vicawoo
Chieftain
- Joined
- Feb 12, 2007
- Messages
- 3,226
Starting with n cities (columns), if you add a city d distance (row) away from your capital, how much more maintenance do you have to pay for the entire empire?
Remember that more cities increases maintenance in ALL cities.
Formula taken from the curious cat maintenance explained page 5. Settings Standard Deity.
Details:
Delta[n+1] = 3/5*n+0.3+8*Distance/29
# city maintenance = N*(Pop+17)*WorldSize_m*Handicap_m/18+1/2 (1/2 is actually a modulo factor)
# city maintenance for all cities = N*((Total Pop+17*N)*WorldSize_m*Handicap_m/18+1/2)
Distance maintenance = Difficulty*Distance*(Pop+7)/29 for standard map
Delta[n+1] = (n+1+(P[total]+17*N)/18)*Worldsize_m*Handicap_m+1/2+8*Distance*Difficulty/29
Note that Total population (P_tot) + 17N ~ 18N early on when each city has size 1 to 5. If we liked we could get more accurate figures if we knew the empire population, but then we'd need a 3 dimensional table.
Delta[n+1] = 3/5*n+0.3+8*Distance/29
http://spreadsheets.google.com/pub?key=tne1Lse68ekMN-uQ-zheXgg&single=true&gid=0&output=html
Rule of thumb, every 3.5 extra distance you place your new city, empire wide maintenance will increase by 1.
Later I'll post how this affects empire growth optimization while switching to commerce tiles to maintain a constant research rate. That is, if a new city loses your empire 4 gold, you have to switch 2 mines to 2 cottage tiles and hence you lose 4 production. So when is it mathematically superior to grow your existing cities or to establish a new one?
Remember that more cities increases maintenance in ALL cities.
Formula taken from the curious cat maintenance explained page 5. Settings Standard Deity.
Details:
Delta[n+1] = 3/5*n+0.3+8*Distance/29
Spoiler :
# city maintenance = N*(Pop+17)*WorldSize_m*Handicap_m/18+1/2 (1/2 is actually a modulo factor)
# city maintenance for all cities = N*((Total Pop+17*N)*WorldSize_m*Handicap_m/18+1/2)
Distance maintenance = Difficulty*Distance*(Pop+7)/29 for standard map
Delta[n+1] = (n+1+(P[total]+17*N)/18)*Worldsize_m*Handicap_m+1/2+8*Distance*Difficulty/29
Note that Total population (P_tot) + 17N ~ 18N early on when each city has size 1 to 5. If we liked we could get more accurate figures if we knew the empire population, but then we'd need a 3 dimensional table.
Delta[n+1] = 3/5*n+0.3+8*Distance/29
http://spreadsheets.google.com/pub?key=tne1Lse68ekMN-uQ-zheXgg&single=true&gid=0&output=html
Rule of thumb, every 3.5 extra distance you place your new city, empire wide maintenance will increase by 1.
Later I'll post how this affects empire growth optimization while switching to commerce tiles to maintain a constant research rate. That is, if a new city loses your empire 4 gold, you have to switch 2 mines to 2 cottage tiles and hence you lose 4 production. So when is it mathematically superior to grow your existing cities or to establish a new one?