JammerUno
King
The title says it all, there's great synergy here for generating GGs. GGs points are generated as a function of overall experience gained. Leadership give +100% experience gained for the unit receiving the promotion, giving a minimum of 2 points for every battle. Those 2 points then get +100% toward a GG from imperialistic, and another +100% from the GW (100% GG points from battles within your cultural borders). So a combination of the three should give you a minimum of 6 GG points from every battle. Useful in a OCC for example, or in a game in which you're defending against big stacks of obsolete units.
I thought it would give me 2 xp for the battle, then +200% from the GW and imperialistic. Ending with 6 GG points after every battle is big, if you use your first two GGs promoting defensive units like LBs you will dramatically increase GG emergence.
However, I tested this in the worldbuilder, and the result was a disappointing 4 GG points from a leadership promoted modern armor vs. a warrior. This can only lead me to the conclusion that the xp generated by a leadership promotion doesn't get a bonus from imperialistic or the GW, which for me greatly decreases the value of the promotion.
I thought it would give me 2 xp for the battle, then +200% from the GW and imperialistic. Ending with 6 GG points after every battle is big, if you use your first two GGs promoting defensive units like LBs you will dramatically increase GG emergence.
However, I tested this in the worldbuilder, and the result was a disappointing 4 GG points from a leadership promoted modern armor vs. a warrior. This can only lead me to the conclusion that the xp generated by a leadership promotion doesn't get a bonus from imperialistic or the GW, which for me greatly decreases the value of the promotion.