The configuration I am using is BC3000/Paragon/Marathon, and at other speeds, time may be tighter, but most strategies should be universal
Your historical tasks are as follows:
1. Control the entire Baltic Sea before 1650 (note: this not only means controlling coastal cities, it requires your culture to completely cover all the land along the Baltic Sea coast!)
2. Ensure the existence of six Protestant Europe civilizations before 1700
3. Before 1980, became the country with the highest approval rating in the world, with 150 turns (marathons,standard speed is 50 turns)
The situation at the beginning of the game can have a significant impact on the gameplay. If the Reformation had spread widely in Europe and the countries surrounding the Baltic Sea were embroiled in wars, it would have been even better. You may only need to convert one or two countries to Protestantism to win UHV2, and countries fighting against each other would obviously be more difficult to resist your invasion. In the worst case scenario, there are no Protestant countries except for you, while the countries surrounding the Baltic Sea enjoy peace or even become vassals of a powerful civilization (usually the Holy Roman), which means you must spread Protestantism through various means (preferably through war, your UHV1 means you have many opportunities to force neighboring countries to accept Protestantism) and prepare a large force to overwhelm these countries.
My game is fortunate that the Norse and British joined the Reformation, the newly birthed Poland and Russia were isolated, and the Holy Roman Empire was caught in a prolonged war with the Norse and French (which is Catholic), looking like a better version of the international situation Sweden faced before the 30-year war in history!
After the revision of the Norse settler map, Norse AI tends to settle in Sweden and leave you with one or two cities with excellent infrastructure and a large population(But if in the case of AD600, it is still possible that the Norse never settled in Sweden at the beginning) Given Sweden's lack of happy resources, I believe that theocracy was necessary in the early stages, and if you inherited too much population from the Norse, despotism may also be useful.
The initial settler on the ship should settle in Finland, where you need horse resources to build UU Hakkapeliitta (I suspect the author intentionally set the only horse resources there for this), choose firearms for research, and prioritize the military buildings in cities during this period to prepare for inevitable foreign wars (the initial Hemegony was very helpful)
In order to achieve the first two UHVs, it is obvious that foreign wars are inevitable, but unless you want to become Karl XII, it is best to target only one enemy at a time (preferably if other countries are willing to join the war) and try to ensure that they are finished at once (destroyed or vassaled them)
Among neighboring countries, Poland is generally the most suitable first target for war (Russia has birth protection, while Norse and Holy Roman are often difficult to defeat with your initial forces. In addition, Poland often settle in your historical area of Latvia, and even if this does not happen, non vassal Poland may occupy your cultural land in the Baltic Sea). So unless they cunningly choose to become vassals of a civilization that you judge to be unbeatable, unleash a Deluge on them like history!
The initial military strength of Poland seemed quite weak, with their troops scattered in several cities. In my game, attacking with initial force and building several siege weapons in Birka is enough to occupy Riga and Warsaw and force them to capitulated and convert to Protestantism. Poland is generally not worth persuading other countries to join the war, but it seems that sometimes the Holy Roman and Russia will also join the war after you declare war, so it is best to quickly resolve Poland.
Like in history, after defeating Poland and ensuring the occupation of their cities in the Baltic Sea, the next target is Russia. Given Russia's potential, it is necessary to weaken them before they grow strong as history (unless the Norse or Holy Roman are very fragile or have bad relations that require you to deal with them first). Sometimes Russia declares war after you defeat Poland, which is also good and saves time in declaring war.
After the change in Russia's UP, defeating them is no longer as difficult, but perhaps you still need some allies, especially if they already have Strelets,trying to persuade the Ottomans or other countries join war like in history. Novgorod is not located in the historical area of Sweden, but considering that you were unable to establish a city in Petersburg at this time (until 1700 the marsh disappears), it may be possible to temporarily occupy it to meet the conditions for controlling the Baltic Sea.
The next goal is Holy Rome, the place of Gustav Adolf's glory and fallen. The Holy Roman Empire often has very powerful forces and their UU is also strong. I suggest at least unlocking your UU Hakkapeliitta before considering war against them. In addition, it is best to draw on the wisdom of Cardinal Richelieu and strive for as many countries as possible (Ottoman and French are certainly the best choices) to join the siege of Holy Rome. In my game, France and the Holy Roman Empire have been at prolonged war, which makes defeating them much easier.
