1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Summer 2017 Patch Notes Discussion

Discussion in 'Civ6 - General Discussions' started by bite, Jul 27, 2017.

  1. bite

    bite Moderator Moderator

    Joined:
    Jun 20, 2004
    Messages:
    2,052
    http://store.steampowered.com/news/externalpost/steam_community_announcements/2093463643452594676

    [NEW]

    Nubia​
    • Civ Unique Ability: +50% Production toward Ranged units. All Ranged units earn promotions 50% faster. Mines over strategic resources are +1 Production. Mines over bonus and luxury resources are +2 Gold.
    • Queen Amanitore Unique Ability: Kandake of Meroë - +20% Production on all districts rising to +40% if the city contains a Nubian Pyramid adjacent to the City Center.
    • Pitati Archer: Replaces the Archer. Stronger than the Archer with +1 Movement.
    • Nubian Pyramid: Improvement. +1 Faith. Receives additional yields from adjacent districts. +1 Food if adjacent to a city center. For all other districts that award adjacency bonuses: +1 of the appropriate yield if that district is adjacent. Desert, Desert Hills, Floodplains.
      Jebel Barkal Wonder
    • Unlocked at Iron Working. Awards 2 free Iron and +4 Faith to Cities within 6 tiles.
    • ‘Gifts of the Nile’ Scenario
      The Nile River is the life-blood of not one ancient civilization, but two: Egypt and Nubia. Although these neighbors and trade partners shared a common river valley and supreme deity (Amun) they were often in direct competition if not outright war. In this head-to-head competitive scenario, you will take the role of one of these powers to see who can truly become the most worthy disciple of the great god Amun by being the first player to create 7 Temples in his honor.
    • Added Restart button to regenerate the map
    • Added the saving of game setup configurations to reuse when starting future games
    [GENERAL BALANCE CHANGES]
    • Reduced the cost of the Aqueduct by 30%, and Sewers by 50%
    • Reduced cost of all other districts by 10%
    • Increased the discount for districts you have less of from 25% to 40%
    • Increased costs of district buildings by 10% (except Aerodrome buildings), and increased per settler cost bump by 50%
    • Reduced cost of all spies by 25%
    • The Hanging Gardens now provides +2 Housing in city it is built
    • Walls now provide Tourism, and do not have Maintenance
    • Battering Ram and Siege Tower now upgrade to the Medic support unit, and no longer are functional against a city with Urban Defenses
    • Gave St George an additional Charge
    • Updated Monarchy's Medieval Wall bonus to: "+50% Production toward defensive buildings. +1 Housing for each level of wall."
    • Proselytizer Apostle Promotion only evicts 75% of existing pressure of other religions, not 100%.
    • Press Gangs will now unlock with Exploration and Native Conquest with Colonialism.
    • Increased Anti-Air strength values by 5 across the board. Increased Destroyer AA strength to match other units of the same era.
    • Balance Change to Archer (cost +10) and Maryannu Chariot Archer (cost -20, combat +2, ranged strength +2)
    • Increased cost to repair city outer defenses
    • Moved “Urban Defenses” from Civil Engineering to Steel
    [CIV & LEADER SPECIFIC BALANCE CHANGES]

    Norway​
    • Thunderbolt of the North gains +50% production of naval melee units
    • Stave Church gains +1 Production for all Coastal resources in the city
    Spain​
    • Treasure Fleet civ ability has its gold for intercontinental trade boosted from +4 to +6.
    • Mission: increase from +1 Science to +2 Science if next to a Campus.

