lincoln_lyf
Warlord
- Joined
- Apr 25, 2014
- Messages
- 137
Super Power: Clash of Civilizations
Current Version: 5.7 (Beta)
Author: Lincoln_lyf
A Total Conversion Mod of Sid Meier's Civilization V for a better late game experience and realistic modern warfare.
A fully upgraded version of my previous mod: SuperPower Complete Edition.
---------------------------------------------------------------------------------------------------------------------------
The Relationship with Super Power Modpack:
---------------------------------------------------------------------------------------------------------------------------
Super Power: Clash of Civilizations (SP:CoC) is a fully upgraded version of Super Power Modpack (SP), a total conversion mod of Sid Meier's Civilization V. Its latest version was v5.1.
You can regard SP:CoC as SP 6.0. However, SP:CoC is a total conversion of SP itself, which is designed to bring a completely new game experience rather than an improvement of the original game. SP:CoC does NOT support previous saved games of any Super Power Modpack version.
SP:CoC is currently under Beta testing and the current version is 5.7. The final version will be 6.0. However, the current version v5.7 has all game concepts if the final version. There will only be bug fixes and minor balance tweak in the future.
---------------------------------------------------------------------------------------------------------------------------
Features
---------------------------------------------------------------------------------------------------------------------------
(1)Exciting late game experience:
- 4 unique components for all 43 Civs: Many modern units and buildings
- A fully new designed Tech Tree with two new eras: World War Era and Future Era
- A fully new designed Policy Tree and Ideologies
- Plain water plots can be improved
- Strong terrain modification abilities in the late game
- Space race: launching orbital satellites for global effects
- More challenges in the late game from enhanced AI and increasing maintenance cost of your nation
(2)Realistic and challenging domestic affairs:
- 200+ new buildings, wonders and improvements
- Cities will have corruption & public Security issues
- Cities will upgrade by reaching higher population levels, unlocking advanced buildings, wider working distance, but causing pollution and traffic problems
- New Strategic Resources with global effects: Manpower, Consumer Goods, Electricity
- Move your capital to a new place for a better efficiency
- Move your population inside your cities for a better efficiency
- Nations with a higher Tourism Output will attract international immigrants from other countries
- Happiness will be more important: affecting tourism output and international immigration
(3)Enhanced Combat system and ultimate modern warfare:
- 2-unit-per-plot system for units’ coordination operations and larger battle scale
- 100+ new units and promotions
- Highly specialized military units with diverse abilities and cost
- Realistic naval units and air units design, powerful but expensive
- Unique legendary elite & experimental units in real history await you command
- Workers can turn into militia units for war mobilization or logistics service
- War is dangerous: intensive war will cause population loss and even nuclear winters.
(4)Comfortable & time-saving game experience
- Fully tweaked game balance: no “weak” civilizations, policies, wonders, units, etc
- Adaptive difficulty level: AI’s bonus depend on your performance
- Rapid & compact game pace with zero “garbage time”
- Automated Management & Batch Operations: control hundreds of cities or units in one-click
----------------------------------------------------------------------------------------------------------------------
Qucikstart Guide
----------------------------------------------------------------------------------------------------------------------
Here is a Quickstart Guide introducing the detailed mechanisms of this mod. It is also a FAQ book for problem solving.
Download link: http://www.mediafire.com/file/3a90211xyy366o1/Super_Power_Clash_of_Civilizations_-_Documents.rar
(both .pdf and .txt format included)
----------------------------------------------------------------------------------------------------------------------
Installation Guide
----------------------------------------------------------------------------------------------------------------------
Important Note: This MOD requires DLL - Various Mod Components by whoward69 for DLL support. You must install and load DLL - Various Mod Components before using this MOD. Otherwise grievous errors may occur.
