superjuice
Chieftain
- Joined
- Aug 13, 2011
- Messages
- 2
I've been running version 1.81 for quite some time. I really enjoyed RoM. Recently, I upgraded to 1.92. Since then, it's been impossible to play successfully because warfare has been reduced to feeding each other's warlords until the RNG decides it's good game and kills your warlord.
In 1.81, Warlord Chief units are 6 strength instead of 10; much weaker. In 1.92, I've tried everything down to stacking high level instances of the latest tech units in forts providing +100 tile defense and there is no way to defend against a warlord. The only effective strategy against an enemy warlord is having one of your own - along with a huge stack - and using brute force. Early game, you are limited to one per nation, iirc. So, if you go to war against two nations, it's good game.
Am I doing something wrong? I mean, it even has hidden nationality - which brings about another bundle of headaches - and I have no idea how that even makes sense in the setting. I'm really confused here. I can't possibly imagine that the gameplay I am experiencing is what was intended by the design.
In 1.81, Warlord Chief units are 6 strength instead of 10; much weaker. In 1.92, I've tried everything down to stacking high level instances of the latest tech units in forts providing +100 tile defense and there is no way to defend against a warlord. The only effective strategy against an enemy warlord is having one of your own - along with a huge stack - and using brute force. Early game, you are limited to one per nation, iirc. So, if you go to war against two nations, it's good game.
Am I doing something wrong? I mean, it even has hidden nationality - which brings about another bundle of headaches - and I have no idea how that even makes sense in the setting. I'm really confused here. I can't possibly imagine that the gameplay I am experiencing is what was intended by the design.