    • Scythia’s heal down from 50 to 30.
    • Kongo: 50% more Great People points rather than double.
    • Greece: Award an envoy whenever they complete an Acropolis.
    • France: Catherine’s Flying Squadron now awards a free Spy when the extra capacity is earned at Castles. All spies start as Agents with a free promotion.
    [MAP GENERATION]
    • Aluminum may now appear on Plains
    • Increased Lake generation
    • Updated Bonus and Strategic Sea resource generation
    • Fixed river generation on Inland Sea maps
    [UI ENHANCEMENTS]
    • Combat Preview UI has received multiple improvements
    • The Civilopedia now shows the number of spies/envoys granted by a civic
    • Multi-turn unit movement paths shown when unit reselected
    • Add Relationships tab to city state Intel Reports which displays that city state's at war status with other civs and city states
    • A popup box is now used to modify deal item values
    • Added leader dialog for Gifts and Demands
    • Scenarios no longer display extraneous UI screens
    • Reports now displays great works, adjacency, and districts information
    • Trade Route chooser automatically selects previously completed trade route
    • Additional improvements to the Trade Route chooser
    • Added a turn blocker notification when city ranged attack is available
    • Tech and Civic Boosts now additionally appear in the notification panel above the turn advancer.
    • A Toggle Strategic View keybinding has been added
    [DIPLOMACY ENHANCEMENTS]
    • Added tooltips explaining why you can or cannot declare each kind of war or undertake another diplomatic action.
    • “Are you sure you want to denounce?” confirmation added
    • Liberation changes:
      - Liberating cities can now occur even if you got the city in a deal (peace deals are the most common case of this).
      - A case where the Persian player didn't see "(cede)" or "(return)" besides cities on the peace deal screen has been fixed.
      - When you liberate a city-state your military units are only kicked back from the first ring of hexes around the city; you aren't ejected from their territory entirely.
    [AI TUNING]
    • Improved AI ability to move great works around to get theming
    • AI will now better handle air attacks
      - Bombers will attack Districts, Improvements, and then Units in that preference
      - Fighters will prefer to attack other air units
    • Improved desire to pillage cities
    • Improved city planning with regard to adjacency bonuses
    • During city attacks, concentrate unit attacks on more threatening units rather than spreading out
    • Fixed a bug that resulted in the AI overestimating the value of demand tribute
    • Adjust AI acceptance of embassies to be a bit more like what they already do for delegations
    • Specifically, they probably will reject it if they're unfriendly, will accept at neutral unless they have any other reason against it (close balance) and will generally accept it at friendly unless they have a strong reason against.
    • In evaluating deals, the AI will mark elements that are unacceptable at any price, and expose that to the player
    • Improve ability to utilize city-states, beyond just suzerainty
    • As a player approaches victory, AI will become less friendly and more aggressive
    [MULTIPLAYER]
    • Improved stability after receiving a multiplayer join error
    • Fixed unnecessary host migration when exiting a LAN game
    • Fixed an occasional hang during wars in dynamic turn mode
    • Miscellaneous UI fixes and stability improvements
    [BUG FIXES]
    • Fixed an issue where plot tooltips would show when we didn’t want them to
    • Fixed multiple issues with Air combat
    • City Banners were not reacting to population changed events
    • Barbarian camp art will now update as the game progresses into later eras
    • Fixed an issue where pillaged improvements lost their pantheon bonuses forever
    • District repair costs now computed properly based on both game speed and start era. Will always be 25% of the cost of creating a new district of that type.
    • Correct Alexander’s “To the World’s End” healing ability so it only triggers if the city has a COMPLETED wonder in it.
    • Wonders should always be repairable after they have been hit by a nuclear blast
    • Fixed issues with Reports screen totals not adding correctly
    • Additional bug fixes.
    [MISC]
    • Added new visualization for desert mountains
     
    Last edited by a moderator: Jul 27, 2017
    _Hannibal_ and Uberfrog like this.
  2. Balkans

    Balkans Chieftain

    Joined:
    Jan 14, 2008
    Messages:
    267
    Gender:
    Male
    Location:
    BosniaAndHerzegovina
    Now this is what I'M waiting for. I'll edit in opinion after i read it...

    ...not bad, a lot of tuning, i'm off to start a new game and see what's up...
    I like this one:
    • As a player approaches victory, AI will become less friendly and more aggressive
     
    Last edited: Jul 27, 2017
  3. Cerilis

    Cerilis Chieftain

    Joined:
    Mar 11, 2013
    Messages:
    1,577
    Gender:
    Female
    Location:
    Germany
    • Stave Church gains +1 Production for all water resources in the city
    Neat, does that mean the resources get +1 when worked or the stave church getting the bonus for all at once though? :p
     
  4. Katakanja

    Katakanja Chieftain

    Joined:
    Oct 17, 2016
    Messages:
    723
    Hooray for Norway, Spain and France buffs! Greece one is unexpected but interesting too.
     
