small to make any conclusions. After all, Games 14 to 19 was a five-game stretch in which Justinian won four games.
The predictability of these games almost solely hinged on one factor: the location of Justinian’s 2nd city, which was a Holy City in the vast majority of games.
The two possible locations of Justin’s 2nd city
More often than not, Justinian settled his Holy City in the amazing Spot 1. This was an incredible city in every way imaginable, from its resources to the river for natural religious spreading to essentially rendering Monty irrelevant and easy pickings from the get-go. Such games were all but decided by Turn 120 as Justin ran over Monty and snowballed out of control.
If Justin instead settled the far inferior Spot 2, these games got a lot more interesting. With more breathing room, Monty became a significant problem for Justin. Moreover, the complete lack of rivers in that area gave the Byzantines a much harder time spreading their religion. When combined with his central position, this created dogpile opportunities for Justinian’s rivals that gimped the Byzantines, forcing Justin to settle for a Runner Up spot, or in some rare circumstances, the Wildcard game. Sullla spends lots of time analyzing 2nd city spots during the livestream for a good reason.
Altogether, this was one of the stranger Justinian sets that I have run, one in which the Byzantine emperor was simultaneously dominant and disappointing. Even after Monty, Justinian frequently benefitted from an equally as insane and technologically backwards Louis as well and the perfect anti-Cathy buffer zone in his American neighbor, and this directly factored into his more undeserved Runner Up finishes. Although a 100% survival rate in a central position surrounded by this bloodthirsty bunch of leaders is ridiculous, and Justinian was a contender in every single game, this felt like an underwhelming result when considering his lofty standards and this seemingly perfect setup.
Best Performance: Game 14 was vintage Justinian.
Worst Performance: Justin’s fighting was not great in Game 4, and he missed the playoffs as a result. Dishonorable mention to Game 9:
For what it's worth, Justin advanced to the playoffs in this game.
Louis Award: Justin nearly threw away a certain victory in Game 11 by going for a slow and ill-advised Culture victory attempt. He did occasionally have moments of waffling between Culture and Researching mode, especially if he had captured enough Holy Cities.
Saladin of Arabia
Offensive Wars: 38
Defensive Wars: 40
Survival Rate: 65%
Finishes: 3 Wins, 6 Runner Ups (27 Points)
Kills: 15
Overall Score:
42
Saladin is regarded as a budget Justinian for good reason. They have identical peaceweights and research preferences, they are both hyper-religious leaders, they both cannot Plot at Pleased, and they have the same starting techs, a culturally focused unique building, and a Knight replacement. However, Saladin trades the excellent (for the AI) Imperialistic for the completely worthless Protective; his Madrassa, while solid, does not provide the same happiness benefits as Justinian’s Hippodrome; his Knight replacement is far inferior to the Cataphract (Let’s just say that his Camel Archers are a far cry from their Civ 5 counterpart, which is one of the most overpowered unique units in Civilization history.) However, Justinian-lite is still really, REALLY good. Saladin’s three wins very much mirrored Justinian’s, although he usually won much later than Justinian would have, while five of his six second place finishes saw him play the role of Justin’s right-hand man. The other one, Game 5, was a game that Saladin played well enough to win, only getting edged out by an unusually strong FDR.
Saladin’s problems were not merely limited to his subpar package, however. His land was not great, especially for the early game, and Saladin frequently struggled with expansion and barbarian activity. His poor-quality land also made him prone to wasting early beakers on failed religion attempts. Adding insult to injury, Saladin was prone to facing dogpiles from peaceweight enemy Darius, religious enemies to his north, and the untrustworthy Louis. One particularly tragic scenario for the Arabians came in Game 20, in which Saladin was effectively in a 3v1 due to being at war with FDR and Cathy yet also losing cities to the encroachment of French culture. Even if Darius was out of the picture, Saladin next had to contend with yet another Creative backstabber on his borders in the form of Cathy. For Saladin to have had a nearly 50% advancement rate in such hostile conditions is a testament to his competence and toughness as a leader.
Best Performance: Game 10 was by far Saladin’s best teching performance, and the late finish date stemmed from the final battle between Justin and Saladin devolving into a nuclear apocalypse.