In history, Gustav Adolf relied on fleet transport to land in Germany. If you had vassaling Poland in previous wars, there was no need for such trouble. Polish vassals could also serve as a defense line against Holy Roman Empire. I suggest that your troops only need to ensure the occupation of the northern German cities located along the Baltic Sea coast (if you judge that these cities are not sufficient to ensure cultural coverage, you can go south appropriately), and going deep into Bavaria or Bohemia like in history is useless for your UHV victory. The cities of the Holy Roman Empire in North Germany are often not established in your historical area. Perhaps it is possible to destroy them and establish new cities in your historical area, but considering that Prussia would be born in 1700 and take over the entire Germany, it may not be worth it (of course, you can always conquer these cities after Prussia birth protection ends).
After controlling North Germany, vassals or at least forced the Holy Roman Empire convert to Protestantism. After a period of rest and ensuring the deployment of some defensive forces on the Sweden mainland, declare war on Norse and occupy the Danish region. Considering that Norway is not in your historical area, forcing Norse to become vassals after victory should be enough.
After this series of Great Northern Wars, the cost of maintaining your city should be high. Except for cities located along the Baltic coast, in your historical area, or with some valuable wonders, you should return them to your vassals or any small civilization willing to accept them to reduce expenses. Next, develop the culture of the Baltic coastal cities you have conquered and settle directly in areas currently beyond cultural coverage. If any other civilization dares to settle again along the Baltic coast, declare war and destroy these cities when prepared.
This is a relatively ideal situation, but in some bad special situation, adjusting the strategy may be necessary. For example, if Poland became a vassal of Holy Roman while the Norse remained Catholic, it is possible that you would be stabbed in the back during a war with other countries (except for the Norse on the Scandinavian Peninsula, Sweden's mainland would not face any threat during this period). Therefore, it is possible to initially target the Norse, but it is important to ensure that you can occupy Denmark after the war. In addition to UHV, you can also use this as a base to prepare for a war against Holy Roman. And, if in a very desperate situation, perhaps fanaticism can be considered to adapt to strengthen the combat effectiveness of the troops.
After completing UHV1, return cities that are located in non historical areas (conquest areas are essentially no different from non historical areas) and clearly lack value (such as northern Finland, which, although in historical areas, cannot even be self-sufficient) to your vassals or any small civilizations willing to accept them. If you plan to build a new city in the historical area around these cities afterwards (the most typical being Petersburg), you can give cities to those civilizations on the brink of collapse, and then destroy the old city after they collapse to make space for the new city.
Generally speaking, you can complete UHV2 by forcing defeated countries to convert to Protestantism while completing UHV1. In addition, the Netherlands, which was born in 1580, initially Protestantism as its state religion,so if you don't want to challenge the completion time, you only need to ensure that there are 5 European civilizations that adapt Protestantism before the birth of the Netherlands.
To be honest, in my opinion, the last UHV3 of Sweden may be the least interesting. The first two UHVs of Sweden worked well together, and Sweden's excellent UB and UU were also helpful for early wars. However, UHV3 and UP not only lacked coordination, but the latter also had little effect on its own.
Now adopting Monarchy (garrisons provide happiness for up to half of the city population)/Theocracy (all state religion city+2 happiness)/Caste System (accelerating the construction of some happy buildings)/Fanaticism (eliminating non state religions, syncretism may be better, but coordinating with theocracy will have negative effects)/Nationhood (used when pre-technological research is completed.providing happiness for some buildings)/Public Welfare (may be a rare historical civic, similar to monarchy, but it may be the least efficient and will only reduce some of the unhappy of company operations)
Technology research focuses on technologies that provide happy buildings (especially through cultural sliders).But it's best to also research some military technology if you don't think you can maintain peace through diplomacy.Cities are starting to build buildings that provide happiness (given priority those through cultural sliders).Send your troops to occupy cities outside of Europe to obtain more happy resources (historical areas are prioritized, in fact, Sweden's overseas historical areas are quite excellent cities, and Sweden can also profit from the operation of trade company), and garrisons at least half of the city's population in your city as much as possible (the happiness limit produced by monarchy).In addition, St. Thomas Church is also great, try to build or seize it.
Raise the cultural slider while ensuring that there are no other issues, observe whether you have become the country with the highest approval rate, and if you find that even if your culture is 100%, you are still not the first place (second place is meaningless for UHV), observe statistical reports and the world situation, and destroy those countries with the highest approval rate (often small countries with only one or two cities, such as Nubia and Aztec in my game, the absurdity of the approval rate mechanism can be seen, but it also means that it is easy), but if they become vassal of a large civilization, or if you think this does not conform to Sweden's "neutrality" principle, then you can indirectly reduce their approval rate by giving these civilizations some high population citie. It also may cause them to collapse as a result. Additionally, The happiness provided by the cultural slider in a state of anarchy is still counted in the approval rate, which can also be utilized.
Okay, ensuring that you have the highest approval rate in the world while running the game for 150 turns (marathon, which is shorter at other speeds).UHV3 has achieved it.
