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Supa's Atomic Labs

Discussion in 'Civ3 - Unit Graphics' started by Supa, Feb 13, 2013.

  1. Supa

    Supa Out of Cheese Error

    Joined:
    Jan 7, 2003
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    3,663
    Location:
    Belgium
  2. Supa

    Supa Out of Cheese Error

    Joined:
    Jan 7, 2003
    Messages:
    3,663
    Location:
    Belgium
  3. Supa

    Supa Out of Cheese Error

    Joined:
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    Location:
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    As Zigra is already Civ3FLC-bug free..

    Zigra
    It first appeared in Gamera vs. Zigra (1971). Zigra is a sentient aquatic extra-terrestrial planning to conquer the Earth in order to give a new home to its species : their homeworld is ridden with pollution.



    Contact with Earth pollution made Zigra grows bigger and bigger in a matter of hours.



    It's been a while since I've made a sea unit and I wanted to try something new for the water-line.

    Zigra is also able to go on land, although it's quite clumsy. Classic Civ3 Editor doesn't allow sea unit to upgrade to land unit. However, I don't know if that's an engine limitation or an editor limit. Gojira54, if you're interested, perhaps could you ask Steph or Quintillus to temporarily allow it and test yourself.



    Animations by Supa
    Model by ウルフェさん
    Sounds included

    Units
    Original thread
     
  4. Supa

    Supa Out of Cheese Error

    Joined:
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    Location:
    Belgium
    An old friend revisited!



    Gabara was by no mean an essential daikaiju, appearing only in one dreadful movie All Monsters Attack in 1969. But I had a lot of fun making it back in 2007. It was the first unit where I actively avoided the laziness of having the feet slide on the floor. I think it actually crept it back again once with Godzilla 1995 but except that one all my units post-Gabara were moving without the help of any soap. :)

    Originally with this revisit, I was only going to fix the bug and the size as it was bigger than the current Shōwa Godzilla. But that didn't take - I had to change a few things.


    There is a small bug in the preview : the right feet in AttackB slightly moved between AttackA & Death. It has been fixed since.

    Almost all animations have been modified. Attack is split between two animations, AttackA and AttackB. The lightning effect has been enhanced and Gabara's skin darkens to highlight it. Death has been upgraded too. Sounds have been created.

    For archiving purpose and for the unlikely case of someone preferring the old one, both versions are packed in the link.

    Code:
    Gabara unit for Civilization III
    -------------------------------
    
    Released August 30th 2007
    Updated 13th February 2013
    
    Version 1.3
    
    - AttackB Right foot bug fixed
    
    Version 1.2
    + Resized all animations.
    + Better Fortify animation.
    + Better AttackA animation.
    + Better looping AttackB added.
    + Better Death animation.
    + Three attack sounds.
    + Death sound.
    + Move sound.
    + Lighter shadows.
    - Victory fixed (transitioned from AttackA instead of Default)
    - Civ3FLC bug fixed.
    
    Animations by Supa
    Scott Ayers for the model.
    Victory sound from All Monsters Attack.
    Sounds from Soundjax
    
    Thanks to 
    Utahjazz for his setup!
    Micaelus for his render script!
    Steph for SBB!
    Cyber Dreyk for Civ3FLC!
    Moeniir for Flicster!
    Units
    Original thread

    That's it for now!
     
  5. Gojira54

    Gojira54 The folly of Man

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    I love it! Are you planning on reworking all of the Kaiju?
     
  6. Supa

    Supa Out of Cheese Error

    Joined:
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    Location:
    Belgium
    You're never far when I create a new thread. Have you an alarm set on me ? ;)

    Eventually, yes. At least to fix the Civ3Flc bug. Depending on how old the unit is and if I still have the model, I might revisit it too.
     

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