I've encountered a very very late-game situation where my game freezes, entirely. It happens right at the beginning of my turn, while the game is processing my cities' growth and production from the previous turn, before any units are activated. I've reloaded the game numerous times, changing up various factors to see if I can isolate the cause, but to no avail. The freeze occurs at the same precise point each time. Waiting for a fair amount of time produces no change, and I'm forced to shut the program down via the task manager. (I'm on a Windows 7 laptop.) I thought I'd toss the situation to the good & wise folks here.
The game I'm running is one of those "I've already totally dominated the game, I could win on any turn, but I'm just playing through to see how magnificent and lavish I can make my empire" situations. (We've all indulged in such things, amiright?) As such, there are a number of "extreme" things going on, in terms of base count and unit count and Transcend Thought advances and things like that...but I'm pretty sure I've eliminated (most of) those as causes.
I have tried the following:
So, yeah, I dunno. The game just...freezes, independent of these controllable factors. Obviously something happens at one of my bases to cause the freeze, but I can't figure out what. It has nothing to do with production (unit or facility), pop growth, or energy generation, and it has nothing to do with unit actions or terraforming or anything like that (since the freeze occurs before units are processed).
A few ideas occur to me, but I'm not sure how to test them:
(By the way, I altered the .ini file to effectively eliminate the mandatory retirement year, setting it to 9999 or something like that. The freeze occurs just as year 2841 begins, and as with the TT number, I can see no reason why this particular year would cause an issue. Besides, the freeze occurs during the base handling process anyway, after the year count increment has been processed.)
EDIT -- one thing I forgot to note: the only unusual occurrence to happen on this turn is Miriam's calling of a Planetary Council, for election of Planetary Governor. My ~44,000 votes blow away the remaining two factions (Mirian and Deirdre), of course, so I'm retained as Governor. I don't see how this could be the issue, since it--like the TT accumulation--is not the very last thing to occur before the freeze, but I include it here for the sake of completion.
The game I'm running is one of those "I've already totally dominated the game, I could win on any turn, but I'm just playing through to see how magnificent and lavish I can make my empire" situations. (We've all indulged in such things, amiright?) As such, there are a number of "extreme" things going on, in terms of base count and unit count and Transcend Thought advances and things like that...but I'm pretty sure I've eliminated (most of) those as causes.
I have tried the following:
- disbanding hundreds of units just before the turn change, in case unit count is an issue. No effect.
- razing a few bases just before the turn change, in case base count is an issue. No effect.
- switching all production in my bases to Stockpile Energy, in case some glitch is occurring with unit or facility production, or in case there is some sort of "total facilities built" cap. No effect.
- razing a bunch of high-pop (127) bases just before the turn change, in case total population is an issue. No effect. (Is there even a cap on total pop?) The pop I eliminated in this razing was greater than the per-turn pop growth of my total empire, so that rules out any exceeding of a (potential) pop cap.
So, yeah, I dunno. The game just...freezes, independent of these controllable factors. Obviously something happens at one of my bases to cause the freeze, but I can't figure out what. It has nothing to do with production (unit or facility), pop growth, or energy generation, and it has nothing to do with unit actions or terraforming or anything like that (since the freeze occurs before units are processed).
A few ideas occur to me, but I'm not sure how to test them:
- one thing I can't control is accrual of research points, or of Transcend Thought advances. Is there a cap to either of these? The last TT I reach before the freeze is 1190, which (along with 1189) comes along just before the freeze. (But not IMMEDIATELY before the freeze. It isn't the last thing processed, in other words; at least one city is processed between TT 1190 and the freeze.) I can't control this factor because even with Labs set to 0% and Lab-producing facilities all scrapped, I'm still having multiple breakthroughs per turn, due to the zillions of specialists. (And even if I went through all my bases and switched all specialists from Transcends to Engineers, each Engineer still generates +2 Labs.) I suppose I could go through and raze nearly all of my bases, until my breakthrough rate falls below 1/turn...but I doubt this is the issue in the first place. "1191" seems an odd number at which to halt Transcend Thought accumulation. (Although, strangely, 1191 was the number of my college mailbox from way back when...hmm...)
- another thought is that perhaps there is an issue with the rate of generation of something, rather than the accumulation of something. Like, perhaps the rate at which I'm accruing _____ grows beyond a certain point, and a glitch occurs, even if the total amount of _____ that I possess at the time is not an issue. Any thoughts on this?
(By the way, I altered the .ini file to effectively eliminate the mandatory retirement year, setting it to 9999 or something like that. The freeze occurs just as year 2841 begins, and as with the TT number, I can see no reason why this particular year would cause an issue. Besides, the freeze occurs during the base handling process anyway, after the year count increment has been processed.)
EDIT -- one thing I forgot to note: the only unusual occurrence to happen on this turn is Miriam's calling of a Planetary Council, for election of Planetary Governor. My ~44,000 votes blow away the remaining two factions (Mirian and Deirdre), of course, so I'm retained as Governor. I don't see how this could be the issue, since it--like the TT accumulation--is not the very last thing to occur before the freeze, but I include it here for the sake of completion.