Your historical tasks are as follows:
1. Control the entire Baltic Sea before 1650 (note: this not only means controlling coastal cities, it requires your culture to completely cover all the land along the Baltic Sea coast!)
2. Ensure the existence of six Protestant Europe civilizations before 1700
3. Before 1980, became the country with the highest approval rating in the world, with 150 turns (marathons,standard speed is 50 turns)
The situation at the beginning of the game can have a significant impact on the gameplay. If the Reformation had spread widely in Europe and the countries surrounding the Baltic Sea were embroiled in wars, it would have been even better. You may only need to convert one or two countries to Protestantism to win UHV2, and countries fighting against each other would obviously be more difficult to resist your invasion. In the worst case scenario, there are no Protestant countries except for you, while the countries surrounding the Baltic Sea enjoy peace or even become vassals of a powerful civilization (usually the Holy Roman), which means you must spread Protestantism through various means (preferably through war, your UHV1 means you have many opportunities to force neighboring countries to accept Protestantism) and prepare a large force to overwhelm these countries.
My game is fortunate that the Norse and British joined the Reformation, the newly birthed Poland and Russia were isolated, and the Holy Roman Empire was caught in a prolonged war with the Norse and French (which is Catholic), looking like a better version of the international situation Sweden faced before the 30-year war in history!
After the revision of the Norse settler map, Norse AI tends to settle in Sweden and leave you with one or two cities with excellent infrastructure and a large population(But if in the case of AD600, it is still possible that the Norse never settled in Sweden at the beginning) Given Sweden's lack of happy resources, I believe that theocracy was necessary in the early stages, and if you inherited too much population from the Norse, despotism may also be useful.
The initial settler on the ship should settle in Finland, where you need horse resources to build UU Hakkapeliitta (I suspect the author intentionally set the only horse resources there for this), choose firearms for research, and prioritize the military buildings in cities during this period to prepare for inevitable foreign wars (the initial Hemegony was very helpful)
In order to achieve the first two UHVs, it is obvious that foreign wars are inevitable, but unless you want to become Karl XII, it is best to target only one enemy at a time (preferably if other countries are willing to join the war) and try to ensure that they are finished at once (destroyed or vassaled them)
Among neighboring countries, Poland is generally the most suitable first target for war (Russia has birth protection, while Norse and Holy Roman are often difficult to defeat with your initial forces. In addition, Poland often settle in your historical area of Latvia, and even if this does not happen, non vassal Poland may occupy your cultural land in the Baltic Sea). So unless they cunningly choose to become vassals of a civilization that you judge to be unbeatable, unleash a Deluge on them like history!
The initial military strength of Poland seemed quite weak, with their troops scattered in several cities. In my game, attacking with initial force and building several siege weapons in Birka is enough to occupy Riga and Warsaw and force them to capitulated and convert to Protestantism. Poland is generally not worth persuading other countries to join the war, but it seems that sometimes the Holy Roman and Russia will also join the war after you declare war, so it is best to quickly resolve Poland.
Like in history, after defeating Poland and ensuring the occupation of their cities in the Baltic Sea, the next target is Russia. Given Russia's potential, it is necessary to weaken them before they grow strong as history (unless the Norse or Holy Roman are very fragile or have bad relations that require you to deal with them first). Sometimes Russia declares war after you defeat Poland, which is also good and saves time in declaring war.
After the change in Russia's UP, defeating them is no longer as difficult, but perhaps you still need some allies, especially if they already have Strelets,trying to persuade the Ottomans or other countries join war like in history. Novgorod is not located in the historical area of Sweden, but considering that you were unable to establish a city in Petersburg at this time (until 1700 the marsh disappears), it may be possible to temporarily occupy it to meet the conditions for controlling the Baltic Sea.
The next goal is Holy Rome, the place of Gustav Adolf's glory and fallen. The Holy Roman Empire often has very powerful forces and their UU is also strong. I suggest at least unlocking your UU Hakkapeliitta before considering war against them. In addition, it is best to draw on the wisdom of Cardinal Richelieu and strive for as many countries as possible (Ottoman and French are certainly the best choices) to join the siege of Holy Rome. In my game, France and the Holy Roman Empire have been at prolonged war, which makes defeating them much easier.
In history, Gustav Adolf relied on fleet transport to land in Germany. If you had vassaling Poland in previous wars, there was no need for such trouble. Polish vassals could also serve as a defense line against Holy Roman Empire. I suggest that your troops only need to ensure the occupation of the northern German cities located along the Baltic Sea coast (if you judge that these cities are not sufficient to ensure cultural coverage, you can go south appropriately), and going deep into Bavaria or Bohemia like in history is useless for your UHV victory. The cities of the Holy Roman Empire in North Germany are often not established in your historical area. Perhaps it is possible to destroy them and establish new cities in your historical area, but considering that Prussia would be born in 1700 and take over the entire Germany, it may not be worth it (of course, you can always conquer these cities after Prussia birth protection ends).
