InvisibleStalke
Emperor
Lately I've been experimenting with producing more units on Immortal (thanks Aelf for your unit spam metastrategy thread). One of the things it has done is give me a lot more outdated units - which has changed my method of warfare quite a bit.
My favourite time to go to war is with rifles. Up until now I would have concentrated on diplomatic defense and built enough units to defend myself against surprise attack, but not worried about the Power Graph per se. Because the AI's power is only a limited indicator of how strong their actually attacking armies will be.
But Aelf's thread challenged me to create more units to keep power up. Which meant for me more swords and catapults. Mainly because these are units that could actually be useful later when I went to war. And some muskets and knights later. I didn't see much point in stocking up on an infinite supply of longbows like the AI. Turns out it didn't affect my research rate too badly. But it meant that when I got rifling I probably had a stack of 20-30 swords and 20 catapults/trebs. The catapults/trebs had an obvious role - taking down city defenses. But what about all my outdated units with metal implements?
Some of them had good city raider promotions and were worth upgrading to rifles. But I can quickly draft another 20-30 rifles and even drafted rifles beat swords. And I can't generate enough cash to upgrade all my swords to rifles nearly as quickly.
My solution was just to send them to the front anyway. So instead of my nearly pure riflemen armies of the past, my army was a hodgepodge of new rifles and lots of outdated units. But it was a BIG hodgepodge. And I discovered that those outdated units were really helpful:
1) My stack was BIG. Instead of sending in 30 units I was sending 60. And the stack could just laugh at collateral damage. It was so big the Immortal AI just ignored it and cowered.
2) Collateral counter attacks all but disappeared. The AI would have 10 cats in a city and throw 1 of them at my stack. Just how it expected the other 10 to defend was beyond me.
3) The swords gave my stack a lot more offensive push. After the rifles cleaned out the enemy maces and longbows there were usually a lot of cats, trebs, pikemen and wounded longbows left. City raider swords could finish these off - and if I lost some who cared?
4) Since the swords gained XP attacking catapults etc they reached CR 3. After each captured city I could promote a new CR3 rifle using the cash - and those are excellent. Much better than spending the money earlier when they were only CR 1 or 2.
5) Because my stack was bigger the assault always got completed in a single turn. Which gave the AI less time to bring counter forces into play.
6) Because I could hold back several of my drafted rifles instead of using them to kill the last defenders, I could move a strong defensive force into the city to hold it.
7) Because I attacked catapults etc with a sword rather than a rifle, I get more XP and get my great generals faster. Attacking when it is overkill gets you only 1 XP.
Not a huge tip perhaps, but I'm sending swords out with my rifles every time in the future.
My favourite time to go to war is with rifles. Up until now I would have concentrated on diplomatic defense and built enough units to defend myself against surprise attack, but not worried about the Power Graph per se. Because the AI's power is only a limited indicator of how strong their actually attacking armies will be.
But Aelf's thread challenged me to create more units to keep power up. Which meant for me more swords and catapults. Mainly because these are units that could actually be useful later when I went to war. And some muskets and knights later. I didn't see much point in stocking up on an infinite supply of longbows like the AI. Turns out it didn't affect my research rate too badly. But it meant that when I got rifling I probably had a stack of 20-30 swords and 20 catapults/trebs. The catapults/trebs had an obvious role - taking down city defenses. But what about all my outdated units with metal implements?
Some of them had good city raider promotions and were worth upgrading to rifles. But I can quickly draft another 20-30 rifles and even drafted rifles beat swords. And I can't generate enough cash to upgrade all my swords to rifles nearly as quickly.
My solution was just to send them to the front anyway. So instead of my nearly pure riflemen armies of the past, my army was a hodgepodge of new rifles and lots of outdated units. But it was a BIG hodgepodge. And I discovered that those outdated units were really helpful:
1) My stack was BIG. Instead of sending in 30 units I was sending 60. And the stack could just laugh at collateral damage. It was so big the Immortal AI just ignored it and cowered.
2) Collateral counter attacks all but disappeared. The AI would have 10 cats in a city and throw 1 of them at my stack. Just how it expected the other 10 to defend was beyond me.
3) The swords gave my stack a lot more offensive push. After the rifles cleaned out the enemy maces and longbows there were usually a lot of cats, trebs, pikemen and wounded longbows left. City raider swords could finish these off - and if I lost some who cared?
4) Since the swords gained XP attacking catapults etc they reached CR 3. After each captured city I could promote a new CR3 rifle using the cash - and those are excellent. Much better than spending the money earlier when they were only CR 1 or 2.
5) Because my stack was bigger the assault always got completed in a single turn. Which gave the AI less time to bring counter forces into play.
6) Because I could hold back several of my drafted rifles instead of using them to kill the last defenders, I could move a strong defensive force into the city to hold it.
7) Because I attacked catapults etc with a sword rather than a rifle, I get more XP and get my great generals faster. Attacking when it is overkill gets you only 1 XP.
Not a huge tip perhaps, but I'm sending swords out with my rifles every time in the future.