    AntoineS, nzcamel and Jewelrunna like this.
  5. ferretbacon

    ferretbacon Chieftain

    Joined:
    Apr 11, 2012
    Messages:
    729
    Gender:
    Male
    Location:
    North Texas
    Love those nerfs and buffs. Glad they tempered Kongo a bit, that double great person bonus was obscene.
     
  6. bite

    bite Moderator Moderator

    Joined:
    Jun 20, 2004
    Messages:
    2,052
    This will be interesting

    AI will now better handle air attacks
    • Bombers will attack Districts, Improvements, and then Units in that preference
    • Fighters will prefer to attack other air units

     
  7. Peserwin

    Peserwin Chieftain

    Joined:
    Jan 9, 2017
    Messages:
    12
    Gender:
    Male
    AI more aggressive when approaching victory... I like the combination with the improved combat. And will they finally use them bombers? More than happy with this patch and new civ!
     
    Aussie_Lurker and CivLuvah like this.
  8. WiseGreen

    WiseGreen Chieftain

    Joined:
    Jul 11, 2011
    Messages:
    237
    FINALLY!!! No other feature makes me happier, I think, not even the restart button.
     
  9. PhilBowles

    PhilBowles Chieftain

    Joined:
    Nov 20, 2011
    Messages:
    4,162
    This is welcome, but the first thing I look for in every patch release is whether random map size has been reinstated, and still no luck.
     
  10. UWHabs

    UWHabs Chieftain

    Joined:
    Oct 10, 2008
    Messages:
    2,409
    Location:
    Waterloo
    Looks like some solid changes overall. I'm thinking it might be nice to give Norway a shot now.
     
  11. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

    Joined:
    Aug 12, 2010
    Messages:
    8,990
    I like that walls give tourism and Monarchy gives a bonus to building walls.
     
  12. Leyrann

    Leyrann Warlord

    Joined:
    Jan 11, 2015
    Messages:
    2,191
    Gender:
    Male
    Location:
    Netherlands
    First hidden change: Tech boosts now appear in the reports list at the right of the screen, just like wars, promotions etc.

    EDIT: AI also seems to have improved. Never had a city-state disappear in turn 21 already before. Also they fixed the bug where defeated city states would count towards Political Philosophy. Another edit: My neighbor is also on the brink of conquering a city-state.
     
    Last edited: Jul 27, 2017
    CountAccountant, nzcamel and Photi like this.
  13. Katakanja

    Katakanja Chieftain

    Joined:
    Oct 17, 2016
    Messages:
    723
    Damn your infuriatingly fast internet, some of us still have 20% of the download to go :p
     
  14. gfeier

    gfeier Chieftain

    Joined:
    Dec 9, 2001
    Messages:
    842
    Location:
    In front of my Mac
    Pretty much everything I wanted, except the Hall of Fame, but I'm sure they're saving that for the expansion. Overall, a very strong update.
     
  15. Ronnoc83

    Ronnoc83 Chieftain

    Joined:
    Mar 19, 2016
    Messages:
    21
    Location:
    Vancouver BC
    Weird eh? Im gonna try that too.
     
  16. _ViKinG_

    _ViKinG_ Chieftain

    Joined:
    Mar 15, 2013
    Messages:
    166
    so no full worldbuilder this time either.....
     
  17. Piruparka

    Piruparka Chieftain

    Joined:
    May 1, 2010
    Messages:
    433
    Gender:
    Male
    Location:
    Germany
    Very satisfied with that patch, some extremely neat changes.
     
    AntoineS, Aussie_Lurker and nzcamel like this.
  18. Brutus2

    Brutus2 Chieftain

    Joined:
    Jan 4, 2004
    Messages:
    337
    Gender:
    Male
    Location:
    Philadelphia, USA
    I don't think Nubia gets a desert start bias. I restarted four times already trying to find desert near my capital. Glad to have the restart button!
     
    Ron West likes this.
  19. Kataklysm

    Kataklysm Chieftain

    Joined:
    Sep 10, 2012
    Messages:
    9
    Location:
    Quebec
    Can't wait to try all of this as I... take a day off tomorrow :)
     
  20. Browd

    Browd Dilettante Administrator

    Joined:
    Aug 5, 2012
    Messages:
    10,089
    Gender:
    Male
    Location:
    Washington, DC
    nzcamel likes this.

Share This Page