After controlling North Germany, vassals or at least forced the Holy Roman Empire convert to Protestantism. After a period of rest and ensuring the deployment of some defensive forces on the Sweden mainland, declare war on Norse and occupy the Danish region. Considering that Norway is not in your historical area, forcing Norse to become vassals after victory should be enough.
After this series of Great Northern Wars, the cost of maintaining your city should be high. Except for cities located along the Baltic coast, in your historical area, or with some valuable wonders, you should return them to your vassals or any small civilization willing to accept them to reduce expenses. Next, develop the culture of the Baltic coastal cities you have conquered and settle directly in areas currently beyond cultural coverage. If any other civilization dares to settle again along the Baltic coast, declare war and destroy these cities when prepared.
This is a relatively ideal situation, but in some bad special situation, adjusting the strategy may be necessary. For example, if Poland became a vassal of Holy Roman while the Norse remained Catholic, it is possible that you would be stabbed in the back during a war with other countries (except for the Norse on the Scandinavian Peninsula, Sweden's mainland would not face any threat during this period). Therefore, it is possible to initially target the Norse, but it is important to ensure that you can occupy Denmark after the war. In addition to UHV, you can also use this as a base to prepare for a war against Holy Roman. And, if in a very desperate situation, perhaps fanaticism can be considered to adapt to strengthen the combat effectiveness of the troops.
After completing UHV1, return cities that are located in non historical areas (conquest areas are essentially no different from non historical areas) and clearly lack value (such as northern Finland, which, although in historical areas, cannot even be self-sufficient) to your vassals or any small civilizations willing to accept them. If you plan to build a new city in the historical area around these cities afterwards (the most typical being Petersburg), you can give cities to those civilizations on the brink of collapse, and then destroy the old city after they collapse to make space for the new city.
Generally speaking, you can complete UHV2 by forcing defeated countries to convert to Protestantism while completing UHV1. In addition, the Netherlands, which was born in 1580, initially Protestantism as its state religion,so if you don't want to challenge the completion time, you only need to ensure that there are 5 European civilizations that adapt Protestantism before the birth of the Netherlands.
To be honest, in my opinion, the last UHV3 of Sweden may be the least interesting. The first two UHVs of Sweden worked well together, and Sweden's excellent UB and UU were also helpful for early wars. However, UHV3 and UP not only lacked coordination, but the latter also had little effect on its own.
Now adopting Monarchy (garrisons provide happiness for up to half of the city population)/Theocracy (all state religion city+2 happiness)/Caste System (accelerating the construction of some happy buildings)/Fanaticism (eliminating non state religions, syncretism may be better, but coordinating with theocracy will have negative effects)/Nationhood (used when pre-technological research is completed.providing happiness for some buildings)/Public Welfare (may be a rare historical civic, similar to monarchy, but it may be the least efficient and will only reduce some of the unhappy of company operations)
Technology research focuses on technologies that provide happy buildings (especially through cultural sliders).But it's best to also research some military technology if you don't think you can maintain peace through diplomacy.Cities are starting to build buildings that provide happiness (given priority those through cultural sliders).Send your troops to occupy cities outside of Europe to obtain more happy resources (historical areas are prioritized, in fact, Sweden's overseas historical areas are quite excellent cities, and Sweden can also profit from the operation of trade company), and garrisons at least half of the city's population in your city as much as possible (the happiness limit produced by monarchy).In addition, St. Thomas Church is also great, try to build or seize it.
Raise the cultural slider while ensuring that there are no other issues, observe whether you have become the country with the highest approval rate, and if you find that even if your culture is 100%, you are still not the first place (second place is meaningless for UHV), observe statistical reports and the world situation, and destroy those countries with the highest approval rate (often small countries with only one or two cities, such as Nubia and Aztec in my game, the absurdity of the approval rate mechanism can be seen, but it also means that it is easy), but if they become vassal of a large civilization, or if you think this does not conform to Sweden's "neutrality" principle, then you can indirectly reduce their approval rate by giving these civilizations some high population citie. It also may cause them to collapse as a result. Additionally, The happiness provided by the cultural slider in a state of anarchy is still counted in the approval rate, which can also be utilized.
Okay, ensuring that you have the highest approval rate in the world while running the game for 150 turns (marathon, which is shorter at other speeds).UHV3 has achieved it.
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