(1) Subscribe at http://steamcommunity.com/sharedfil...earchtext=Super+Power:+Clash+of+Civilizations
(2) Go to WHoward's Pick'N'Mix Mods to download the latest DLL - Various Mod Components (v 88) :http://www.picknmixmods.com/mods/CivV/DLL/Various Mod Components.html
(3) Move the DLL - Various Mod Components (v 88).civ5mod you’ve just downloaded, to My Games\Sid Meier's Civilization 5\MODS\
(1) Download the “Super Power Clash of Civilizations .RAR” from http://www.mediafire.com/file/zkj0f11f7pl3st0/Super_Power_Clash_of_Civilizations.rar
(2) Extract the “Super Power Clash of Civilizations .RAR”, you will find two folders: “Super Power Clash of Civilizations (v 6)” and DLL - Various Mod Components (v 88).
(3) Move them to My Games\Sid Meier's Civilization 5\MODS\
----------------------------------------------------------------------------------------------------------------------
Future Plans
----------------------------------------------------------------------------------------------------------------------
(1) The final and the stable version of this mod will be v6.0. Some versions may be released to fix Bugs or tweak minor balance issues. NO major changes in the future!
(2) The v6.0 will be released in both MOD and DLC versions.
(3) A “MOD Option” will be available in the future versions to allow the player to turn on/off some mod mechanism like Electricity, immigration, nuclear winter and so on.
(4) New elements will be edited to this Quickstart Guide (images, links) in the next version. A detailed Tutorial Book may be released in the future.
-------------------------------------------------------------------------------------------------------------------------
Special Thanks
-------------------------------------------------------------------------------------------------------------------------
If I miss someone or in the list, or you have copyright issues, sorry for that and please contact me.
CaptainCWB for codes optimization and UI elements
Tokata for additional DLL editing, Civilopedia and UI elements
Barathor for AssignStartingPlots.lua, Map Setup.lua
Maximus for new attack effects (AoE damage) related codes and combat UI related codes
Machiavelli24 for Reform and Rule related codes and Policy_FreeBuildingClass.lua
Ninakoru for Smart AI related codes
FramedArchitect for Faerun Fantasy Mod and Global Warming MOD related codes
Redox for Light Touch: unit automation related codes
Coban for helicopter hovering related codes
Hulfgar for Hulfgars Industrial Warfare related codes and concept
far_away_land for Settler joining city codes & some debugging tasks
bc1 for backgroud image Lua codes
Snafusmith for many modern and ancient units’ models
Danrell for many WWII units’ models
Danrell, Nutty for MiG-15 model
Ekmek, asioasioasio for UAV model
Ekmek, KnelRivendare, Jinzor for B52 model
bernie14 for templar and teutonic mounted knights models
Barathor for new resource models&icons
other 3d units models: Wolfdog, Snafusmith, Danrell, Ekmek, asioasioasio, KnelRivendare, Jinzor, bernie14, Barathor, Snafusmith(Smitty), JTitan,Deliverator, Walter Hawkwood, Refar, Patum333, hangman, Deliverator, BouncyMischa
Icons & Images: Barathor, JanBoruta, Jamie Meyer, Moriboe, sukritact, Pouakai, Sukritact, Envoy (@fourfourhero), Pouakai, zsofiadome, BlackFeather_, Empoh, Tokata, Institute of Swedish Safety; Security, freepik.com, iranaware.com, photobucket.com, Brainbug's Egyptian Army (Retextured) von Brainbug (v1.0), calxibe.com, wallpoper.com
JanBoruta for some units and building icons
BlackFeather_ for Spanish Armada icon and Super Power MOD Logo
Moriboe, sukritact, Pouakai, Sukritact, Envoy (@fourfourhero), Pouakai for some new buildings and new wonders icons and concept
Call of Duty: Modern Warfare (published and owned by Activision)
World of Warships and World of Tanks (Wargaming)
Command & Conquer: Red Alert 3 (Electronic Arts)
Cities XL 2012 (Focus Home Interactive)
Others from Google Images Search
Current Version: 5.7 (Beta)
Author: Lincoln_lyf
- Unpacked Version: http://www.mediafire.com/file/zkj0f11f7pl3st0/Super_Power_Clash_of_Civilizations.rar
- Manual/Documents: http://www.mediafire.com/file/3a90211xyy366o1/Super_Power_Clash_of_Civilizations_-_Documents.rar
A Total Conversion Mod of Sid Meier's Civilization V for a better late game experience and realistic modern warfare.
