Alrighty then, here goes:
Turn 4-When I got it, I saw some holes in the wall, but there was nothing I could do, so I end the turn.
IBT: Some celt longbowmen get themselves killed, and kill a couple of pikemen. 2:2 Also, a city on the island gets taken.
Turn 5- Army razes Alesia. 2:4 SSF kills a longbowmen. 2:5
IBT: A lot of bowmen die. 2:11
The Cavalry kills a pike. 3:11
Dutch cavalry on mainland, and the Russians land on the Isle.
Turn 6- Kill LB with MI, redline Cav. 3:12
IBT: 3 LB killed, one Cav killed, but 2 pikes and one MI lost, also. 6:16
Turn 7- MI gets killed by spear! Graagh! Luckily, OOI scores a win here. 7:17
IBT: Nothing, but the Celts have muskets! No!
Turn 8- RNG does not like me much.. the OOI kills a LB, SSF attacks San Fran, kills a pike and a spear, but there is still a LB left. Total is now 8:21. I also spy some new, brown border,s but I decide to remain isolated and turn around.
IBT: New ration is now 9:25. Also, gunpowder finishes, and we have saltpepper!
Turn 9- Nothing happens, at all.
IBT: They hit hard. 14: 28. The island will not hold long, as there is only 1 spear defending the last city.
Turn 10- I raze San Fran, Rase Gergovia, and kill an MI. Final ratio is 15:32.
I think we should abandon the city on the island, just to keep the Dutch from taking it. No GA, though.
Also, turns are getting long. I say 5 per person. It will just be easier.