blizzrd
Micromanager
Nah, just leave a unit on the tile that would spawn Sis and it will prevent the spawn.7) Build a city 1 tile NE of Sis to stop its spawn, that area is pretty useful in your hands.
Otherwise, can't fault your strategy though.

Nah, just leave a unit on the tile that would spawn Sis and it will prevent the spawn.7) Build a city 1 tile NE of Sis to stop its spawn, that area is pretty useful in your hands.

Nah, just leave a unit on the tile that would spawn Sis and it will prevent the spawn.
Otherwise, can't fault your strategy though.![]()
That town is a great place to build anyways, though.
promotions enough), declare war in 902AD, kill archer+settler, capture Sana'a, three workers good present for us. Dhow explore all north Red Sea coast for
with Arabian Peninsula.
Easiest UHV to get an Augustus Caesar. 8 provinces can be obtained by 970 at the latest. Built 3 settlers and settled Gandhar, Farghana, Kyzyl Kum. Captured Multan and Lahore (Punjab), Delhi (Uttar Bharat), Bamiyan (Hindu Kush). Together with core provinces Tocharistan and Sogdiana that's 8. I was even contemplating sending people to Taklamakan but it wasn't necessary.
Gave away Marv to Ajmer (doesn't count as losing a city)--even though it's core, it's undefensible and roads kept getting pillaged. It built nothing but military which went back to Otrar.
Killed a Ghaznavid horse archer, made peace, OB. Later on they even spontaneously vassalized after a generous tech trade and since I kept most of my empire (except for a city that declared indy on me).
Single great artist did the trick, although I set the culture counter to 10% until all cities have BFC. Citizen workers are also part of the "aristocracy", you know, and give culture. Marx would be furious.![]()
I am fairly new to this mod. I tried achieving a time victory with the Samanids. Everything went well. I kept it to Khorasan(east+ west), Sogd, Khwarezm, Kyzyl-Kum and Tocharistan and having wiped off Timurids, Khwarezmshahids, etc. was the top player up until the 15th century and I was "stable". Suddenly the Shaybanids decided to appear on the map and four of five of my cities declared independence. These were big cities with high populations: all above 8 and one was 14 and were left with Balkh and Kunduz. And these cities had all the luxury resources you could think of! I just think some notion of patriotism should be incorporated with large pop. cities. It's just silly for those cities to leave the luxury of my thriving empire for a new one!
They didn't leave because your empire was doing anything wrong - it is scripted that new civs spawn at historical dates during the game. The Samanids are simply not supposed to survive into the 15th century.
Timurids re-spawned in that area as well and declared war on Shaybanids!
So I first got rid of the Shaybanids and then the Timurids. It gets hard to stay at top though afterwards. Ottomans are huge, and Safavids are trying to catch up with them. Mughals will also get massive if you don't stop their rapid expansion.Spawn conditionally for AI: Ayyubids+Mamluks, Ottomans;Could someone please list the civs which spawn conditionally?
Spawn conditionally for AI: Ayyubids+Mamluks, Ottomans;
Can respawn: Armenia as Cilicia, ByzEmpire, Ghorids as Delhi Sultanate, Abbasids, Georgia, KoJ as KoCyprus, Khwarezm as Shaybanids, Rum as Karaman, all Hindu kingdoms as sunni sultanates, Oman, Yemen, Mamluks, Sindh;
Never respawn: Makuria, Buids, Fatimids, Samanids, Seljuks, PoA, Zengids, Ghaznavids and latest dynasties.

if Abbasids and/or Seljuks grows very strongI was playing Armenia on Sultan, and in 1170 I had all the required provinces. Suddenly the entire Muslim world DoW'ed me (not a holy war) and the Abbasids attacked Lesser Armenia with a stack of around 25 marksmen, swordsmen and spearmen and 8 CR2 trebs. Despite having 5 HAs, 7 Guerrila 2 Vishaps and some archers, they easily took the city. Any idea how I could hae dealt with the situation in a better way? I just sat in my city and waited for them to attack.
Also the Seljuks were attacking me with a stack of highly promoted lancers, but I somehow managed to repel them.

(does not always help)