T75: We are down to the last leg of the game, with only 25 turns to get the Exoplanet Mission complete! Timely enough, the Era Clock starts counting down at the start of the turn - no worries here as we are at 187/95ES! Diplomatic Service completes, which we had no chance to boost since the AIs are too far behind in culture. We are done with Land Surveyors, so its time to bring in Raid and Professional Army.
It is kind of funny how little impact our "true" science is having, despite all the blue city states and Campus and Libraries being captured / going up like crazy. We are just closing in on 100spt, but if we are going to win by T100 we really only have 20 turns to complete the tech tree so that's worth about ONE late game tech! Sure we can get to 200spt or even 500spt by the end, but the total sum of science we earn this game from real research is going to be far less than 10% of what we earn from free boosted techs and pillaging. Still, it is a game of inches and a few more Universities or such could end up being the difference between a T99 celebration and a T101 disappointment.
We actually don't have an obvious target to even put science into right yet - all of the techs that are open to research can in theory be boosted so we have to pick one and the best candidate is Electricity since the way culture is lagging behind science we probably won't unlock Privateers for a while. This has to be the weirdest boost - most of them make a ton of sense, of course Great People would lead to Enlightenment and mining Iron would lead to the development of Iron Working. But how on earth do Privateers help a people discover Electricity?
So what else is happening as we enter the last quarter of the game?
Amani arrives in Chinguetti, but we will actually need one more envoy to get the 15% faith bonus from Kilwa since their Suzerain deposited another envoy since we sent Amani on her way there.
James Saint George is teleporting around spreading religion, and we are now up to 9.3spt from CCD.
AI trade is drying up, we score a paltry 28g/3gpt and 20g/2gpt for some sales.
In Spain, we pillage a nice 202f (basically every pillage is worth one Builder now given Monumentality). This one will be added in Korea, to finally mine a Niter and hook up Marble which we don't have yet. We also upgrade our first Cavalry with Depredation, a supremely useful promotion. With this, one unit can move onto and pillage an entire Campus+Library+University in one turn rather than three. I actually considered building Terra Cotta Army just to give most of our mounted units this promotion but the Port Oscar was our only city with an Encampment and lacked any chops after building the Armory.
Upgrading an Ironclad gives us Steel and may let us take out Jinju after all. One thing I have been a bit sloppy about is forgetting to do all of these tech-boosting upgrades BEFORE pillaging each turn, as the value of each pillage goes up by a bit with each tech.
At least I did remember to complete Steel before Magnus gets to work on Ruhr, as this boosts each base chop by 2h. Three Builders have been idling around and with Magnus established they each chop a forest for 165h, which is boosted by Brussels. Isidore can finish up the wonder in 3 more turns.Magnus departs to Ginkeropolis where we have 6 chops waiting for IZL projects. We have a great shot at Da Vinci if we luck out and he is the first GE. If not, we are probably out of luck since we only have 3 cities able to run IZL and won't be able to burn through an intervening GE in time. Just north of the construction, our Pike and Shot will hopefully take Boston next turn unless those Catapults roll high and take him down. I've already marked a spot for an Aerodrome in the anticipated addition to our empire
A little Barbarian Clans mode fun this turn. Instead of using his second charge and disappearing, our Great Writer has been sailing around to explore and stumbles upon the Bear Tree Clan which is only 20 turns from converting to a City State - in fact probably less since the rate speeds up as the game progresses. I don't understand the formula, but it seems to be tied to player progress in the tech tree, which means we should have every convertible clan transformed before the end of the game. The Tiger Claw Clan is even closer - looks like they could convert any turn. Finally, the old Stone Kite Clan is also within 10 turns. We have met all 18 starting City States, but there are some really important ones left to spawn from clans. Hong Kong is the most critical by far as it will make a major difference in chopping the Space Projects and could also help immediately with the IZL churning. Taruga, Antananarivo, and Kumasi are also available and all quite strong.
Since the final tech sprint will be all about pillaging and posing ice huts, this is a good time to survey exactly how much science pillage is available out there.
Portugal has 1 Campus+Library. They are also GS points though, so possible one more Campus in the fog unless they took Divine Spark.
Egnland has 1 Campus+Library.
USA: nothing.
Spain has 2 Campus + 1Library.
Korea we cab only see 2 Campus + 1Library, but they are producing 6.9GS points so there might be more out there (or they could be running Classical Republic with the Inspiration card and have Divine Spark, which would add up to exactly 6.9 as well).
Sweden has no visible Campus, but 3GS points so at least one Campus in the fog.
Canada has one visible Campus with Library likely one more Campus based on GS points
Brazil has a hearty 4 Campus with one Library plus an IZ (which also yields science from pillaging).
Sumeria has 3 Campus all with Libraries, plus on Campus that has already been pillaged that they could in theory repair.
Poland has a juicy three Campuses all with Libraries.
So, there should be at least 24 pillage opportunities, possibly more depending on which AIs are running Inspiration versus having more districts in the fog. Plus, many cities are actively working on Campus or IZ districts now. An ironic thing about the game is that if we had conquered the whole world by now there wouldn't be enough pillage to complete the tech tree before T100 - and the extra captured districts wouldn't come close to making up for it. Capturing a +2 adjacency Campus with a Library and University boosted by 4 city states and cut by 50% from Babylon ability is only worth ~10spt which would be 250s over the rest of the game - whereas pillaging the Campus and buildings would be worth about 800s! For this reason I try to take over the whole starting continent ASAP and then switch to pillaging only on the second continent.
Civics: Diplomatic Service (no boost)
Techs: Steel
Culture: 198.6cpt (+2.6, from loyalty)
Science: 101.1spt (+10.5, thanks to CCD and loyalty)