A fully upgraded version of my previous mod: SuperPower Complete Edition.
---------------------------------------------------------------------------------------------------------------------------
The Relationship with Super Power Modpack:
---------------------------------------------------------------------------------------------------------------------------
Super Power: Clash of Civilizations (SP:CoC) is a fully upgraded version of Super Power Modpack (SP), a total conversion mod of Sid Meier's Civilization V. Its latest version was v5.1.
You can regard SP:CoC as SP 6.0. However, SP:CoC is a total conversion of SP itself, which is designed to bring a completely new game experience rather than an improvement of the original game. SP:CoC does NOT support previous saved games of any Super Power Modpack version.
SP:CoC is currently under Beta testing and the current version is 5.7. The final version will be 6.0. However, the current version v5.7 has all game concepts if the final version. There will only be bug fixes and minor balance tweak in the future.
---------------------------------------------------------------------------------------------------------------------------
Features
---------------------------------------------------------------------------------------------------------------------------
(1)Exciting late game experience:
- 4 unique components for all 43 Civs: Many modern units and buildings
- A fully new designed Tech Tree with two new eras: World War Era and Future Era
- A fully new designed Policy Tree and Ideologies
- Plain water plots can be improved
- Strong terrain modification abilities in the late game
- Space race: launching orbital satellites for global effects
- More challenges in the late game from enhanced AI and increasing maintenance cost of your nation
(2)Realistic and challenging domestic affairs:
- 200+ new buildings, wonders and improvements
- Cities will have corruption & public Security issues
- Cities will upgrade by reaching higher population levels, unlocking advanced buildings, wider working distance, but causing pollution and traffic problems
- New Strategic Resources with global effects: Manpower, Consumer Goods, Electricity
- Move your capital to a new place for a better efficiency
- Move your population inside your cities for a better efficiency
- Nations with a higher Tourism Output will attract international immigrants from other countries
- Happiness will be more important: affecting tourism output and international immigration
(3)Enhanced Combat system and ultimate modern warfare:
- 2-unit-per-plot system for units’ coordination operations and larger battle scale
- 100+ new units and promotions
- Highly specialized military units with diverse abilities and cost
- Realistic naval units and air units design, powerful but expensive
- Unique legendary elite & experimental units in real history await you command
- Workers can turn into militia units for war mobilization or logistics service
- War is dangerous: intensive war will cause population loss and even nuclear winters.
(4)Comfortable & time-saving game experience
- Fully tweaked game balance: no “weak” civilizations, policies, wonders, units, etc
- Adaptive difficulty level: AI’s bonus depend on your performance
- Rapid & compact game pace with zero “garbage time”
- Automated Management & Batch Operations: control hundreds of cities or units in one-click
----------------------------------------------------------------------------------------------------------------------
Qucikstart Guide
----------------------------------------------------------------------------------------------------------------------
Spoiler Quickstart Guide :
Here is a Quickstart Guide introducing the detailed mechanisms of this mod. It is also a FAQ book for problem solving.
Download link: http://www.mediafire.com/file/3a90211xyy366o1/Super_Power_Clash_of_Civilizations_-_Documents.rar
(both .pdf and .txt format included)
----------------------------------------------------------------------------------------------------------------------
Installation Guide
----------------------------------------------------------------------------------------------------------------------
Important Note: This MOD requires DLL - Various Mod Components by whoward69 for DLL support. You must install and load DLL - Various Mod Components before using this MOD. Otherwise grievous errors may occur.
Spoiler Steam :
(1) Subscribe at http://steamcommunity.com/sharedfil...earchtext=Super+Power:+Clash+of+Civilizations
(2) Go to WHoward's Pick'N'Mix Mods to download the latest DLL - Various Mod Components (v 88) :http://www.picknmixmods.com/mods/CivV/DLL/Various Mod Components.html
(3) Move the DLL - Various Mod Components (v 88).civ5mod you’ve just downloaded, to My Games\Sid Meier's Civilization 5\MODS\
Spoiler Manual Installation (Unpacked Version) :
(1) Download the “Super Power Clash of Civilizations .RAR” from http://www.mediafire.com/file/zkj0f11f7pl3st0/Super_Power_Clash_of_Civilizations.rar
(2) Extract the “Super Power Clash of Civilizations .RAR”, you will find two folders: “Super Power Clash of Civilizations (v 6)” and DLL - Various Mod Components (v 88).
