stachnie
Theorist
In my present game I have tried to make a super GP farm. I had a city surrounded by forests (some 16 or 17) so I did not cut them but built National Epic plus a few Great Wonders there, waited until Scientific Method, started to make Forest Preserves everywhere and (after Biology) built National Park.
Result: each Preserve gives one free specialist, with NE each of them gives 6 GPP (no Pacifism, no Philosophical trait) plus one free specialist from SoL, so although a few Preserves are not ready yet, the city is pumping more than 100 GPP/turn. Perhaps it would be more efficient just to irrigate a few River/Grassland cities but I preferred to cottage them instead. Although its size is only 14 and it will not grow further, it is quite productive because about half of specialists are Prophets supported by Angkor Wat and it has a Dike, Forge and Factory
S.
Result: each Preserve gives one free specialist, with NE each of them gives 6 GPP (no Pacifism, no Philosophical trait) plus one free specialist from SoL, so although a few Preserves are not ready yet, the city is pumping more than 100 GPP/turn. Perhaps it would be more efficient just to irrigate a few River/Grassland cities but I preferred to cottage them instead. Although its size is only 14 and it will not grow further, it is quite productive because about half of specialists are Prophets supported by Angkor Wat and it has a Dike, Forge and Factory

S.
