T-14 Armara

Nice:goodjob: Like your great mumakil could you provide art defines for this one too?
Sorry for my poor xml skils, usually I just have to wait until new units pop up in some mod but really would like to use this one asap:)
 
Nice:goodjob: Like your great mumakil could you provide art defines for this one too?
Sorry for my poor xml skils, usually I just have to wait until new units pop up in some mod but really would like to use this one asap:)

<UnitArtInfo>
<Type>ART_DEF_UNIT_T14</Type>
<Button>Art/Units/T14/Button.dds</Button>
<fScale>0.55</fScale> (required size of the model in the game)
<fInterfaceScale>1.2</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/T14/T-14.nif</NIF>
<KFM>Art/Units/ModernArmor/ModernArmor.kfm</KFM>
<SHADERNIF>Art/Units/T14/T-14.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/ModernArmorShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.5</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<TrailDefinition>
<Texture>Art/Shared/tanktread.dds</Texture>
<fWidth>1.0</fWidth>
<fLength>180.0</fLength>
<fTaper>0.0</fTaper>
<fFadeStartTime>0.2</fFadeStartTime>
<fFadeFalloff>0.35</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.5</fBattleDistance>
<fRangedDeathTime>0.12</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_MOD_ARMOUR</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_MOD_ARMOUR</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_MOD_ARMOUR_HEAL</SelectionSound>
<ActionSound>AS3D_UN_MOD_ARMOUR_HEAL</ActionSound>
</UnitArtInfo>
 
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