(3) Move them to My Games\Sid Meier's Civilization 5\MODS\
----------------------------------------------------------------------------------------------------------------------
Future Plans
----------------------------------------------------------------------------------------------------------------------
Spoiler Future Plans :
(1) The final and the stable version of this mod will be v6.0. Some versions may be released to fix Bugs or tweak minor balance issues. NO major changes in the future!
(2) The v6.0 will be released in both MOD and DLC versions.
(3) A “MOD Option” will be available in the future versions to allow the player to turn on/off some mod mechanism like Electricity, immigration, nuclear winter and so on.
(4) New elements will be edited to this Quickstart Guide (images, links) in the next version. A detailed Tutorial Book may be released in the future.
-------------------------------------------------------------------------------------------------------------------------
Special Thanks
-------------------------------------------------------------------------------------------------------------------------
Spoiler Special Thanks :
If I miss someone or in the list, or you have copyright issues, sorry for that and please contact me.
- DLL:
- EUI:
- New Luxury Resources:
- Coding:
CaptainCWB for codes optimization and UI elements
Tokata for additional DLL editing, Civilopedia and UI elements
Barathor for AssignStartingPlots.lua, Map Setup.lua
Maximus for new attack effects (AoE damage) related codes and combat UI related codes
Machiavelli24 for Reform and Rule related codes and Policy_FreeBuildingClass.lua
Ninakoru for Smart AI related codes
FramedArchitect for Faerun Fantasy Mod and Global Warming MOD related codes
Redox for Light Touch: unit automation related codes
Coban for helicopter hovering related codes
Hulfgar for Hulfgars Industrial Warfare related codes and concept
far_away_land for Settler joining city codes & some debugging tasks
bc1 for backgroud image Lua codes
- 3d Models
Snafusmith for many modern and ancient units’ models
Danrell for many WWII units’ models
Danrell, Nutty for MiG-15 model
Ekmek, asioasioasio for UAV model
Ekmek, KnelRivendare, Jinzor for B52 model
bernie14 for templar and teutonic mounted knights models
Barathor for new resource models&icons
other 3d units models: Wolfdog, Snafusmith, Danrell, Ekmek, asioasioasio, KnelRivendare, Jinzor, bernie14, Barathor, Snafusmith(Smitty), JTitan,Deliverator, Walter Hawkwood, Refar, Patum333, hangman, Deliverator, BouncyMischa
- Icon/ Visual Art Elements
Icons & Images: Barathor, JanBoruta, Jamie Meyer, Moriboe, sukritact, Pouakai, Sukritact, Envoy (@fourfourhero), Pouakai, zsofiadome, BlackFeather_, Empoh, Tokata, Institute of Swedish Safety; Security, freepik.com, iranaware.com, photobucket.com, Brainbug's Egyptian Army (Retextured) von Brainbug (v1.0), calxibe.com, wallpoper.com
JanBoruta for some units and building icons
BlackFeather_ for Spanish Armada icon and Super Power MOD Logo
Moriboe, sukritact, Pouakai, Sukritact, Envoy (@fourfourhero), Pouakai for some new buildings and new wonders icons and concept
- Languages
- Promotion & Test:
- Proofreading & Document Editing:
- Cited Documents:
- A few images or concepts are from those works:
Call of Duty: Modern Warfare (published and owned by Activision)
World of Warships and World of Tanks (Wargaming)
Command & Conquer: Red Alert 3 (Electronic Arts)
Cities XL 2012 (Focus Home Interactive)
Others from Google Images Search
- “Clash of Civilizations” is inspired by political scientist Samuel P. Huntington’s The Clash of Civilizations and the Remaking of World Order, published in 1996
- The names of unique national wonders “Ministry of Truth”, “Ministry of Plenty” and “Ministry of Peace” are inspired by English author George Orwell’s Nineteen Eighty-Four, published in 1949.