acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,470
I like Sweden, but...
I really dislike the one per city tile improvements.
Why isn't an Open Air Museum just a unique district? As in, a UD that doesn't replace any existing Districts. That would be much more interesting. Same with the Golf Course and Hokey Rink.
Indeed, I'm surprised the game doesn't have any "unique" districts yet that don't replace anything.
I don't like the culture based on terrain type. Just seems... silly. It doesn't really gel with the existing game mechanics. I'd rather have just seen +1 per culture per continent that your settled or something like that.
On a similar note, I don't get why the Government Plaza buildings are buildings rather than districts you build adjacent to your Government Plaza. That would have made the Government Plaza and buildings much more impressive visually, would have created more city planning (given you also want to put normal districts adjacent to you GP too), and would have subtle encouraged more tall play (you'd need enough district slots).
On Krissy's special building ... I like that you'll be forced to choose between her building and e.g. Grand Master Chapel. I also like how it doubles up with the Natural History Museum. Interesting choices.
I'm not sure I like them. They're certainly neat, but I kind of feel that if it's a "one per city" improvement maybe it should fall under some other mechanism instead (UB, or if you want them on the map, then maybe have them as like a completely unique district for the civ?). That's essentially what they're simulating - a district in that it's a tile that can't be swapped, so to me, at least having it that way makes it so you can't simply drop a new city, drop this tile improvement, and immediately have like a +10 culture tile. Seems way too strong to use up a single builder charge, and would be better as a cheap district that you had to build, I think.
To me, my favorite UI are the ones that are strong, but not OP, and that you want to spam but can't place everywhere. The Mekewap, Chemamull, Polder, or Kampung are ideal examples of UI to me - they're improvements that you do probably want to place on every tile that you can, but they're at least partially limited. Outback Station to me is too easy to place, and also gets too strong when you flood the land with them. And on the flipside, a lot of the other improvements are simply too weak, that even if you can spam them everywhere, they don't really help. Colossal heads are only useful to place on a tile that you can't put another improvement down on, and Kurgans are really only useful for the era points, for example.
I really dislike the one per city tile improvements.
Why isn't an Open Air Museum just a unique district? As in, a UD that doesn't replace any existing Districts. That would be much more interesting. Same with the Golf Course and Hokey Rink.
Indeed, I'm surprised the game doesn't have any "unique" districts yet that don't replace anything.
I don't like the culture based on terrain type. Just seems... silly. It doesn't really gel with the existing game mechanics. I'd rather have just seen +1 per culture per continent that your settled or something like that.
There's also a T3 Gov Plaza building that provides a similar benefit (4 generic slots for art). I thought the QB replaced that one initially, but it's actually T2 (and cheaper than the T2 GovPlaza buildings). Losing out on Grandmaster's Chapel and Intelligence Agency kind of sucks, but that's the card Sweden has been dealt. Getting both the QB and the Natural History Museum is, not gonna lie, pretty damn crazy and would more than make up for it.
On a similar note, I don't get why the Government Plaza buildings are buildings rather than districts you build adjacent to your Government Plaza. That would have made the Government Plaza and buildings much more impressive visually, would have created more city planning (given you also want to put normal districts adjacent to you GP too), and would have subtle encouraged more tall play (you'd need enough district slots).
On Krissy's special building ... I like that you'll be forced to choose between her building and e.g. Grand Master Chapel. I also like how it doubles up with the Natural History Museum. Interesting choices.