When playing GOTM 113 (I don't think anything I say in this thread will spoil the game for anyone) I noticed that one of my cities changed supply and demand when I moved a worker around. Attached are screenshots of that city in different states on the same turn; I was able to move back and forth between these 2 states as often as I liked.
I've run into it again, and I'm pretty sure it is triggered when shield production is exactly equal to support requirements.
I will admit to knowing little about the allocation of supply and demand other than that others know a lot about how it works and it relies (at least in part) on nearby terrain and city size. Is this phenomenon well known? If so, can someone please provide a link describing it.
I've run into it again, and I'm pretty sure it is triggered when shield production is exactly equal to support requirements.
I will admit to knowing little about the allocation of supply and demand other than that others know a lot about how it works and it relies (at least in part) on nearby terrain and city size. Is this phenomenon well known? If so, can someone please provide a link describing it.