When playing the AI, I generally build forges and factories in all cities as soon as they become available, so I also like the idea of getting a quick forge.
Ok, and we can move it further forward once we've got the Trireme out.
Tactics for T102
Chariot > move back?
Worker by Shymkent > (cottage finished) road? or go to Gold mine
New worker > go to forest to chop for Shymkent
Pavlodar > 2 pop whip Settler (what next?)
Oskemen > 1 pop whip Catapult > Archer
Atyrau > switch to lighthouse for 1 turn? or finish Spearman?
Machiney is 12 turns btw, Paper 10
Also, let's exchange techs rather than gift up front.
Maybe Bolkonski was referring to the techs we gave Saturn up front. That was a gamble but worth it in my opinion. As for techs between Kaz.Cav/MS I think we're doing fine they way we have been. I wouldn't rock that boat if we don't have to.
Cheapest garrison units. simpleOn other matters why are we building two Archers, an outmoded unit at this time?
An archer in a city on a hill isn't a bad defender. We can build one in Oskemen for the new city.
I agree with Smokey about the archers. Let's build them when we need them. I do have questions however. How soon will we need them and how soon will we have feudalism? If we don't make the cheap archers before we get feudalism then we'll have to make more expensive gassison units. Of course with one of our allies teching feudalism we can control when we get that tech.
Iron city cottage? I would think we should focus on farms and mines.
My city build thoughts
For pav I think we should build a spy or missionary probably lean spy as we can't guarantee a missionary will spread confu on the 1st try. We need that border pop and should use a forest chop to ensure we get it.
Aktua - military. A hill promoted archer or a chariot I think would be best.
Osk - sword.