Somebody like
@WastinTime and
@Kaitzilla know this type of game like the back of their hand, so you can always check out the 10 year veteran thread and others where these types of games are discussed (warning: it's incredibly tedious and long-lasting, but you can win crazy early with extreme focus on micro and various tricks). However, I think the general consensus on a good strategy is to get Mining as the first corporation, then Sushi, both as quickly as possible. Mining gets you tons of extra hammers, so you may be able to 1-turn executives without whips (and use chops where possible). Get up factories and coal plants. Get up Kremlin for more effective whips. Then do what we usually never do: cold whips. It's important to spread the corporations as fast and wide as possible, so cold-whip them. It hurts, but not too bad with Kremlin, and with loads of Sushi resources they will grow back quickly. Then run a zillion specialists everywhere with Representation. Oh, and of course spam settlers onto islands with sushi and mining resources. It's what will power your hammers and food, pop growth, specialists.
Much to take into account in other words, and I'm sure the above-mentioned specialists (heh) have many more tricks up their sleeves (I've not checked out the thread for around 6 months, since I've been gone for a while).
Briefly: Mining -> Sushi -> Assembly Line ASAP ==> Profit