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Sun Never Sets

Discussion in 'Civ5 - General Discussions' started by imperialman, Aug 25, 2010.

  1. imperialman

    imperialman Admiral

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    Sun Never Sets (England): +2 movement for all naval units.

    I'm curious about how this translates into any real advantage apart from outrunning ships and exploring the map quicker, can anyone help me here? :(
     
  2. lifelessgamer

    lifelessgamer Chieftain

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    Probably easier to flank an enemy
     
  3. KrikkitTwo

    KrikkitTwo Immortal

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    Well it makes it easier to get troops (in transports) to the Front. (no roads/railroads needed)

    It also allows you to concentrate power in more places easily.
     
  4. malitano

    malitano Warlord

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    means you will be able have more tactical control over naval operations and circumnavigate the globe quicker than anyone so long as you have the tech. could be very powerful.
     
  5. imperialman

    imperialman Admiral

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    Thanks for the info. :)
     
  6. Ahriman

    Ahriman Tyrant

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    It means that you can run a damaged ship away from the enemy without them being able to chase you, while making it easier for you to chase down almost dead fleeing enemy ships.
    Which makes unit preservation *much* easier.
     
  7. wapamingo

    wapamingo Prince

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    This is key, IMO.
     
  8. KrikkitTwo

    KrikkitTwo Immortal

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    It does help maintain naval superiority... and make naval superiority more useful
     
  9. Ahriman

    Ahriman Tyrant

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    Do we know if it applies to land units in transport form? Are they naval units?
    That makes a big difference. If it also boosts colonization and naval transport.... *very* powerful.
     
  10. Lyoncet

    Lyoncet Emperor

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    My guess is that it does affect embarked units, since that seems to be the real potential kicker of the ability. But I'm obviously not sure. Would be quite an excellent bonus though!
     
  11. KrikkitTwo

    KrikkitTwo Immortal

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    Well my first thought is.. it should, but I guess it might not. Since they might technically not be naval units.

    As a side note, hopefully the speed of Unit Transports improves throughout the game. (say 1 less than the speed of the fastest ship (start at 3, then 6 with Frigates, then 7 with Destroyers)
     
  12. Ahriman

    Ahriman Tyrant

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    I'd definitely hope so. Would be weird otherwise.
     
  13. AriochIV

    AriochIV Colonial Ninja

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    Considering that most naval units have a move around 5, +2 is a pretty significant bonus.
     
  14. Niniux

    Niniux Chieftain

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    It'd also be useful for skirting around escorts to sink the valuable transports of enemies.
     
  15. ruskyandrei

    ruskyandrei Warlord

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    is the +1 bonus for circumnavigating the globe still around ?
     
  16. Zhahz

    Zhahz PC Gamer

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    A lot of the maps seen so far have smallish continents and with city sizes (3 rings) and a desire to diversify plots a city has available, trade, and whatnot, there seems to be a lot of coastal cities.

    Now add in that naval units can bomb/kill land units and cities...

    And suddenly navy might actually become desired and useful. If you control the seas you essentially have highly mobile siege to support your land troops, and ships are better able to defend themselves than land-based siege.

    So, I don't think "Sun Never Sets" is *that* amazing but it could help if you're going for a strong naval presense.
     
  17. TheDS

    TheDS Regular Riot

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    My first thought was that with faster ships you can colonize more continents more rapidly, and therefore be more likely to have an empire in which the sun never sets.
     
  18. bjbrains

    bjbrains Man of U-235

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    The ability to have blazing fast ships, when ships are already powerful ranged bombardment units, should be very good. It's essentially a 'first strike' clause. It also allows you to project naval power more effectively (Yay gunboat diplomacy!).
     
  19. spyroware

    spyroware Chieftain

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    I have the impression that Old and New World distinction will be standard to most maps, so setting up colonies and defending them will be made much easier. If the +1 movement bonus for circumnavigation still exists (its reasonable to expect so) then you can easily acquire it. Plus 3 movement for ships will be awesome. Your ships will always escape and in the event that they get destroyed your new ones will be very quick to move to their positions. It will be fun playing as England for sure.
     
  20. 12agnar0k

    12agnar0k Emperor

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    Its the only naval ability (actually one civ can capture barbarian boats like Germans capture encampent units - but that won't do much for them), so it will help English Civ Players control the Oceans, which will be more important this time around with Ranged Ships firing a good distance in-land. Out-Manourvering your opponents is indeed a good ability, I mean I assume flanking and the like will apply to naval melee attacks (if you ever do one) so England would be better at that, also they can chase down enemy ships even with bigger slower ships thanks to their ability, and they can easily out-run enemy ships when damaged and in need of healing, Suffice to say it will be useful if applied correctly. Not as useful as say having all Naval Ships get +2 range , + 10 ranged strength, and 50% maintanence, but one would be hoping for too much there :p.
     

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