From the military thread:
for next turn we have a few workers that we need to decide what to do with:
Worker by Oskemen > (I suggest, N,N, chop for 1 turn. Shymkent borders pop this turn so next turn he can move to the FP to cottage
Worker by Haz > N, to cottage
Worker by Aktau > how about S to the deer to road, seeing as he's here?
Oskemen - will finish the forge on the turn we get Machinery which will be handy.
Shymkent We can do a 2 pop whip to finish the Catapult in 4 turns, so we can use the overflow for a Crossbow.
Aktau - one turn on the HA, then work on Stable doing a 2 pop whip once it's back to pop 5. will finish off two HAs quickly after that
Atyrau - whip a Catapult or go for a Forge? (I would really like a forge here...!)
Pavlodar - ?? Barracks? Forge? more units?
Spoiler :
for next turn we have a few workers that we need to decide what to do with:
Worker by Oskemen > (I suggest, N,N, chop for 1 turn. Shymkent borders pop this turn so next turn he can move to the FP to cottage
Worker by Haz > N, to cottage
Worker by Aktau > how about S to the deer to road, seeing as he's here?