Ambassador
Peacemonger
I don't know if anybody has suggested this before and what counterarguments have been brought forward, but why don't we swap Knights with Longbowmen in terms of techs. Feudalism -> knights, Guilds -> Longbowmen.
What's perplexing me is how late the knights come into play, just before the Pikemen, which kinf of obsoletes them. To have them available sooner would be more in accordance with history (the knight being the mightiest unit until the late Middle Ages). Also, Feudalism and its companion Vassalage suits the Knight idea better than the Longbowman. Guilds, with its emphasis on the emerging merchant class is better represented by the increasing significance of peasant, non-aristocratic infantry.
Now concerning balancing questions vis-à-vis archers, axemen, spearmen ... maybe the knight could be tuned down a bit, to a unit strength of 9 instead of present 10. (or keep like it is).
What do you think?
What's perplexing me is how late the knights come into play, just before the Pikemen, which kinf of obsoletes them. To have them available sooner would be more in accordance with history (the knight being the mightiest unit until the late Middle Ages). Also, Feudalism and its companion Vassalage suits the Knight idea better than the Longbowman. Guilds, with its emphasis on the emerging merchant class is better represented by the increasing significance of peasant, non-aristocratic infantry.
Now concerning balancing questions vis-à-vis archers, axemen, spearmen ... maybe the knight could be tuned down a bit, to a unit strength of 9 instead of present 10. (or keep like it is).
What do you think?