Master Shake
Warlord
- Joined
- Oct 26, 2003
- Messages
- 165
It seems like this works in every (monarch level) game.
First order of business, I rush straight to Philosophy. (I keep the slider at 50% until I begin to research philosophy, at which point I max the science setting. This usually means -1 or -2 gpt but I have enough gold by then to take the hit.)
After acquiring each tech along the way, I trade with everyone. The techs involved seem to be especially difficult ones, but for this very reason, once I've researched writing, it seems teh AIs are willing to give me two, sometimes even three techs in exchange. Then when I get philosophy, plus the free tech (usually literature for me,) they are again willing to give two, sometimes three techs in exchange for thsoe two.
So by this time I am usually either even with the top AI or ahead of all AIs. Next order of business--rush to Monarchy. (I keep the slider at whatever is closest to 0 gpt, either on the positive or negative side depending on circumstances.) This sometimes means I have to get code of laws first (is it code of laws right before Monarchy? I forget at the moment...) but that is in itself a valuable tech. (Or whichever tech it is I am thinking of.) The AIs may have researched two while I am researching that one, but they seem willing to trade in most cases. And when I've got monarchy, AIs will give me pretty much everything they own in exchange)
Next, I research currency. (AIs seem to go for construction more often, so I go for currency because I find it is best to try to research what you think the AI is *not* researching.) Trade currency for construction. This sometimes boosts me into middle ages, sometimes I have one more tech to go. But in either case, I am the most advanced player on the map.
My middle ages strategy differs depending on what kind of game I am playing. (I sometimes rush to chivalry, sometimes don't bother researching it at all.) But *usually* I end up at some point rushing to Democracy. Again, a very difficult tree to move up in, but rewarding nonetheless. AIs will *kill* for Printing Press, and once you get to the actual Democracy tech, they will even sometimes trade you "military tradition" for it. (Until I discovered this I could never get Military Tradition from the AI.)
Industrial age, there is no question--rush and I mean *rush* to Scientific method and get Darwin's Voyage built. (Even if I don't build any other wonder in a game, I always build this one.) Use the two free techs to get up to Electronics, and then get Hoover's Dam built as well! And sell your techs to get tons and tons of gpt and other techs.
This usually means I can't get Women's Sufferage, unfortunately, and I'm looking for a solution to that dilemma. I suspect there is not one, however, and I'll just have to consider it a trade-off.
Question--Does Darwin's voyage give two free techs to a civ which *conquers* it?
Anyway, I have no particular tech strategy in the modern era except I prioritize the UN if I am not one of the two largest civs.
Thoughts?
-mS
PS the tone of this post has not come out the way I intended. I am not happy about the existence of a "sure-fire" strategy such as the one I just posted. I want different games to call for different tech strategies. But in my experience, at least in the first half of the game, and to some extent in the second half, there is this single tech sequence which maximizes benefit in *all* cases. If I try a tech seqence other than the one I just named, things don't turn out well for me. Meanwhile, when I *do* use this tech sequence, I consistently stay ahead or at least even with the AI. So I'm hoping for discussion of that issue, as well as the actual sequence I just outlined.
First order of business, I rush straight to Philosophy. (I keep the slider at 50% until I begin to research philosophy, at which point I max the science setting. This usually means -1 or -2 gpt but I have enough gold by then to take the hit.)
After acquiring each tech along the way, I trade with everyone. The techs involved seem to be especially difficult ones, but for this very reason, once I've researched writing, it seems teh AIs are willing to give me two, sometimes even three techs in exchange. Then when I get philosophy, plus the free tech (usually literature for me,) they are again willing to give two, sometimes three techs in exchange for thsoe two.
So by this time I am usually either even with the top AI or ahead of all AIs. Next order of business--rush to Monarchy. (I keep the slider at whatever is closest to 0 gpt, either on the positive or negative side depending on circumstances.) This sometimes means I have to get code of laws first (is it code of laws right before Monarchy? I forget at the moment...) but that is in itself a valuable tech. (Or whichever tech it is I am thinking of.) The AIs may have researched two while I am researching that one, but they seem willing to trade in most cases. And when I've got monarchy, AIs will give me pretty much everything they own in exchange)
Next, I research currency. (AIs seem to go for construction more often, so I go for currency because I find it is best to try to research what you think the AI is *not* researching.) Trade currency for construction. This sometimes boosts me into middle ages, sometimes I have one more tech to go. But in either case, I am the most advanced player on the map.
My middle ages strategy differs depending on what kind of game I am playing. (I sometimes rush to chivalry, sometimes don't bother researching it at all.) But *usually* I end up at some point rushing to Democracy. Again, a very difficult tree to move up in, but rewarding nonetheless. AIs will *kill* for Printing Press, and once you get to the actual Democracy tech, they will even sometimes trade you "military tradition" for it. (Until I discovered this I could never get Military Tradition from the AI.)
Industrial age, there is no question--rush and I mean *rush* to Scientific method and get Darwin's Voyage built. (Even if I don't build any other wonder in a game, I always build this one.) Use the two free techs to get up to Electronics, and then get Hoover's Dam built as well! And sell your techs to get tons and tons of gpt and other techs.
This usually means I can't get Women's Sufferage, unfortunately, and I'm looking for a solution to that dilemma. I suspect there is not one, however, and I'll just have to consider it a trade-off.
Question--Does Darwin's voyage give two free techs to a civ which *conquers* it?
Anyway, I have no particular tech strategy in the modern era except I prioritize the UN if I am not one of the two largest civs.
Thoughts?
-mS
PS the tone of this post has not come out the way I intended. I am not happy about the existence of a "sure-fire" strategy such as the one I just posted. I want different games to call for different tech strategies. But in my experience, at least in the first half of the game, and to some extent in the second half, there is this single tech sequence which maximizes benefit in *all* cases. If I try a tech seqence other than the one I just named, things don't turn out well for me. Meanwhile, when I *do* use this tech sequence, I consistently stay ahead or at least even with the AI. So I'm hoping for discussion of that issue, as well as the actual sequence I just outlined.