Lt_Karan
Chieftain
- Joined
- Jan 24, 2021
- Messages
- 58
(Community Edition)
Current Version: 1.0
Original Author: Lincoln_lyf
A Total Conversion Modpack originally created by the amazing Lincoln_Lyf, with a special emphasis on strengthening the core Economic, Military and Political gameplay of Civilization V, while ensuring longevity and heaps of new content. Currently undertaking the task of fixing bugs, adding content, and balancing the experience to ensure a challenging experience for both new and returning players.
Join us on our Discord Server, to help keep this project alive.
Check out the Quickstart Guide here.
SUPERPOWERS aims to provide a fresh, challenging, and content rich experience with optimal stability, balance and performance to make it viable for a Multiplayer experience.
Some core tenets regarding the design philosophy of this experience are as follows:
- Expand upon the amazing base laid by Lincoln_Lyf
- Perform changes to the balance to ensure no unfair advantages
and to make the experience more challenging. - To provide a rich late game experience with added mechanics
such as electricity, manpower and a plethora of new techs,
buildings and units. - Ensure and improve Multiplayer compatibility.
Exciting Late Game Experience
- 4 unique components for all 43 Civs: Many modern units and buildings
- A fully new designed Tech Tree with two new eras: World War Era and Future Era
- A fully new designed Policy Tree and Ideologies
- Plain water plots can be improved
- Strong terrain modification abilities in the late game
- Space race: launching orbital satellites for global effects
- More challenges in the late game from enhanced AI and increasing maintenance cost of your nation
Realistic and Challenging Domestic Affairs
- 200+ new buildings, wonders and improvements
- Cities will have corruption & public Security issues
- Cities will upgrade by reaching higher population levels, unlocking advanced buildings, wider working distance, but causing pollution and traffic problems
- New Strategic Resources with global effects: Manpower, Consumer Goods, Electricity
- Move your capital to a new place for a better efficiency
- Move your population inside your cities for a better efficiency
- Nations with a higher Tourism Output will attract international immigrants from other countries
- Happiness will be more important: affecting tourism output and international immigration
Enhanced Combat System and Modern Warfare
- 2-unit-per-plot system for units’ coordination operations and larger battle scale
- 100+ new units and promotions
- Highly specialized military units with diverse abilities and cost
- Realistic naval units and air units design, powerful but expensive
- Unique legendary elite & experimental units in real history await you command
- Workers can turn into militia units for war mobilization or logistics service
- War is dangerous: intensive war will cause population loss and even nuclear winters.
Comfortable & Efficient Game Experience
- Fully tweaked game balance: no “weak” civilizations, policies, wonders, units, etc
- Adaptive difficulty level: AI’s bonus depend on your performance
- Rapid & compact game pace with zero “garbage time”
- Automated Management & Batch Operations: control hundreds of cities or units in one-click
As of now, the project is only available in a MODPACK version that has to be manually installed due to use of DLL mods, however a Steam release in the future would be optimal.
DOWNLOAD LINKS:
SUPERPOWERS V1.0: DOWNLOAD
STEPS TO INSTALL
Step 1: Download the release of choice from the links above.
Step 2: Extract the contents of the zipped file to: Civ 5 Directory/Assets/DLC
Step 3: Ensure the folders, MP_MODPACK, UI_bc1 and UI_Mainmenu are
placed in the "DLC" folder.
(OPTIONAL) Delete the cache folder in My Documents/My Games/Sid Meirs Civ 5, to ensure optimal functionality.
Spoiler Immense Thanks: :
If I have missed any of the amazing modders who made this possible please forgive me and contact me on the Discord Server.
- DLL:
- EUI:
- New Luxury Resources:
- Coding:
CaptainCWB for codes optimization and UI elements
Tokata for additional DLL editing, Civilopedia and UI elements
Barathor for AssignStartingPlots.lua, Map Setup.lua
Maximus for new attack effects (AoE damage) related codes and combat UI related codes
Machiavelli24 for Reform and Rule related codes and Policy_FreeBuildingClass.lua
Ninakoru for Smart AI related codes
FramedArchitect for Faerun Fantasy Mod and Global Warming MOD related codes
Redox for Light Touch: unit automation related codes
Coban for helicopter hovering related codes
Hulfgar for Hulfgars Industrial Warfare related codes and concept
far_away_land for Settler joining city codes & some debugging tasks
bc1 for backgroud image Lua codes
- 3d Models
Snafusmith for many modern and ancient units’ models
Danrell for many WWII units’ models
Danrell, Nutty for MiG-15 model
Ekmek, asioasioasio for UAV model
Ekmek, KnelRivendare, Jinzor for B52 model
bernie14 for templar and teutonic mounted knights models
Barathor for new resource models&icons
other 3d units models: Wolfdog, Snafusmith, Danrell, Ekmek, asioasioasio, KnelRivendare, Jinzor, bernie14, Barathor, Snafusmith(Smitty), JTitan,Deliverator, Walter Hawkwood, Refar, Patum333, hangman, Deliverator, BouncyMischa
- Icon/ Visual Art Elements
Icons & Images: Barathor, JanBoruta, Jamie Meyer, Moriboe, sukritact, Pouakai, Sukritact, Envoy (@fourfourhero), Pouakai, zsofiadome, BlackFeather_, Empoh, Tokata, Institute of Swedish Safety; Security, freepik.com, iranaware.com, photobucket.com, Brainbug's Egyptian Army (Retextured) von Brainbug (v1.0), calxibe.com, wallpoper.com
JanBoruta for some units and building icons
BlackFeather_ for Spanish Armada icon and Super Power MOD Logo
Moriboe, sukritact, Pouakai, Sukritact, Envoy (@fourfourhero), Pouakai for some new buildings and new wonders icons and concept
- Languages
- Promotion & Test:
- Proofreading & Document Editing:
- Cited Documents:
- A few images or concepts are from those works:
Call of Duty: Modern Warfare (published and owned by Activision)
World of Warships and World of Tanks (Wargaming)
Command & Conquer: Red Alert 3 (Electronic Arts)
Cities XL 2012 (Focus Home Interactive)
Others from Google Images Search
- “Clash of Civilizations” is inspired by political scientist Samuel P. Huntington’s The Clash of Civilizations and the Remaking of World Order, published in 1996
- The names of unique national wonders “Ministry of Truth”, “Ministry of Plenty” and “Ministry of Peace” are inspired by English author George Orwell’s Nineteen Eighty-Four, published in 1949.
Screenshots
Spoiler View :
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