I've decided to abandon this map and start over from scratch. The problem is not the map, but my playstyle. There are several "errors" I'm aiming to correct:
1) The Pyramids. I still plan on building these, but I'm want to make sure my Golden Age is triggered after I've gotten out of Despotism.
2) Government. Republic proves to be far too costly given my opening sequence, and Feudalism has turned me off too. Since I don't want to make Artemis and the Oracle obsolete too soon, I abandoned research in the early Middle Ages this first try. This left me with some cash/revenue which I'd like to use to rush Settlers, but Feudalism is pop rushing.
3) Research. I am going to aggressively research this time rather than kick back and eat completely off the huts. I'll focus on the bottom branc of the tree since this leads to the Oracle, Artemis and Monarchy.
4) Workers. It quickly occured to me this past game I was roading tiles that would have eventually had cities after the expansion phase but during the fill in phase. These were wasted worker turns in many cases.
5) Settlers. I sent about a dozen more east than I needed. This next game I plan on taping sheets of graph paper together on a big foam board and plotting out with a pen when tiles already have a settler assigned to go to them. I should be able to grab territory faster this way...
Once I have a game save that meets these criteria (plus a minimum of two four turn settler factories) I'll update this thread with my information.
1) The Pyramids. I still plan on building these, but I'm want to make sure my Golden Age is triggered after I've gotten out of Despotism.
2) Government. Republic proves to be far too costly given my opening sequence, and Feudalism has turned me off too. Since I don't want to make Artemis and the Oracle obsolete too soon, I abandoned research in the early Middle Ages this first try. This left me with some cash/revenue which I'd like to use to rush Settlers, but Feudalism is pop rushing.
3) Research. I am going to aggressively research this time rather than kick back and eat completely off the huts. I'll focus on the bottom branc of the tree since this leads to the Oracle, Artemis and Monarchy.
4) Workers. It quickly occured to me this past game I was roading tiles that would have eventually had cities after the expansion phase but during the fill in phase. These were wasted worker turns in many cases.
5) Settlers. I sent about a dozen more east than I needed. This next game I plan on taping sheets of graph paper together on a big foam board and plotting out with a pen when tiles already have a settler assigned to go to them. I should be able to grab territory faster this way...
Once I have a game save that meets these criteria (plus a minimum of two four turn settler factories) I'll update this thread with my information.