Worst Performance: Saladin attacked Darius too early in Game 7 and fell victim to a brutal backstab from Louis, leading to his one earliest elimination game.
Challenger Award: This happened in Game 18:
The Real Poverty Point Award:
What kind of tundra 3rd city is that?
Louis XIV of France
Offensive Wars: 40
Defensive Wars: 18
Survival Rate: 40%
Finishes: 4 Wins, 0 Runner Ups (20 Points)
Kills: 9
Overall Score:
29
To start with Louis, every single one of his four victories were backdoor Hail Mary Culture victories in which he was extremely lucky to not get attacked by Infantry and Tanks while Cuirassiers still formed the backbone of his army. In fact, the Sun King was terrible more often than not, his overly aggressive personality causing him to self-combust in game after game after game. The overarching issue with Louis was that, much like in real life, he blew himself out trying to place all his eggs in the military and cultural basket at the same time. He declared reckless wars, committed unnecessary backstabs against loyal religious allies, and still tried to accomplish every cultural objective under the sun. There were multiple instances of him being 20 or so turns from three legendary cities, before throwing it all away by siccing Grenadiers against a Modern Era Justinian or Saladin. The Sun King truly was his own worst enemy in these games. Had he just chosen to be only a warmonger, or only a culturemonger, he may have been much more successful. With all that said, Louis did have a clear win condition, and he should always be viewed as a ticking time bomb in any game he is in.
Best Performance: Probably Game 20, when his culture was so good that he effectively culturally conquered Saladin, leading to a quick victory for the French. He needed time to be on his side, as Justinian was knocking on the gates of his cities with Tanks. He also made an extremely savvy military maneuver for once, seizing the valuable Islamic Holy City for himself before peacing out right as Saladin was going to unlock Rifles.
Worst Performance: Louis made the throw to end all throws in Game 11 with an invasion of Justinian as he was turning on the slider still holding a Medieval army.
Willem Of All Time Award: Louis went RADIO before Rifling in Game 4… and somehow still won.
Darius of Persia
Offensive Wars: 20
Defensive Wars: 48
Survival Rate: 30%
Finishes: 3 Wins, 1 Runner Up (17 Points)
Kills: 8
Overall Score:
25
In many ways, Darius was a foil to the French. Like Louis, he had four strong games and was irrelevant, dead, or dying in the remaining 16, and his offensive-to-defensive war ratio was inverse to Louis'. Moreover, his best performances were also somewhat lucky – as previously mentioned, two of his wins were aided by Cathy’s utter insanity. However, this set actually boosted his image in my eyes. Darius has been much maligned for good reason: despite having what might be the best pure economic trait combination in the game, he has become infamous for churning out extremely moribund performances. His propensity to forget to expand or build military is well known, but I also observed another key weakness: Darius is the rare high peaceweight leader who is prone to ignoring early game culture for too long.
Due to the above, his central starting position and peaceweight isolation, and his other well-documented early game weaknesses, I fully expected this to be a total massacre for Darius. However, Darius was more competent than expected in these replays. Even his “bad” games were not all that bad all things considered. In many games, he just got dogpiled into oblivion, as is the nature of the game. His biggest issue in this setup was his neighbor situation. Having Cathy and two religious leaders was an unenviable position to be in, and the constant 2v1s that resulted from this were the primary factor in his netting the highest First To Die rate of all the non-Monty leaders. Despite that, Darius was surprisingly effective at seizing what opportunities he did get and was a scary force when he was able to vulture territory from a Cathy or a Saladin (or even a Monty). This version of Darius was one that could keep up with anybody in almost any game.
Best Performance: A tie between his Game 13 and Game 19 wins. Game 13 was the best economic performance of the entire set – he would have landed his Spaceship on Turn 305 – while Game 19 was the only game in which he won without getting lucky that Cathy eschewed settling cities to throw Axes at FDR.
Worst Performance: Darius had his most “Darius-esque” game in Game 10, not expanding and then launching a pointless cross map war against Louis, before eventually getting yeeted out of the game by Cathy and Saladin.
