headcase
Limit 1 Facepalm Per Turn
There are lots of arguments that Civ4 civics are better than Civ5 SPs because you can change them, they have drawbacks, etc.
For gameplay, I highly prefer the tough decision-making and lessened tech dependence of the Civ5 system, but I had an idea to add in a bit of the Civ4 feel.
Besides the first SP in each tree, each SP has a super-powered version (SSP):
* It has a different name. Some of the current names would have to be given softer names, so the current name could be used by the SPSP (for example, you can't really go much harder than Total War, so that would be the name of the SSP while the basic SP would be renamed to something softer)
* Super-powering an SP requires both that SP and a specific tech.
* Super-powering requires a revolution, and de-powering requires another revolution, but you can toggle, say, 3 SPs at once for one turn of rev.
* It basically takes the benefits of the SP and dials it up to 11, but also comes with drawbacks (the Total War SSP would be even better for war, but lower building production and growth, for example).
* SPs that are super-powered appear in green instead of blue on the SP screen.
For gameplay, I highly prefer the tough decision-making and lessened tech dependence of the Civ5 system, but I had an idea to add in a bit of the Civ4 feel.
Besides the first SP in each tree, each SP has a super-powered version (SSP):
* It has a different name. Some of the current names would have to be given softer names, so the current name could be used by the SPSP (for example, you can't really go much harder than Total War, so that would be the name of the SSP while the basic SP would be renamed to something softer)
* Super-powering an SP requires both that SP and a specific tech.
* Super-powering requires a revolution, and de-powering requires another revolution, but you can toggle, say, 3 SPs at once for one turn of rev.
* It basically takes the benefits of the SP and dials it up to 11, but also comes with drawbacks (the Total War SSP would be even better for war, but lower building production and growth, for example).
* SPs that are super-powered appear in green instead of blue on the SP screen.