[BTS] Sushi attempt

Fish Man

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Feb 20, 2010
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Tried a sushi space victory with Willem, big & medium, large, marathon. Didn't quite make the sub-1700 AD win (despite Oracling education 880 BC :crazyeye:), but I don't think state property could've done much better on such a watery map. Anyone want to give this a shot and speedrun space? Start isn't godlike but it's quite decent; difficulty is prince so you should be able to walk over these AIs any way you like. And while we're at it - what, if anything, could I have done differently to win faster?
 

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Have you considered actually building stuff like market and bank (and maybe wallstreet) in corp HQ+shrine city?

You know not critizing just being curious.
 
I did build all the financial buildings in the corp HQ city, including Wall Street. My holy cities were sorta trashy so I didn't incorporate there; at any rate, I didn't want to burn a Great Prophet for a shrine considering the abysmal GP generation on this map.
 
My bad... I just looked for the city making most of pure commerce... that being said trash Mutal beats corp HQ by wide margin (40+ vs 24 ). Any real reason these not being in one city? (Mutal does not look trash for me).. also I am not sure why the actual wall street city is running engineers instead of merchants.

Overall I think consensus is that solo corporation is never beating SP (unless it's score game or smthing like that). If you play corps you want Mining one too.
 
If you're winning space so late on Prince/Marathon, there's probably some fairly basic game mechanics that you're not handling right -- with this kind of setup one can probably win pre-1000AD space pretty consistently (it's a very long game though)

Maybe posting some kind of write-up would help people spot what went wrong and when :)
 
Expand more (via war). More cities is better. Why have you spread sushi to only 7 cities? :confused:
 
If you're winning space so late on Prince/Marathon, there's probably some fairly basic game mechanics that you're not handling right -- with this kind of setup one can probably win pre-1000AD space pretty consistently (it's a very long game though)

Maybe posting some kind of write-up would help people spot what went wrong and when :)

Expand more (via war). More cities is better. Why have you spread sushi to only 7 cities? :confused:

OK...after Oracling education, I went on an expansion spree until my economy couldn't handle it anymore. I could've planted more cities, but at that point I really needed to catch up on infrastructure, so I did just that. Sushi was founded 950 AD, and right off the bat it tanked my economy even more. I spread it until I was only able to run 50% research, and then decided spreading it more wasn't worth the extra cost (especially considering how late it was...I know sushi's good for whipping but the whip anger was really accumulating at this point). Meanwhile I took over Pacal with some cannons, easy enough, and built Wall Street in my HQ. From then on it was pressing "end turn" a lot of times. I just don't know where I went wrong...had I built more military for conquest, I would've had to forgo factories and observatories and also crippled my economy, slowing research even more...

Edit - tech order was: after oracling edu, metal casting. Then straight for medicine, which I libbed. Assembly line -> steel -> industrialism -> rocketry -> railroad -> superconductors -> fusion -> genetics -> composites -> ecology.
 
Somebody like @WastinTime and @Kaitzilla know this type of game like the back of their hand, so you can always check out the 10 year veteran thread and others where these types of games are discussed (warning: it's incredibly tedious and long-lasting, but you can win crazy early with extreme focus on micro and various tricks). However, I think the general consensus on a good strategy is to get Mining as the first corporation, then Sushi, both as quickly as possible. Mining gets you tons of extra hammers, so you may be able to 1-turn executives without whips (and use chops where possible). Get up factories and coal plants. Get up Kremlin for more effective whips. Then do what we usually never do: cold whips. It's important to spread the corporations as fast and wide as possible, so cold-whip them. It hurts, but not too bad with Kremlin, and with loads of Sushi resources they will grow back quickly. Then run a zillion specialists everywhere with Representation. Oh, and of course spam settlers onto islands with sushi and mining resources. It's what will power your hammers and food, pop growth, specialists.

Much to take into account in other words, and I'm sure the above-mentioned specialists (heh) have many more tricks up their sleeves (I've not checked out the thread for around 6 months, since I've been gone for a while).

Briefly: Mining -> Sushi -> Assembly Line ASAP ==> Profit :cool:
 
Somebody like @WastinTime and @Kaitzilla know this type of game like the back of their hand, so you can always check out the 10 year veteran thread and others where these types of games are discussed (warning: it's incredibly tedious and long-lasting, but you can win crazy early with extreme focus on micro and various tricks). However, I think the general consensus on a good strategy is to get Mining as the first corporation, then Sushi, both as quickly as possible. Mining gets you tons of extra hammers, so you may be able to 1-turn executives without whips (and use chops where possible). Get up factories and coal plants. Get up Kremlin for more effective whips. Then do what we usually never do: cold whips. It's important to spread the corporations as fast and wide as possible, so cold-whip them. It hurts, but not too bad with Kremlin, and with loads of Sushi resources they will grow back quickly. Then run a zillion specialists everywhere with Representation. Oh, and of course spam settlers onto islands with sushi and mining resources. It's what will power your hammers and food, pop growth, specialists.

Much to take into account in other words, and I'm sure the above-mentioned specialists (heh) have many more tricks up their sleeves (I've not checked out the thread for around 6 months, since I've been gone for a while).

Briefly: Mining -> Sushi -> Assembly Line ASAP ==> Profit :cool:

How do I tech everything in time, then? Railroad is a super expensive tech, and so is medicine, and past a certain point towns aren't going to grow any bigger and further expansion only slows you down. For that matter...how do you pop a GE in time? Forges only allow one engineer so...
 
The GE is usually a big headache in games like this, precisely due to what you write. What we usually try is to get GE-wonders in the same city, like Hanging Garden + Pyramids. If you don't get a GE as the #1 or #2 great person, better cross your fingers for a lucky one.
 
The GE is usually a big headache in games like this, precisely due to what you write. What we usually try is to get GE-wonders in the same city, like Hanging Garden + Pyramids. If you don't get a GE as the #1 or #2 great person, better cross your fingers for a lucky one.
What I have been able to do with some success with regards to the GE, is bee-line Steel, which you need for Railroad anyway, and build Ironworks which allows you to run 3 engineer specialists in addition to the inherent GE point it gives you. Works best in the capital with National Epic where you can utilize the Bureau hammer bonus to help in building it and then speed up the GE pop with the NE. This does result in giving up Oxford in your capital since you are limited to two National Wonders per city. But running four engineers from Forge/Ironworks with National Epic pretty much locks in a GE popping at some point.
 
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