Minou
King
- Joined
- Apr 19, 2013
- Messages
- 845
For the longest time, I have been obsessed with completing a Science Victory T100 under ideal conditions - e.g. with strong map settings and all the "special" modes like Secret Societies active.
Here is a turn by turn account of my first successful attempt.
For this run I self-banned some strategies I feel are too exploitive/boring including (1) “city flipping" (giving away a city of letting it flip by loyalty just to pillage/reconquer/repair/repeat), (2) buying all the AIs DF cheap to re-sell for a ton of gold later, and (3) conquering city states. The last one isn’t really exploitive but I enjoy City States so much I always leave them alone even when it might be smarter to pillage or conquer them. I did allow ripping the AIs off by selling them some resources and then declaring war - jokes on them for signing the deal.
Here are the settings I choose and comments on them:
Civ: Hammurabi. I think he is the best for maximizing a speed run in general, plus he can unlock things like Industries faster and benefits even more from some Heroes like Hercules (free buildings make the free districts better) and Sinbad (gold can be used for some broken early upgrades like rapid Pike and Shot).
Difficulty: Deity - AIs are there to provide more cities, so give them more Settlers to start.
Size: Standard - I personally just don't like maps that feel too large, not sure if this is optimal though - probably a larger map with more AIs to pillage could speed things
Speed: Standard
Disasters: Set to 0. After a few early attempts, I concluded that the boost for added tile yields is simply not worth the annoyance of districts being damaged or units killed at critical times. In one game I had a Knight straight up killed the turn before he would take a nice city and rage quit immediately. Yeah, two extra food from a flood ain’t gonna make up for that.
Modes: Secret Societies (early Governor Title, Old God Obelisks), Barbarian Clans (seems to greatly reduce risk of early barb rishes, plus chance to buy fun stuff like Galleys, Spears to upgrade to Pikes, or Eagle Warriors), Heroes and Legends (obviously awesome), Corporations (modestly useful, mostly for Industries).
Map Type: Continents and Islands. Pangea seems like it could also be good, but I chose this map mainly to have more late game huts on islands for more chances to pop free techs and to secure Voidsingers if I miss out early. This map also seems to leave more late game barbarian clans that can be converted into extra City States,
City States: Pumped to 18 (max for Standard map). I selected 24 possibilities instead of 18, because this allows Barbarian Clans to turn into the remaining ones (otherwise the civilization feature will be disabled). I took all 8 Science, 6 Culture (all except Vilnius and Mohenjo Daro), 4 Industrial (Johannesburg, Hong Kong, Brussels, and Buenos Ares), 2 Military (Akkad and Granada), 2 Religious (Chinguetti and Vatican City) and 2 Commercial (Zanzibar and Cahokia). In retrospect, some of CS like Nan Mandol and Johannesburg are so strong early and late game science bonuses are so marginal than I would probably cut Mitla, Anshan, and both Commercial CS (I included them hoping to get all cities to Happy, but that’s a fool’s errand) to ensure all the best CS are on the map at the very start.
Resources: Abundant.
World Age: Standard. I am not sure this actually does anything - I actually wanted to reduce the number of mountains since they can cause choke points that greatly slow exploration conquest, but testing things out the number of mountains doesn’t seem to change between Old, Standard, and Young maps.
Temperature: Cold. This results in more tundra areas which can include a few nice Laser chop sites and less deserts which are completely useless.
Rainfall: Wet (more forests=more chops).
Sea Level: Standard.
Start: Legendary.
Wonders: Selected Paititi (the best wonder), Ik-Kil (can be very handy for tasks like chopping Oxford), Torres del Paine (very strong early), Giant’s Causeway (culture is nice and if a CS spawns adjacent you can levy super-warriors from them), and Piopiotahi (kind of a mini-Paititi). I avoided some strong wonders that provide faith in order to increase the odds of getting Religious Settlements since an AI spawning next to a faith wonder would end my chances instantly.
AIs: I find that with the standard 7 AIs you often don't have a close neighbor to rush. So, I bumped it to 11. I went for AIs with no defensive bonus (e.g. Vietnam) or strong early unique units (e.g. Dido building a Bireme in a city you’re trying to attack really sucks). Here are my choices and reasoning:
Kristina: Tends to pay a lot of gold for DF.
Wilfred Laurier: Tends to pay a lot of gold for DF (or at least I think he does, haven't seen him in a few patches).
Seondeok: Builds lots of fast Campus, good to conquer/pillage.
João III: Pays alot for luxuries and builds tons of Traders to plunder.
Robert the Bruce: Pays the most for luxuries in my experience, also builds lots of Campus.
Gilgamesh: Obviously to have one friend for life to trade with after everyone else hates me.
Teddy: Generic - made sure to specify Bill Moose and not Rough Rider.
Pedro II: Seems to build lots of districts.
Mvemba a Nzinga: Slight advantage of not competing for religion.
Jayavarman VII: Holy Sites to conquer/pillage
Jadwiga: Generic AI that seems to pay a little above average for DF.
Victoria: Threw her in as a random vanilla AI and hope she will build Harbors.
Eleanor (English): Another vanilla AI (English rather than French to avoid combat bonus from Diplomatic Visibility).