When American Interventionism in the Middle East Goes Awry Award: Darius dragged FDR into a Defensive Pact triggered war in Game 14 against Justinian, costing FDR a likely playoff spot when Justin predictably ran them over at the same time. Ironically, that may have ensured his survival, as Justin reached Domination before he could kill two players at once.
Roosevelt of America
Offensive Wars: 29
Defensive Wars: 45
Survival Rate: 45%
Finishes: 1 Win, 4 Runner Ups (13 Points)
Kills: 5
Overall Score:
18
FDR played quite well considering his low score, and with more expansion room, he would have been more of a contender. Unfortunately, being sandwiched between two Imperialistic culture pumpers, he only had room for 6-7 cities, and although he was great at developing them, that was just not enough to compete for a top spot. FDR did have three other factors in his favor:
- His proximity and river connection to Justinian gave him easy access to Byzantine Christianity, thus securing him a steadfast and powerful ally.
- His corner gave him relative safety against the Eastern leaders, as long as they did not march across the map to attack him, which did happen quite a few times.
- Cathy was in many ways FDR’s “Monty”, someone who would veer into insanity and eventually become a free source of territory. That is, if she did not bum-rush and cripple him in a pre-Turn 50 war-dec.
As a result, FDR was a playoff contender when he was able to overcome his early game difficulties. However, since his best games tended to coincide with Justin's, he was more often a second fiddle, while in his sole Game 5 win, Justin was significantly hampered by a T58 Monty invasion while the Americans ended up marching east and conquering the Aztecs, giving them two empires worth of territory to coast off of, literally. He was also lucky enough in that game for Cathy to choose to fight Darius instead – by the time she attacked him, FDR had Infantry and easily ran her over (she survived with one city due to Saladin coming to her rescue late).
FDR’s peaceweight outlier status still haunted him, much like it did Darius. Although he could handle Cathy alone, dealing with Cathy and Justinian and one or more of the Eastern leaders was more than he could handle. His deaths either stemmed from dogpiles or from ridiculously early wars, and there were multiple instances of him trying to recover, only to face a fatal attack from a leader on the opposite side of the map. Occasionally, he got run over by a 20 city Justinian or Saladin once modern ideologies and spy shenanigans caused old historical alliances to fade. Nevertheless, this was a gutsy performance from the normally moribund American leader, and to have secured five playoff worthy finishes in this hostile field should be something that FDR can hang his hat on.
Best Performance: Other than his win, he managed to outtech and defeat Justinian in his Game 19 Runner Up performance. He played well enough to win and probably would have if he were not at war with Justinian for most of the lategame.
Worst Performance: I am not counting Game 12 as there was nothing he could do about a Turn 38 war declaration, while his other First To Die performance in Game 2 stemmed from an early dogpile that would destroy any leader. He was pretty bad in Game 6, however, where he stubbornly stuck to his own self-founded religion and was quickly made into cannon fodder.
Judas Award: FDR shockingly backstabbed his religious ally Justinian late in Game 13, helping pave the way for a Darius victory.
Catherine of Russia
Offensive Wars: 50
Defensive Wars: 25
Survival Rate: 50%
Finishes: 0 Wins, 2 Runner Ups (4 Points)
Kills: 9
Overall Score:
13
To address the elephant in the room: Cathy was terrible, and even her kill count was inflated by last minute vulture kills. The worst part was, she was also
boring, a far cry from her usual entertaining self. I noticed a few factors in her disappointing performance. First of all, she enjoyed starting wars more so than actually fighting them and would frequently meander around with a halfheartedly formed stack before signing peace with absolutely nothing accomplished except for making a lifelong enemy. Secondly, she jumped into wars way too early (she died in all three games where she attacked FDR before Turn 50). Most embarrassingly, in Game 12, when she attacked a metalless FDR on Turn 38 and almost immediately seized his capital, she somehow was unable to finish him off until Turn 129 – that’s 91 early game turns at war – and by the time she had completed her conquest, she was too far behind to be relevant.
I observed three reasons for this being such a bad setup for Cathy:
- She had no good targets. FDR's territory was too defensible, and Darius was enough of a dogpile magnet that attacking him brought little reward to the Russians.
