Skallagrimson
Deity
- Joined
- Sep 12, 2006
- Messages
- 2,043
People should try commando on a small fleet of gunships and try out the pillage option ...
Excellent idea!
Such a shame gunships are so late ... they are extremely neat units and typically come with a lot of promotions if you were successful with previous wars. Its a shame you have to wait so long to promote those calvary though ... they're useless for a long time there in between.
I keep producing cavs until Advanced Flight comes in, right alongside the tanks and others (though usually in cities with lower production, as it would be a waste of hammers in a high-prod city). They're good at a highly mobile back-city defense for stray AI units that made it into my territory (for which they usually send cavs with flanking, who tend not to survive against my cavs with the combat line), and also as a mass force augmentation against some of those AI cities with a ridiculously-large stack of obsolete garrison troops in it. Three tanks, 10 infantry, and all the siege do a good job against their stronger units, but to mop up the dozens of macemen, crossbows, and what-not, cavs with blitz, baby! And later on they make good gunships with blitz!
But yeah, adding commando to the mix for some pillager cavs, I can imagine that being ownage in a fast-moving invasion--worker stealing especially, the way the AI workers are less apt to run and hide.