Phillip II: This was my one mistake - I forgot about Spain’s +5CP against Civs following another religion.
Here is a turn by turn account of my first successful attempt.
For this run I self-banned some strategies I feel are too exploitive/boring including (1) “city flipping" (giving away a city of letting it flip by loyalty just to pillage/reconquer/repair/repeat), (2) buying all the AIs DF cheap to re-sell for a ton of gold later, and (3) conquering city states. The last one isn’t really exploitive but I enjoy City States so much I always leave them alone even when it might be smarter to pillage or conquer them. I did allow ripping the AIs off by selling them some resources and then declaring war - jokes on them for signing the deal.
Here are the settings I choose and comments on them:
Civ: Hammurabi. I think he is the best for maximizing a speed run in general, plus he can unlock things like Industries faster and benefits even more from some Heroes like Hercules (free buildings make the free districts better) and Sinbad (gold can be used for some broken early upgrades like rapid Pike and Shot).
Difficulty: Deity - AIs are there to provide more cities, so give them more Settlers to start.
Size: Standard - I personally just don't like maps that feel too large, not sure if this is optimal though - probably a larger map with more AIs to pillage could speed things
Speed: Standard
Disasters: Set to 0. After a few early attempts, I concluded that the boost for added tile yields is simply not worth the annoyance of districts being damaged or units killed at critical times. In one game I had a Knight straight up killed the turn before he would take a nice city and rage quit immediately. Yeah, two extra food from a flood ain’t gonna make up for that.
Modes: Secret Societies (early Governor Title, Old God Obelisks), Barbarian Clans (seems to greatly reduce risk of early barb rishes, plus chance to buy fun stuff like Galleys, Spears to upgrade to Pikes, or Eagle Warriors), Heroes and Legends (obviously awesome), Corporations (modestly useful, mostly for Industries).
Map Type: Continents and Islands. Pangea seems like it could also be good, but I chose this map mainly to have more late game huts on islands for more chances to pop free techs and to secure Voidsingers if I miss out early. This map also seems to leave more late game barbarian clans that can be converted into extra City States,
City States: Pumped to 18 (max for Standard map). I selected 24 possibilities instead of 18, because this allows Barbarian Clans to turn into the remaining ones (otherwise the civilization feature will be disabled). I took all 8 Science, 6 Culture (all except Vilnius and Mohenjo Daro), 4 Industrial (Johannesburg, Hong Kong, Brussels, and Buenos Ares), 2 Military (Akkad and Granada), 2 Religious (Chinguetti and Vatican City) and 2 Commercial (Zanzibar and Cahokia). In retrospect, some of CS like Nan Mandol and Johannesburg are so strong early and late game science bonuses are so marginal than I would probably cut Mitla, Anshan, and both Commercial CS (I included them hoping to get all cities to Happy, but that’s a fool’s errand) to ensure all the best CS are on the map at the very start.
Resources: Abundant.
World Age: Standard. I am not sure this actually does anything - I actually wanted to reduce the number of mountains since they can cause choke points that greatly slow exploration conquest, but testing things out the number of mountains doesn’t seem to change between Old, Standard, and Young maps.
Temperature: Cold. This results in more tundra areas which can include a few nice Laser chop sites and less deserts which are completely useless.
Rainfall: Wet (more forests=more chops).
Sea Level: Standard.
Start: Legendary.
Wonders: Selected Paititi (the best wonder), Ik-Kil (can be very handy for tasks like chopping Oxford), Torres del Paine (very strong early), Giant’s Causeway (culture is nice and if a CS spawns adjacent you can levy super-warriors from them), and Piopiotahi (kind of a mini-Paititi). I avoided some strong wonders that provide faith in order to increase the odds of getting Religious Settlements since an AI spawning next to a faith wonder would end my chances instantly.
AIs: I find that with the standard 7 AIs you often don't have a close neighbor to rush. So, I bumped it to 11. I went for AIs with no defensive bonus (e.g. Vietnam) or strong early unique units (e.g. Dido building a Bireme in a city you’re trying to attack really sucks). Here are my choices and reasoning:
Kristina: Tends to pay a lot of gold for DF.
Wilfred Laurier: Tends to pay a lot of gold for DF (or at least I think he does, haven't seen him in a few patches).
Seondeok: Builds lots of fast Campus, good to conquer/pillage.
João III: Pays alot for luxuries and builds tons of Traders to plunder.
Robert the Bruce: Pays the most for luxuries in my experience, also builds lots of Campus.
Gilgamesh: Obviously to have one friend for life to trade with after everyone else hates me.
Teddy: Generic - made sure to specify Bill Moose and not Rough Rider.
Pedro II: Seems to build lots of districts.
Mvemba a Nzinga: Slight advantage of not competing for religion.
Jayavarman VII: Holy Sites to conquer/pillage
Jadwiga: Generic AI that seems to pay a little above average for DF.
Victoria: Threw her in as a random vanilla AI and hope she will build Harbors.
Eleanor (English): Another vanilla AI (English rather than French to avoid combat bonus from Diplomatic Visibility).
Phillip II: This was my one mistake - I forgot about Spain’s +5CP against Civs following another religion.