- She had a coastal corner capital, and I have seen similar leaders struggle in such situations. Cathy’s traits and personality lends itself to getting in her opponents’ faces and conquering them, but this was not a good setup for such a strategy. I saw her open the game with a SAILING beeline a few times, despite not having any coastal resources in her capital.
- Somewhat paradoxically, I think her Creative trait actually hurt her here, as she did not settle as many cities because her culture would swallow everything up – the AI are not smart enough to settle viable cities within their cultural borders. Moreover, the ensuing Creative border tensions would race ahead of her ability to prepare for the resultant conflicts.
Cathy’s most successful games came when she was lucky enough to get multiple cities off of a Darius or FDR dogpile, but such cases were few and far between. Of her two playoff finishes, one of them saw her as the score leader but too far behind to do anything about Louis’ culture run (her strongest games tended to coincide with Louis’ for some reason), and another was a backdoor finish behind a Justinian who had killed everyone else. This was just an awful setup for Cathy, and I do think many leaders would have struggled in her position; the land was not good at all.
Best Performance: Cathy was really only ever close to winning one game, Game 20. There, she killed Darius early and was actually the tech leader… except Justinian was larger and everything went right for Louis, so she was still relegated to the Wildcard game. Yeah, this was not a great setup for her.
Worst Performance: Being First To Die despite catching FDR off guard in Game 13.
Femme Fatale Award: In the game I had to discard, I witnessed Cathy ruin Louis’ culture attempt by dragging the French into a Defensive Pact triggered war against a runaway Justinian.
Montezuma of the Aztecs
Offensive Wars: 34
Defensive Wars: 30
Survival Rate: 0%
Finishes: Surely, you must be joking…
Kills: 0. Yeah…
Overall Score: Lol.
This farcical output represented a new low, even for someone already as inept as Monty. In all fairness, anyone would have struggled in his spot, as it had little in the way of quality land and was sandwiched in between a Creative culture-monger and a religious fanatic. Nevertheless, this was a comically bad showing by Monty, and it speaks volumes that someone as aggressive as him had only 34 offensive wars, a nearly 1:1 offensive-to-defensive war ratio, and ZERO kills – Monty could not even muster a troll kill snipe. Monty’s problems were on full display here: his starting techs are horrible, he spams a unique unit that is worse than its vanilla counterpart (at least in the manner the AI use it), he founds a religion but never spreads it because he is devoting all of his resources to fighting, and he could not maintain a functioning economy to save his life. It was no accident that the three leaders closest to him combined for 17/20 of the victories in this set.
Best Performance: Well, he did come close to killing Justinian in Game 9. (
Side note: Monty was a LOT better in Amica's set)
Worst Performance: There are too many contenders for me to make any sort of judgment.
Wang Kon Award: In Game 17, FDR had valiantly WON a 2v1 against Justinian and Cathy, even getting Justinian to cede one of his core cities for peace. Until, suddenly, Monty came charging in from the other side of the world, stole that Byzantine city FDR had worked so hard for, and handed it back to Justinian. That sudden cross map invasion was the first domino to FDR’s eventual exit. Poor FDR.
Conclusions
There were two major takeaways that I got from observing these games. First, this set made it more clear than ever how destructive and pointless pre-Catapult warring really is. The contenders usually waited patiently till Construction to start fighting, while the pretenders wasted precious development time on early wars that netted little to no gain, and a whole lot of loss. It was sometimes good to be invaded, as the initial aggressors would throw away their stacks, leaving their cities undefended and thus vulnerable to counterattack. This happened to Cathy, Monty, and Louis multiple times.
Secondly, with the right field, religious bonds can and do overcome peaceweight differences. One should pay attention to context regarding peaceweight split: a 2 v. 5 situation may seem hopeless for the goodie two shoes, but not when those five baddies consist of religious fanatics and crazy backstabbers. It turned out to be the low peaceweight backstabbers who were diplomatically isolated in this setup, as they made too many enemies and did not manage their economies well enough to succeed, while the good leaders were generally able to align themselves with the fanatics to at least ensure their survival. No matter the setup, a game with Louis, Justinian, Cathy, and Monty in it is always going to be riveting, and this game certainly did not disappoint. This was a fantastic choice by Sullla for the OG Alternate History.
O5 teaser coming soon this week!