Tactical combat

layelaye

Warlord
Joined
Nov 12, 2013
Messages
118
Rebalances the different unit types to create a more interesting and dynamic combat experience.

This mod makes the battle require complex tactics, when every unit type counters another, so the result is actual tactical combat!

In the base game, ranged units are far better than melee units, and siege or cavalry units are rarely used. This mod aims to change that, and make every unit type useful for some roles.

Ranged units get a big penalty when attacking cities, and a small penalty when attacking wounded foes.
This reflects their historic purpose as softening up the enemy before the melee forces finish them off - Ranged units are now meant for weakening enemy units before finishing them off.

Cavalry units got a big strength buff, around 15% across the board - They are great for finishing weakened units off.

Melee units received a bonus for attacking cities - Making them better for conquering land than ranged ones.

Spear units got a very slightly reduced power, but instead gotten a bigger bonus against mounted units - Spears are now meant as a counter to cavalry rather than as a main combat unit.

Lastly, siege units have gotten a universal range of 3, but without being able to shoot over hills and with a very reduced power - Siege units can now shoot at cities from afar and the defender must have control over his land or risk having his city taken - Just like real sieges, the defenders must leave their city's safety to fight siege weaponry.

You can get the mod here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1877799465

Have fun!
 
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