1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

T-14 Armara

Discussion in 'Civ4 - Unit Graphics' started by Bananass, Feb 14, 2017.

  1. Bananass

    Bananass Chieftain

    Joined:
    Nov 4, 2014
    Messages:
    9
  2. Zerver

    Zerver CIV4 Unit-Maker

    Joined:
    May 24, 2007
    Messages:
    549
    Location:
    unidentified
    chickenx4 and Bananass like this.
  3. Bananass

    Bananass Chieftain

    Joined:
    Nov 4, 2014
    Messages:
    9
    PERFECT JOB! :thumbsup:
     
  4. rtt4a

    rtt4a Chieftain

    Joined:
    Mar 3, 2009
    Messages:
    437
    Nice:goodjob: Like your great mumakil could you provide art defines for this one too?
    Sorry for my poor xml skils, usually I just have to wait until new units pop up in some mod but really would like to use this one asap:)
     
  5. Bananass

    Bananass Chieftain

    Joined:
    Nov 4, 2014
    Messages:
    9


    <UnitArtInfo>
    <Type>ART_DEF_UNIT_T14</Type>
    <Button>Art/Units/T14/Button.dds</Button>
    <fScale>0.55</fScale> (required size of the model in the game)
    <fInterfaceScale>1.2</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Art/Units/T14/T-14.nif</NIF>
    <KFM>Art/Units/ModernArmor/ModernArmor.kfm</KFM>
    <SHADERNIF>Art/Units/T14/T-14.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/ModernArmorShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>0.5</fShadowScale>
    </ShadowDef>
    <iDamageStates>4</iDamageStates>
    <TrailDefinition>
    <Texture>Art/Shared/tanktread.dds</Texture>
    <fWidth>1.0</fWidth>
    <fLength>180.0</fLength>
    <fTaper>0.0</fTaper>
    <fFadeStartTime>0.2</fFadeStartTime>
    <fFadeFalloff>0.35</fFadeFalloff>
    </TrailDefinition>
    <fBattleDistance>0.5</fBattleDistance>
    <fRangedDeathTime>0.12</fRangedDeathTime>
    <bActAsRanged>1</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop>LOOPSTEP_MOD_ARMOUR</AudioRunTypeLoop>
    <AudioRunTypeEnd>ENDSTEP_MOD_ARMOUR</AudioRunTypeEnd>
    </AudioRunSounds>
    <SelectionSound>AS3D_UN_MOD_ARMOUR_HEAL</SelectionSound>
    <ActionSound>AS3D_UN_MOD_ARMOUR_HEAL</ActionSound>
    </UnitArtInfo>
     

Share This Page