Sweden Tips

Freeman_C2K

Chieftain
Joined
Sep 26, 2012
Messages
31
Hi guys,

Going to start a game as Sweden on King this weekend, was looking for some tips in advance.

I'm looking to play nice and make lot's of friends, want to try and go for UN diplomatic VC.

Any advice on what to avoid or strategic tips would be greatly appreciated.


Thanks!
 
If you want a diplomatic victory disable espionage because coups are currently broken..

And if you want to have good friends avoid a lot of dows make sure you dow the right person

I would say maximum going to war twice...

Pick the persons who are hated by everyone... Proparly the warmongers

A good startegy is to settle near you're neighbour and turtle until the renaissance or industrial at this time. he will have dowed you constantly and proparly other civs will denounced him for backstabing you constantly. Make sure you don't have a strong military but a decent one to fend of AI's swarms.

After that pick a other neighbour who is hated or stay low depending on the situation..

Keys here is only pick targets who are hated

As great persons go try to manage them and get key wonders with great engineers. After that just spam great artists and great merchants



If you want to make you're game easier put 2 warmongers in the game and the rest all peacemongers and 1 average guy. so for example:

alexander , oda , ghandi , england , Siam , washington , persia( is fairly friendly and doesn't hate warmogner's that much except if you become reallly agressive).

All civs have a high warmogner rate except the warmongers of course so easy to pick a target

As a side note pick city states nobody likes first so you don't get we are competing for the same city state get the one's they like near the end game;
 
do not discount warring early on as Sweden, this will not only net u more turf but more importantly great generals, that u can gift to a cs for instant allies, giveing u more food for growth etc.

u can dip into honour early on for a great general to gift away for a early allies as well.

u will want to build leaning tower, gardens and such

focus on generating great scientists and merchants imo

playing the diplomacy game u will need to learn what civs dont mind if u do a bit of warmongering and what do. there is logic to the ai's methods.
 
This is an idea somebody else had on a different forum so I don't want it to sound like I'm passing it off as my own but if you adopt honor and get the free great general as soon as possible then you can gift it to a religious CS and it will really help you get a religion early, you could possibly even be the first to found depending on what other sources of faith you find/build.

Early religion means it will spread to the civs without a religion faster as long as they border you and give you that positive modifier for common religion.

Then if you stack the map like apocalypse said (or even if you don't, usually it's pretty easy to find out who the warmongers are) you can denounce the warmonger civ and often get positive relations with the other civs. Alexander really is my favorite for this since he not only is a warmonger but will inevitably compete with every other civ on the map for their city states which gets him a double negative with the other AIs that other warmongering civs aren't so prone to. Denouncing Alex usually gets you a few friends for the entire game.

I also used my spies in other civs even after I had the tech lead. You're actually safe to spy on your friends when you have a tech lead because they'll never get caught stealing tech. The intrigue can then be shared with other civs for positive multipliers without any real fear of hurting your relations with the civ you're spying on.

If you play things right you could make it through the game with only one or two civs not liking you and you could get some diplo votes not only from your CSs but quite a few of the other civs too all while getting that awesome GP bonus from your friends.
 
Sweden is one of my fav civs!
Diplo is a very good choice for Sweden, the stronger part of the UA is the gifting not the 10% bonuses, and the gifting includes Generals, Admirals and Prophets as well, even with only 1 religion spread left. Each one has an increasing cost, so getting a few from each method is the best way to go. This means balancing war (on land and sea) with DoF's, running speacialists, and generating faith too. Generally lean more towards the war side :).
You can start with honour for the GG if you want, but you'll find that in the long run it's better just to go with a tradition start into patronage and/or rationalism (for quicker UN).
 
Two tips:
1.Found a religion ASAP. Get Tithe, Itinerant Preachers(If lots of water between cities)/Religious Texts(Pretty much anything else) and whatever else beliefs you want. You should have good faith generation for this. Get as many Great Prophets as possible and send them to spread your religion. When they have 1 spread left, bring them back to your cities if you don't want to make a city state your ally just yet or else gift the Prophet to a CS.
2.Go to war against a warmonger or anyone really, it doesn't matter who, its the CSs that matter. xD You ought to get a lot of GGs and GAs. Gift them to City States and done! You need to be careful about spies though, coups are very annoying!
You could also save about 10 GPs and build the UN. Gift the GPs to City States and declare War on everyone. :D
 
I started Sweden intending to play nice. Prince.
Next to PERSIA and China. Both DOWed me early and repeatedly, but I stood them off.
Both bactstabing.
For most of the game I was friends with everyone (including Spain and Persia) except two, and they were neutral.
Then Persia built a horde of Frigates and attaked. Spain joined in and then Huns, and suddenly I was a warmonger to everyone but Pacal.? What caused that shift?
After I took Persia's capital and most of his land, they are all coming back to friendship?
Hard to play nice when war is forced on you.
 
If you want a diplomatic victory disable espionage because coups are currently broken..

What does this mean? I will agree that they are annoying, but I don't see how they are broken. I play on Emperor, and roughly 75% of my wins are via diplomacy.
 
i'm not sure either. coups do make diplomatic wins a bit more challenging, but it's not THAT bad.
 
If anything, it makes diplo victories a bit more than an afterthought and requires the player to dedicate more policies/gold towards the cause.

Also balances out the addition of city-state quests.
 
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